Splash DamageJanuary 2010

January 2010

Brink Character Customization Video Released

A brand-new video has made its way onto the internet, showing off Brink's character customization system. In it, Brink Game Director Paul 'Locki' Wedgwood walks us through creating a character and customising the guy for both the Resistance and Security factions. The video is available in normal and high definition flavors - we recommend the latter for maximum crispness.

Watch the Character Customisation Video Now!

If you missed them a couple weeks ago, don't forget to check out the SMART system and the Container City walkthrough videos.

Brink is This Month's PC Zone UK Cover

PC Zone 217Brink is all over the cover of the latest issue of PC Zone here in the UK. The Zone's new acting editor Steve Hogarty recently had the chance to play Brink and has chronicled his experiences in a colossal 8-page preview filled with plenty of new screenshots and information. PC Zone subscribers should already be holding the issue in their hands, while the rest of us will be able to pick it up tomorrow. For more information and a larger version of the cover, head over to PC Zone's website.

If you're looking for even more UK print coverage, all-new Brink hands-on previews can also be found in the latest editions of PlayStation - The Official Magazine and Xbox 360 - The Official Magazine.

Neil Alphonso on the Science and Art of Level Design

Level design has traditionally been one of the most accessible areas of game development for amateurs, with many shooters offering level editors as part of their SDK. However, while tools have become seemingly easier to use over the past few years, maps and mods are taking increasingly longer to produce. Professional mystery solver Jim Rossignol took it upon himself to find out exactly why that is and recruited Splash Damage's Lead Level Designer Neil 'Exedore' Alphonso to help him.

The resulting article features plenty of insights from Neil, including how he got his start in the industry, what game levels have inspired him over the years, and, of course, the fundamental issue that drove Jim out there in the first place: Why are the tools easier and yet levels take longer to make? Find out that and more in Jim's full write-up over at TechRadar.

First-ever Brink Hands-on Previews Hit European Magazines

A few weeks ago, Bethesda and Splash Damage invited several journalists up to our offices to come see Brink and, for the first time ever, actually get some hands-on time with the game. We also showed them a brand-new environment - the Ark's Shipyard pelgo. The journos have since written up their thoughts and impressions, and these can now be found in a whole batch of magazines all over Europe. There's also a healthy dose of new screenshots showing off Shipyard.

Here's a breakdown of the magazines that, at the time of writing, are offering up Brink goodness:


» PC Action
» Play3


» PC Jeux
» Joystick
» Xbox 360 - The Official Magazine
» PlayStation - Official Magazine


» Power Unlimited


» Hobbyconsolas

More coverage is set to hit hit within the next few weeks, so keep checking back for the latest.

If you've managed to get your hands on one of these features, let us know what you think in the comments!

Things You Were Too Afraid to Ask: John 'Nifty' Molloy

Despite rumors to the contrary, our series of staff interviews did not, in fact, win the lottery and emigrate to a warm, sandy beach in the Carribbean. Here to prove it is our very latest installment featuring none other than Designer of Games John 'Nifty' Molloy who, prior to joining Splash Damage, game-designed away at Lionhead Studios on Fable II and its downloadable content. He's now part of Brink's design team and wields a variety of deadly tools including Microsoft Word and Excel to make sure Things Are As They Need To Be.

To find out more about John, his work, how he ended up in the industry and, indeed, at Splash Damage, and why you should be cool and stay in school, have a gentle browse over to the full interview in John's profile.

What We Played: Splash Damage's Games of the Year

What better way to ring in a whole new year than by picking out our favorite games of 2009? Last year brought us some fantastic gaming experiences, with both sequels and original titles delivering The Fun in serious quantities. With so many games, we put it to our team to select up to three of their favorite games of 2009 and share them with all of you.

We also have two new faces joining our gamer line-up this week, with effects guru Farhan 'middlecat' Qureshi and Production Tester Chris 'captainjonesy' Jones proving that they have keyboards and are not afraid to use them.

And the winner(s) is/are...

Brink Picks Up 'Most Wanted' Awards

With everyone's Game of the Year awards out of the way, the internet's collective eyes now turn towards crowning next year's most anticipated games. We're pleased to see that Brink has managed to picked up several of these so far - here are a few of our favourites:

Have you managed to spot Brink in a Most Wanted feature not listed here? Let us know in the comments!

Happy Holidays / Christmas Tapirthon '09

Another year's nearly at an end, which means delicious food and presents have us surrounded on all sides. Incidentally, the entire team at Splash Damage would like to wish all our readers a supremely Happy Christmas and a safe holiday period. 2009 was an eventful year for the studio and 2010 promises to bring even bigger and better things.

Now, last year's Christmas Tapirthon was a huge success and raised some 1250 pounds to help conserve tapirs around the world. What's a tapir, you say? Why, it's a large browsing mammal, roughly pig-like in shape, with a short, prehensile snout. Well, at least if you believe Wikipedia. It's also Splash Damage's company mascot and with all four of the tapir species facing extinction, we try to raise awareness (and money) for their cause whenever possible.

With that in mind, we decided to put the fun in fund-raising and turn this year's Splash Damage Christmas Cards into a little game of their own. You see, once opened up, each of the cards features an illustrated background and a separate sticker sheet. The sticker sheet is filled with Tapirs, TapirClothes™, TapirGuns™, and TapirAccessories™, all of which can be combined to create a custom TapirScene™. Confused? Check out AusGamers, ScrewAttack, or the Bethesda Blog for their awesome, customised cards.

Wolfenstein: Enemy Territory Among PC Gamer's Top 100 Games of All Time

The latest issue of PC Gamer magazine here in the UK contains the PC Gamer 100, listing their 100 best games of all time. In a feat of sheer amazement and delight to us, Wolfenstein: Enemy Territory made the list at #70, sandwiched comfortably in between Freespace 2 and Battle of Britain 2. According to PC Gamer, Wolf: ET was picked for its class-based gameplay that focused on team-play rather than straight-up shooter-ing, accusations we can't really deny. Thanks Aristotle for the tip.

Better yet, PC Gamer is now turning over the reigns to all of you and letting you determine your own Top 100 Games by way of this easy-to-use website. It's a fairly simple affair - just register an account, assemble your 5 favorite games, put them in order, and submit them. The website presently has Wolfenstein: Enemy Territory sitting at #69. Let's see if we can exceed that, shall we?

Brink Developer Diary #2: Olivier Leonardi

"What do you mean, they're building it?" That was my first reaction when Richard Jolly, our Media Director, told me about the Brink stand at Gamescom 2009. Even though he pulled out the plans, I still couldn't believe him: "They're building a life size Container City?! Surrounded by water? And an 8-metre replica Founder's Tower sitting in the middle of it all??"

We jumped in my car and drove to the workshops in Woolwich where the stand components were being prepared for the show. Just like in the game, the outside walls of the stand were made up of rusty shipping containers that had been hastily converted into makeshift homes.

New Brink Developer Diary Sheds Light on All Things Artsy and Stylish

Following Paul's entry earlier in the year, the second Brink developer diary is now live, featuring the wise words of Art Director extraordinaire Olivier Leonardi. Olivier talks about the thinking behind Brink's unique art style, going into great detail about the character design and the environments, as well as some of the inspiration for each. The piece is packed with fresh concept art, so go have a look.

Enemy Territory: QUAKE Wars Websites Temporarily Offline

If you were looking to get your Enemy Territory: QUAKE Wars fix on the internet today, you'll have noticed EnemyTerritory·com redirecting to Activision's own site. Due to unforeseen issues, the Enemy Territory: QUAKE Wars websites - including the main marketing, Community, and Statistics sites - are currently inaccessible. Men with keyboards are working to get the issues resolved, but unfortunately there is currently no solid estimate for when that might be. We'll do our best to keep you updated on the situation.

In the meantime, if you're looking for some forum action, why not stop by Splash Damage's own forums? We've got StroggTapirs and everything!

Brink Makes More 'Most Wanted' Lists Around the Web

Following our last 'Most Wanted' round-up in December, a whole other crop of articles has appeared, picking out next, pardon, this year's most anticipated games. Much to our delight, Brink is featured in a good chunk of these and we've done our best to compile the latest batch right here in bite-sized list form:

Have you managed to spot Brink in a Most Wanted feature we missed? Let us know in the comments!

Splash Damage's Stephen Gaffney Among Develop's 30 Under 30

30under30_09.jpgHello and welcome to 2010 - we hope everyone made it safely into the new decade. Most of the internet was on hold during the holidays, so if you spent them buried under presents/Christmas trees/family members or any combination thereof, you didn't miss out on too much. Here at Splash Damage, we're back to our regularly scheduled programming this week, with news, updates, and random ramblings about Brink, tapirs, and the studio.

Speaking of which, the chaps over at Develop Magazine recently put together their annual 30 Under 30 feature, highlighting 30 of the games industry's rising stars under 30 years of age. We're delighted to see that Splash Damage's Studio Director Stephen 'malarky' Gaffney made the list, joined by talent from other studios such as Epic, Guerilla Games, and Lionhead.