Joining us from behind the elevation dial of the highly polished brass astronomical telescope we were just using to study the rings of the octopus opposite us comes Angelo. Constructed from overlapping plates of Mokume-gane laminate, he stands there over by the Shouting Chair, but chooses never to use it, and even when urged directly merely pulls a fan from his cuff and calmly cools us. His hobbies include Herding, Flocking, Schooling and Swarming.
Consider the lilies of the field, how they grow, they neither toil nor spin. But Angelo toils and spins, simultaneously, it's amazing to watch. He rarely goes anywhere without a leather bag containing flints, a topaz, a Danish pastry, another topaz, and his tame county of Hampshire. Following years of meditation and rigorous physical discipline, he has combined literary practice of interpretation know as "exegesis" with the healthy activity of "exercise" into a single dynamic new activity known as EXEGESIZE™. Seriously, he's only biding his time here, until EXEGESIZE™ takes off, and then we shall attempt to clamber up his coat-tails and ride them to riches, fame and the Land O'Cakes.
Angelo is also a talented Alp-hornist. You may recognize him from the TV coverage of the 2007 Country Music Awards where he performed in both Kenny Chesney and Keith Urban's backing bands.
Things You Were Too Afraid To Ask...
Every once in a while, we interrogate one of our own and put their answers up for all the world to see. Read on to find out more about what Angelo does, how he ended up at Splash Damage, and more.
What do you do at Splash Damage?
I'm an Environment Artist here at Splash Damage. I create assets, props, textures and sometimes assemble them in a nice way. I also work closely with our level designers and fellow artists trying to make our levels as beautiful and interesting as possible.
Why did you want to work in the games industry and how did you get started?
I wanted to work in the industry mainly because of how much I appreciate the art I see in some games. I wanted be part of that and contribute some polygons and pixels of my own. I got started doing assets and animations for a Brazilian game studio.
Do you have any tips for people wanting to break in?
It seems that every artist has his own way of breaking in, some can be extremely technical and competent and others can be very artsy. Eventually good and dedicated artists will make it. So my advice is to always try to improve your work - it doesn’t matter how good or bad you think you are. Learn from more experienced people, get the basics right (learn the theory behind art and design), perfect the skills you need to be a good artist, get some experience developing art for games and show that you are for real!
What games have you worked on?
I did art for games like Fuel, Disney Think Fast and Playstation Home. I enjoyed all of them equally because at the time I got to make a lot of different and interesting things like bikes, fairies, dogs, pandas, mazes, submarines, scorpions and all sorts of other crazy stuff.
How did you end up at Splash Damage?
I had loads of fun with Enemy Territory and was a fan of some of the other franchises that Splash has worked on (Doom and Quake). So one day I just woke up and BAM there I was.
What is it like to work at Splash Damage?
It’s great and challenging; we know that people expect a lot visually and we expect even more. The people here are quite nice and professional. It's a great environment to do environmental art!
What are the best and worst parts of your job?
The best part is when we are start producing art for a new level and getting some new concepts with shiny new designs. The second best part is when I'm proud of a pixel or polygon I did. The worst part is actually getting the thing done which means: polish, polish and polish, and then repeat like there's no tomorrow!
What was your first gaming experience?
Not quite sure which was the first game or console I've played. What I do remember is that I played loads of Atari, but never really enjoyed the pictographic graphics or the rudimentary controls. What really got me into games was Street Fighter in the arcades, Sonic 2 on the MegaDrive and Doom on the PC. Those were the times.
What types of games do you like, and what's your favorite game of all time?
I like First Person Shooters, the Street Fighter series in general and some racing games. My favourite classic game of all the time is The Ultimate Doom... my favourite game of recent years is probably Mass Effect.
What's the meaning behind your nickname?
Virtually speaking I use ClassactSafariofDoom as my nickname when I'm playing multiplayer games. It simply describes the way I play. I've actually copied 2 nicknames of other people and assembled that. At the time it sounded great.
What do you enjoy doing when you're not at work?
I enjoy annoying people, sleeping, drawing, playing games and all that generic stuff.
If you have any questions you'd like to ask Angelo, feel free to post them in the comments below. Our forum-trained tapirs will try to answer as many of them as possible.