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BRINK

Staff Interview

Things You Were Too Afraid to Ask: Jaromir 'pg' Salaj

Unable to flee the premises in time, Jaromir 'pg' Salaj is the latest member of Splash Damage to fall victim to our series of staff interviews. Before arriving at Splash Damage, Jaromir guest-starred at both Illusion Softworks and 10Tacle Studios. He is now part of our hive of environment artists, who are responsible for much of the surroundings you get to experience in our games.

To find out more about Jaromir, including how he ended up in the industry, his tips for breaking in, and how Czechoslovakia neatly merged computing and body-building all the way back in 1985, check out the full interview on his profile page.

Things You Were Too Afraid to Ask: Jose 'mojo' Esteve

Relentlessly answering every single question in our latest staff interview with no regard for his personal safety is Programmer Jose 'mojo' Esteve. Jose is part of our almighty fleet of tools programmers here at Splash Damage, tirelessly toiling away on the software we use to build our games.

To find out more about Jose, including how he ended up in the industry, his advice for breaking in, and how a sock monkey figures into all this, take a look at the assortment of vowels and consonants that make up the full interview in his profile.

Things You Were Too Afraid To Ask: Angelo 'classact' Dal Pra

Having just returned from being the Superbowl's stand-in, here's the latest of our semi-regular staff interviews, this time featuring none other than Angelo 'classact' Dal Pra. Before falling through Splash Damage's front door, Angelo worked on Fuel and PlayStation Home among other things, and he's now firmly planted in the midst of our environment art team.

To find out more about Angelo, how he got his start in the industry, his tips for aspiring artists, and why he's a virtual safari of doom, check out the full interview hiding in plain sight on his profile page.

Things You Were Too Afraid to Ask: John 'Nifty' Molloy

Despite rumors to the contrary, our series of staff interviews did not, in fact, win the lottery and emigrate to a warm, sandy beach in the Carribbean. Here to prove it is our very latest installment featuring none other than Designer of Games John 'Nifty' Molloy who, prior to joining Splash Damage, game-designed away at Lionhead Studios on Fable II and its downloadable content. He's now part of Brink's design team and wields a variety of deadly tools including Microsoft Word and Excel to make sure Things Are As They Need To Be.

To find out more about John, his work, how he ended up in the industry and, indeed, at Splash Damage, and why you should be cool and stay in school, have a gentle browse over to the full interview in John's profile.

Things You Were Too Afraid to Ask: Pierre 'trega' Tregaro

Pulling no punches, metaphorically or otherwise, in our latest staff interview is Pierre 'trega' Tregaro. Pierre is a Programmer of the gameplay / physics variety here at Splash Damage, which means he makes things work and bounce around, often simultaneously. Prior to joining us, Pierre was the project lead on PuppIT, a very cool digital puppet theatre controlled entirely by way of a multi-touch interface. If you have trouble picturing this, worry not - a link to a video of PuppIt in action is hidden somewhere amongst Pierre's answers.

In any case, to find out more about Pierre, including his work at Splash Damage, his advice for people wanting to break into the industry and his gaming exploits, multi-touch the full interview in his profile.

Things You Were Too Afraid To Ask: Boris 'Zobbo' Lowinger

ZobboThe latest person of interest in our relentlessly inquisitive series of staff interviews is Boris 'Zobbo' Lowinger. As one of our animators, Boris makes all manner of things move around in SMART ways und occasionally dance. Before coming to Splash Damage, Boris worked on games like MotoGP, Republic: The Revolution, the popular quiz franchise Buzz!, as well as the short film "This Way Up", which was nominated for an Academy Award.

To find out more about Boris, his daily duties, how he ended up in the industry, and the mystery behind his nickname, vault/slide/sprint over to the full interview in his profile.

Things You Were Too Afraid to Ask: Ben 'mantegra' Davies

Character Artist Ben 'mantegra' Davies is the latest and most unsuspecting-est subject of our tireless series of staff interviews. We originally imported (or is that re-imported?) Ben from Australia many years ago to work on Enemy Territory: QUAKE Wars and he's now part of the team behind the characters in Brink.

To find out more about Ben, how he got his start in 3D modeling, his tips for aspiring artists, and why replacing n's with r's always results in cool nicknames, slip your shrimp/eyeballs on the barbie/full interview in his profile.

Things You Were Too Afraid to Ask: Matt 'taff' McDaid

Starring as both the good cop and the bad cop in the latest installment of our perpetually shark-jumping series of staff interviews is Matt 'taff' McDaid. Matt is part of our corporate flotilla of environment artists and previously worked at Free Radical on Star Wars Battlefront III and a few highly secretive but undoubtedly tetris-based simulations for the government.

To read up about Matt's top secret path into the industry, his somewhat less classified arrival at Splash Damage, and why he's really a river, make your way over to his staff profile; it's just past the metal detectors and bomb sniffing dogs.

Things You Were Too Afraid to Ask: Jonas 'suctionlord' Nelson

suctionlordUnable to run for the hills in time, Programmer Jonas 'suctionlord' Nelson is the latest subject of our on-going series of staff interviews. Jonas previously worked at Swedish developer Avalanche Studios where he copiously sprinkled code all over at least two Just Causes and has now taken up residence at Splash Damage as our dedicated AI programmer. Somewhat predictably, he spends most of his time being responsible for the inevitable robot uprising while also infusing Brink's characters with all manner of life and player-like behaviors.

To find out more about Jonas, his work at Splash Damage, his advice for aspiring programmers, and how he came to be one of only two existing Suctionlords, check out the full interview in his profile.

Things You Were Too Afraid to Ask: Linus 'Lanyo' Lidberg

LanyoThe latest staff member to roll around under our text-based magnifying glass is Character Artist and more-than-occasional hat wearer Linus 'Lanyo' Lidberg. Linus previously game-developed Conflict: Denied Ops and a few other bits at Pivotal Games and is now one of the guys behind the highly customizable characters in our latest game BRINK.

To find out more about Linus, how he arrived in the industry, his work at Splash, and how Quake II exploded his phone bills, check out the full interview in this profile.

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