The People

Pierre T

Programmer

Joining us from a pile of stout oak staves with a lusty shout and a clatter of diamanté cutlery comes Pierre. Built from a solid sock drawer of Win, Pierre has reduced himself from a sort of coding Sauce Espagnole into a dense and brilliant coding mind-stock.

When not coding code and programming programs, Pierre has a part-time job as a galosh. He also weaves ant taffeta on a tiny loom no larger than this full stop. No, wait, this full stop.

OK, I have no idea which of those was the loom. They’re plenty small though. Pierre can swim and fly and walk and breathe fire. But not at the same time. His hobbies include scrunching, chamfering and remouage. He’s three cubits across and two wide and four broad, and nine deep. No, not those cubits, the new ones. Yep, those are the ones. No way, that was the ant loom! Result!

Things You Were Too Afraid To Ask...

Every once in a while, we interrogate one of our own and put their answers up for all the world to see. Read on to find out more about what Pierre does, how he ended up at Splash Damage, and more.

What do you do at Splash Damage?

I'm a Gameplay/Physics Programmer here at Splash Damage. I mainly create and implement different objects (such as entities, weapons etc) and related behaviors that are used in the game. The /physics part of my job title means that I'm more focused on the physics-related bits of the gameplay.

Why did you want to work in the games industry and how did you get started?

I've always been interested in games and computers. It started when I was quite young and got my first computer, a Commodore C64, when I was 9. After that came the Amiga 500 and finally my first PC (with a 33 MHz 486SX processor and 4MB of RAM). As I grew older, my friends and I started to create demos and that is when I fully realized that I wanted to work in games.

Do you have any tips for people wanting to break in?

Work on your own projects whenever you have time - it's always good to have something to show. If you feel like you don't have time for personal projects, try and make them part of your education. Lastly, try and finish your projects. Having a couple of interesting, finished projects of your own in your portfolio when applying for a job can go a long way towards offsetting that lack of experience we all suffer from at the start of our careers.

What games have you worked on?

Brink is the first 'real' game I've worked on. My last project before starting here was PuppIT, on which I was the project lead. In a nutshell, it's a large digital puppet theatre entirely controlled using a multi-touch surface.

How did you end up at Splash Damage?

Mainly good timing, I reckon. :) I was looking for a job, Splash Damage were looking for a physics programmer, and it all worked out.

What is it like to work at Splash Damage?

We have fantastic facilities and the people here are diverse and interesting. In other words, it’s pretty damn nice. ;)

What are the best and worst parts of your job?

I would have to say the amount of time we put in qualifies as both the best and worst parts of the job. The best because we get to be part of an amazing thing and the worst because at times, I don't have as much time for other things as I would like.

What was your first gaming experience?

My first real gaming memory is from the C64 at around 1991. I was playing a ninja game (don't remember the name, unfortunately) and I remember how real those pixels seemed at the time. The first games that I can properly remember are the amazing graphical adventure games that LucasArts made in the '90s, like Monkey Island 1 & 2, Day of the Tentacle, and Indiana Jones and the Fate of Atlantis.

What types of games do you like, and what's your favorite game of all time?

I like all types of games but I do favor the ones that are quite story-driven. I don't really want to pick just one game so instead I'm going to pick the old point and click games of the '90s from both LucasArts and Sierra.

What's the meaning behind your nickname?

Nothing overly special or exciting; it's just a short version of my last name.

What do you enjoy doing when you're not at work?

I mostly like hanging with friends. In the winter, I try and get at least a week of snowboarding in the French Alps.

Do You Have Any Questions for Pierre?

If you have any questions you'd like to ask Pierre, feel free to post them in the comments below. Our forum-trained tapirs will try to answer as many of them as possible.

4 Comments

Aah, Fresh meat As usual, the introduction kills me every time ...
Pierre can swim and fly and walk and breathe fire. But not at the same time.
...
Posted on 26 October, 2009 - 22:29
I liked the Simulation Engine Trailer. I just wished more multiplayer games would have more dynamic environments.
Posted on 11 January, 2010 - 16:31
What is the biggest misconception about physics programming for games?
Posted on 11 January, 2010 - 18:00
Great taste for literature! :D
Posted on 13 January, 2010 - 15:18