Splash DamageBlogBrink PC Gets Steamworks, System Requirements

Splash Damage Blog

Brink PC Gets Steamworks, System Requirements


With Brink now a mere four weeks away, we've got a few new bits of information to share about the PC version today. First up, we can confirm that Brink will be making full use of Valve's Steamworks framework, which will provide a host of useful things for PC players, including the following:

  • Voice Chat
  • Valve Anti Cheat
  • Friends support (including invites and joining sessions in progress)
  • Steam Cloud (for save data)
  • Challenge Leaderboards
  • Steam Achievements

This also means that you'll be able to plug your product key straight into Steam and download Brink no matter where you are in the world - no disc required. Of course, you'll also be getting any new game updates automatically upon signing into your account, and you'll have access to things like the Steam Community.

But wait, there's more! We've had a lot of questions about the system requirements for the game in recent weeks and we've got those for you today, as well.

Here goes:

Minimum Specs

  • Processor: Intel Core 2 Duo 2.4GHz or equivalent
  • Memory: 2GB RAM
  • Graphics: NVIDIA 8800GS / ATI Radeon HD 2900 Pro or equivalent
  • OS: Windows XP (SP3)/Vista/Windows 7
  • Hard Drive: 8GB of free space

Recommended Specs

  • Processor: Intel Quad Core i5
  • Memory: 3GB RAM
  • Graphics: Nvidia GeForce GTX 460 / ATI Radeon™ HD 5850
  • OS: Windows XP (SP3)/Vista/Windows 7
  • Hard Drive: 8GB of free space

188 Comments

Awesome. :) Totally fine with Steamworks, even tho we already knew that I think (with other things). But does this mean no things like dev console? [Assumes this post was about PC features overall, not just Steam features and specs] I mean I understand about mods/SDK (DLC needs to sell too, although they could go the World at War way), but still... sadface. Didn't care that much about system spects, although recommended are pretty high, but hopefully I can still max it out. Edit: Why doesn't it mention Dedicated servers on the Splash Damage page (it does so on the Bethesda page)... But it doesn't really matter if they are still confirmed. Just a little head-ups about the page.
Posted on 12 April, 2011 - 15:08
I hope this isn't the only info we get this week. =D
Posted on 12 April, 2011 - 15:14
I might be just on edge on Ram ..will see how it will go My system dont support more ram will have to make a new set up if its doesnt work well ..lets hope im ok :)
Posted on 12 April, 2011 - 15:15
Just compared that to the minimum specs for ETQW, and this is a rather steep increase. Not strange at all judging by the age of that game, but people have been saying 'if you can run ETQW you can run Brink.' My opinion on steam still remains though. Tis a shame.
Posted on 12 April, 2011 - 15:18
I'm down with steam :) the pros outweigh the cons by a long shot tbh. BTW is the pc version also releasing a week early or was that just for consoles?
Posted on 12 April, 2011 - 15:19
A new story entry has been added: [drupal=779]Brink PC Gets Steamworks, System Requirements[/drupal]
Sry to disappoint you guys but the min sys req point to a console port.
Posted on 12 April, 2011 - 15:24
Sry to disappoint you guys but the min sys req point to a console port.
... How does that exactly work?
Posted on 12 April, 2011 - 15:25
... How does that exactly work?
I've got a theory about this. He's saying that it's made recently, with modern technology, which has a severe statistical correlation with console ports.
Posted on 12 April, 2011 - 15:36
Nice to have some PC details. Are server files/details coming soon? How about the patch strategy?
But does this mean no things like dev console? I mean I understand about mods etc, but yeah. sadface.
Steam doesn't stop you having a dev console or even using mods. Points finger firmly into the eye of every Valve game.
Posted on 12 April, 2011 - 15:36
... How does that exactly work?
abnormally processor requirements...
Posted on 12 April, 2011 - 15:37
Nice to have some PC details. Are server files/details coming soon? How about the patch strategy? Steam doesn't stop you having a dev console or even using mods. Points finger firmly into the eye of every Valve game.
Yes, but wouldn't that be something to mention when talking about features? Even tho it shouldn't be 'feature' then nowadays it is...
Posted on 12 April, 2011 - 15:37
God focken damnit, I can't even launch the menu of Brink, let alone play it. This is what "older PCs will be able to run it" means today :(
Posted on 12 April, 2011 - 15:38
We're getting closer and closer. Soon I will play BRINK. A ma Gad!
Posted on 12 April, 2011 - 15:40
Yes, but wouldn't that be something to mention when talking about features? Even tho it shouldn't be 'feature' then nowadays it is...
I see where you're coming from but I wouldn't class that info as related directly to Steam or System requirements. Dev console I think is a given. Mods/SDK support seems like something SD is waiting on Bethesda to give a yes or no answer to. Although I hope the game is designed in such a way that if there are mods they work fluidly with the rest of the game.
Posted on 12 April, 2011 - 15:42
Although I hope the game is designed in such a way that if there are mods they work fluidly with the rest of the game.
We're talking about idtech4 here :(
Posted on 12 April, 2011 - 15:45
I see where you're coming from but I wouldn't class that info as related directly to Steam or System requirements. Dev console I think is a given. Mods/SDK support seems like something SD is waiting on Bethesda to give a yes or no answer to. Although I hope the game is designed in such a way that if there are mods they work fluidly with the rest of the game.
Yeah, hopefully this post was more about the Steam features and specs. Not just PC features. Because I discovered something weird, this mentions dedicated servers: http://bethblog.com/index.php/2011/04/12/steamworks-feature-set-and-system-requirements-for-brink-revealed/ This doesn't: http://www.splashdamage.com/node/779 But then again, dedicated servers don't have anything to do with Steam either. Unless they use the source engine kind of server browser and work also with Steam outside of the game. The thing about mod support is that I really hope they put it in after launch. I mean I understand - they want to sell DLC and with mods it is very hard.... I mean Bethesda games have incredible mod support but most of their games are singleplayer, multiplayer maps are a little harder imho. That isn't to say that on PC the extras can't be easily put in by the player without paying.
Posted on 12 April, 2011 - 15:47
Seems like all i need is a new-old gfx card if i want to enjoy 90-120fps. Seems like the 3-year upgrade cycle for pc-s is getting much longer.
Posted on 12 April, 2011 - 15:52
Just to confirm, dedicated servers are still a go for PC (but not technically part of Steamworks).
Posted on 12 April, 2011 - 15:54
We're talking about idtech4 here :(
Modified idTech4. :) You can hope that the kneecapping ETQW received was at least smoothed over while tinkering with the engine.
Because I discovered something weird, this mentions dedicated servers:
I think Badman just missed that in the writeup. Dedicated servers have been confirmed for a long time I doubt that would change. What hasn't been revealed though is how those servers will be released.
Unless they use the source engine kind of server browser and work also with Steam outside of the game.
Guess on my part, but I would think steamworks would give the steam browser even if it's hidden by a console command like in L4D.
The thing about mod support is that I really hope they put it in after launch. I mean I understand - they want to sell DLC and with mods it is very hard.... I mean Bethesda games have incredible mod support but most of their games are singleplayer, multiplayer maps are a little harder imho. That isn't to say that on PC the extras can't be easily put in by the player without paying.
It's a big topic. In short I don't see how allowing people to create maps/mods undermines DLC unless the DLC is pointless or of low quality anyway. I think and hope the area they'd want to protect is the customisation. Selling DLC clothes and weapon skins etc with maps being free to envigorate and consolidate the playerbase.
Posted on 12 April, 2011 - 16:02
Would I be able to run this? Nvidia GT120 Intel Quad Core Q8300 I usually play on 1024x768 all my games. I just want to make sure I get a smooth FPS.
Posted on 12 April, 2011 - 16:05
The thing about DLC is that I can't imagine how they will be able to stop people just taking the DLC and making it into some sort of a mod for servers to apply... and then you wouldn't have to pay for it. Although I myself would definitely buy it, unlessi it's price is insane like last CoD games. But since they would still be selling the DLC on the consoles they would still make money. The end result would be similiar to L4D or CoD4. CoD: WaW just got a sponsor for the PC maps. PC games need community support to stay alive. But yeah, that's probably a different topic.
Posted on 12 April, 2011 - 16:08
Would I be able to run this? Nvidia GT120 Intel Quad Core Q8300 I usually play on 1024x768 all my games. I just want to make sure I get a smooth FPS.
They just announced the min sys specs, can't you read?
Posted on 12 April, 2011 - 16:09
They just announced the min sys specs, can't you read?
Yes, I saw them. There's no need to be rude. I'm simply asking for confirmation.
Posted on 12 April, 2011 - 16:16
Yes, I saw them. There's no need to be rude. I'm simply asking for confirmation.
well.. i think Nvidia GT120 is not a gaming card.. is it onboard gpu?
Posted on 12 April, 2011 - 16:19
Just to confirm, dedicated servers are still a go for PC (but not technically part of Steamworks).
do we know the providers ? or everyone who was ETQW server provider will provide Brink servers too?
Posted on 12 April, 2011 - 16:21
well.. i think Nvidia GT120 is not a gaming card.. is it onboard gpu?
It's a dedicated card that has served me well. Mafia 2, Arkham Asylum, Dragon Age 2...
Posted on 12 April, 2011 - 16:29
Sad day for the year of linux
Posted on 12 April, 2011 - 16:32
The thing about DLC is that I can't imagine how they will be able to stop people just taking the DLC and making it into some sort of a mod for servers to apply...
Well there is a fine line between modding and all out stealing. I'm also sure that they can pick what aspects of the game are open for modding via the SDK so they could give the map/game tools but nothing to alter models or customisation.
Posted on 12 April, 2011 - 16:40
Whats about mobility graphic cards? Have anybody additional infos about notebook support? (look at badman) :)
Posted on 12 April, 2011 - 16:43
Quite demanding specs for a game that graphicly wise isn't the best looking and that runs on an older (though modified specs). I barely meet the minimum requirements. But seeing as I could run Crysis 2 fine I would expect BRINK to run fine too.
Posted on 12 April, 2011 - 16:44
Dedicated servers have always been a given, I'd rather like to know about serverproviders and serverfiles for us consumers. Scrupus has to run a Brink Nirvana!
Posted on 12 April, 2011 - 16:45
Just to confirm, dedicated servers are still a go for PC (but not technically part of Steamworks).
Dedicated servers in which form? One server provider only, a few partners where you can rent from or dedicated server files (for windows and linux)?
Posted on 12 April, 2011 - 16:46
Yuck, hate Steam. VAC is borderline useless. At least PunkBuster sometimes works. It still looks like a great game, so I'm still buying it.
Posted on 12 April, 2011 - 17:02
Yuck, hate Steam. VAC is borderline useless. At least PunkBuster sometimes works. It still looks like a great game, so I'm still buying it.
Meh. I've yet to encounter a hacker in TF2 after my 500 hours of play. In CoD games or ET tho... hah... the only hope is to play on a server where there are good admins. Not to mention how many times PB has stopped me from playing the games for some random reason.
Posted on 12 April, 2011 - 17:04
Any word on whether the steam released copy of this game will be available for pre-load a day prior to release? One of the major drawbacks to PURCHASING games over steam (especially those of us with less than stellar internet connections), is having to wait 32987234987324 hours for the game to download/install right on release day. Does SD/Bethesda have any control over this being allowed, or is that strictly a steam-side decision? I'm hoping for a response from SD on this: This often determines whether i purchase via steam or not, as it will literally take me an entire day (or more) to download a game of this magnitude on my paltry internet connection, especially if their servers are being bombarded with thousands of other brink fans, doing the same.
Posted on 12 April, 2011 - 17:13
I wonder -- if upping the ram on this rig would help much (wrt BRINK). Anyone know? AMD Phenom 9500 X4 2 GB Ram Nvidia GTX 480 Thanks, Deems
Posted on 12 April, 2011 - 17:16
I wonder -- if upping the ram on this rig would help much (wrt BRINK). Anyone know? AMD Phenom 9500 X4 2 GB Ram Nvidia GTX 480 Thanks, Deems
definitely more ram. Does your motherboard support triple channel?
Posted on 12 April, 2011 - 17:17
definitely more ram. Does your motherboard support triple channel?
AMD boards are all dual channel as far as I know. He should have another 2 RAM slots available unless it is a micro ATX board. You should probably get another pair of 1GB sticks (or better yet a pair of 2GB sticks which is still under $50 in many cases) and add them in to your open slots. You would have to swap out the 4GB pair for your current 2GB if you only have room for two RAM DIMMs on the motherboard. 4GB overall is solid for pretty much any game you may want to play at this point.
Posted on 12 April, 2011 - 17:26
steam is supported, ok to me. is it required to actually play the game? hope not...
Posted on 12 April, 2011 - 17:32
Why not? What is your problem with Steam? It's just a launcher application. Heck, it adds features like a friends list. What is wrong with that?
Posted on 12 April, 2011 - 17:38
That's known for a while now : you won't play Brink without Steam. Or on console.
Posted on 12 April, 2011 - 17:39
so what exactly does that mean for the retail version? in case i get the game early, will i be able to play it or do i have to wait for some stupid steam unlock event happening?
Posted on 12 April, 2011 - 17:43
steam is supported, ok to me. is it required to actually play the game? hope not...
As noted in the OP it is used for many integral parts of the game, I doubt running steam is going to be optional.
Posted on 12 April, 2011 - 17:44
so what exactly does that mean for the retail version? in case i get the game early, will i be able to play it or do i have to wait for some stupid steam unlock event happening?
This, and will steam-purchased copies be available for pre-loading. Both questions i'd be curious to hear the answers to.
Posted on 12 April, 2011 - 17:45
so what exactly does that mean for the retail version? in case i get the game early, will i be able to play it or do i have to wait for some stupid steam unlock event happening?
As experienced before with Steam activation : no, you won't be able to play it early.
Posted on 12 April, 2011 - 17:52
It´s OK but VAC is crap .... hope they is another Anti-Cheat-Tool Support !
Posted on 12 April, 2011 - 17:53
Yuck, hate Steam. VAC is borderline useless. At least PunkBuster sometimes works. It still looks like a great game, so I'm still buying it.
What?!? At least VAC works just fine. PB kicks players off for stupid reasons like failing to update or failing to initialize (You were booted for 0 minutes; Reason: PB initialization failure.). Even small packet loss can get you kicked. Even having an overlay (Steam UI, Ventrilo, etc.) will get you kicked. Even having particular hardware will get you kicked. On top of this, PB installs rootkit, not VAC. With VAC, once a cheat is detected, your WHOLE Steam account gets banned.
Posted on 12 April, 2011 - 18:16
What?!? At least VAC works just fine. PB kicks players off for stupid reasons like failing to update or failing to initialize (You were booted for 0 minutes; Reason: PB initialization failure.). Even small packet loss can get you kicked. Even having an overlay (Steam UI, Ventrilo, etc.) will get you kicked. Even having particular hardware will get you kicked. On top of this PB installs rootkit, not VAC. With VAC, once a cheat is dedicated, your WHOLE Steam account gets banned.
Exactly, I've been kicked out so many times for random/stupid reasons. The worse is when it just doesn't let me play. Sometimes the manual update of PB works (I have to download a separate file and then set things from that, I shouldn't have to do that in reality), but not always. And like I said earlier... so far hacker-wise I have also had much worse experiences with PB.
Posted on 12 April, 2011 - 18:18
Yay I exceed the recommended specs :D Also I don't see the min specs to be too extravagant... I had a Core 2 Duo lappy (ok it's underpowered being a lappy) with 4GB ram and it struggled even to play games like L4D.. Had very poor graphics to get a decent FPS. My desktop until I upgraded it was a Core 2 Quad or whatever that're called with 4GB ram and a HD4890 and even that had trouble playing latest games with the graphics turned up (couldn't)... so meh.. Anyway... I too would like to know: A) Can we please please please pre-load on Steam so that it activates right on time B) Can we download dedicated server files ourselves?
Posted on 12 April, 2011 - 18:27
Are you guys living on a cave or something? It's been a year since we know that BRINK will be a steamworks game : http://games.on.net/article/8733/Community_Interview_-_Richard_Ham_Creative_Director_Brink The STEAM debate as been made already, and even if it finished by jrad banning everyone because HE IS ALWAYS RIGHT despite you are showing him the opposite, it's just an old story already :p
Posted on 12 April, 2011 - 18:39
Just reading this thread makes me glad I game on a console.
Posted on 12 April, 2011 - 18:40
Just reading this thread makes me glad I game on a console.
Why? The fact is that people want a better version that the console one, because that's how PC versions are. I mean dedicated servers and all that are a must when it comes to multiplayer games. Maybe you meant system specs tho, but I think even the minimum specs run the game EASILY 30 fps 1280 x 720 at low settings... Even if you port the game over from the consoles without any extra features even then it might be a better version. But if you add the things that are expected in a PC game... then it becomes miles better.
Posted on 12 April, 2011 - 18:49
Many reasons. Primarily I don't want to be bothered with all the specs and upgrades and drivers and etc. I know the game will play perfectly fine, and all I have to do is put the disc in the drive and "press start". :cool:
Posted on 12 April, 2011 - 18:56
pre-loading would be so awesome. steam is awesome. hurray for pc specific news!
Posted on 12 April, 2011 - 18:58
Would I be able to run this? Nvidia GT120 Intel Quad Core Q8300 I usually play on 1024x768 all my games. I just want to make sure I get a smooth FPS.
Short answer No. Long answer Nooooooooooooo... The GT 120 is 3x slower than the minimum 8800GS requirement. You need a new GPU to play.
Posted on 12 April, 2011 - 19:01
Many reasons. Primarily I don't want to be bothered with all the specs and upgrades and drivers and etc. I know the game will play perfectly fine, and all I have to do is put the disc in the drive and "press start". :cool:
having dedicated servers makes all the "bothering" worth it imo :wink:
Posted on 12 April, 2011 - 19:03
In reality there is nothing bothering. I mean up until now I updated about every 4 years, but with this generation it is clear that my current old rig will last for a long time. And when it comes to making decisions you just post your current rig to tech forums and they suggest what you should get. Easy as 1, 2, 3...
Posted on 12 April, 2011 - 19:05
I'm glad to see multi-core support, when I heard it was iDTech4, i was concerned that anything higher than a dual core might be useless. Overall though, I'm just happy to finally have something to show my friends. For many of them, the deciding factor is if their computer could run it or not.
Posted on 12 April, 2011 - 19:06
Why not? What is your problem with Steam? It's just a launcher application. Heck, it adds features like a friends list. What is wrong with that?
well, i just dont like the program and i dont go into detail here. its not that i wont buy brink just because steam is required. its just that it will sit in the background when i want to play the game, even though i dont like programs sitting in the back doing nothing but sitting there when i want to play a game. im just wondering if it is really required. as stated several times, brink is a "games for windows" game. doesnt that mean you also have to install gfwl? so, is it "games for windows", is it steam or is both optional and i can run my game the good old way, with an .exe file? go ahead, flame me when im not up to date and didnt read ALL the news released the last year.
Posted on 12 April, 2011 - 19:06
Isn't there like a way to close Steam down while in the game? I think there was a way. Non-the-less, unless your PC is super old and you need every piece of RAM and CPU you need, then I don't see why it even matters.
Posted on 12 April, 2011 - 19:08
having dedicated servers makes all the "bothering" worth it imo :wink:
I don't want to have to choose a server either. :cool:
Posted on 12 April, 2011 - 19:11
as stated several times, brink is a "games for windows" game. doesnt that mean you also have to install gfwl? so, is it "games for windows", is it steam or is both optional and i can run my game the good old way, with an .exe file?
Even I know this one! GFW and GFWL are very different things. This is not a GFWL game, so no, you won't have to deal with that extra crap. It is a Steam game.
Posted on 12 April, 2011 - 19:14
I hope that disabling shadows is still possible and SD hasn't gone into CVAR lock down mode like other studios. I usually get a solid boost in frames and playability from that alone. I meet the recommended specs, but I assume that's recommended for 60 fps and I personally think 90 fps is the bare minimum I want to see.
Posted on 12 April, 2011 - 19:15
I realise you are joking, but I really hate when people say that. I mean even tho nowadays there is a play button that does it automatically (Brink probably also has one), but still - why wouldn't you want to select. You can see things like players, current map, ping and all that good stuff. It's great.
Posted on 12 April, 2011 - 19:15
Just reading this thread makes me glad I game on a console.
If you only want to play games and have minimal choices while doing so then you have a point. IMO the complexities (which aren't dramatic) of the PC are far outweighed by the capabilities and options it brings.
Posted on 12 April, 2011 - 19:17
I realise you are joking, but I really hate when people say that. I mean even tho nowadays there is a play button that does it automatically (Brink probably also has one), but still - why wouldn't you want to select. You can see things like players, current map, ping and all that good stuff. It's great.
Actually, I'm not. I like variety. (Basing this conversation on my XBL BFBC2 experience.) I don't care who the players are. I usually play with friends nowadays, but I made most of my friends by joining random squads until I found players that were pleasant and engaging. I'll join a friend's game, if I can. If a friend logs in while I'm playing, I will invite that friend to join. In the rare occasions where I end up on a server without any other players, I'll quit and try again. I don't care what the map is beforehand. I'll play whatever map comes up and adapt to it. My internet conection is pretty good. I've never known what my ping is, and lag has only really been a issue to me once or twice in the past year. I know for a fact that I've played with Europeans, Japanese and Aussies in that time. Oh, and I played against some Russian guy living in South Africa once. Overall the system has worked fine for me, so I don't have to worry about it. If there is no problem in joining randoms, the why would I desire having to look through server lists and pick one, and the deal with capricious admins? Save your hate for something worth it.
If you only want to play games and have minimal choices while doing so then you have a point.
I prefer the choices to be in the game.
Posted on 12 April, 2011 - 19:30
system requirements are very similar to crysis 2, so if your PC can handle crysis 2 you will more than likely be able to play brink
well, i just dont like the program and i dont go into detail here. its not that i wont buy brink just because steam is required. its just that it will sit in the background when i want to play the game, even though i dont like programs sitting in the back doing nothing but sitting there when i want to play a game. im just wondering if it is really required. as stated several times, brink is a "games for windows" game. doesnt that mean you also have to install gfwl? so, is it "games for windows", is it steam or is both optional and i can run my game the good old way, with an .exe file?
yes, steam will be required to play brink. which adds some great features imo, like being able to join servers your friends are playing at through your friends list, in-game chat, web browser.. etc. It doesnt have to be sitting in the background, you can actually use it :wink: and you're confusing "Games for Windows" with "Games for windows live" which are 2 different things, so no you wont have to install GFWL (thank god)
Posted on 12 April, 2011 - 19:30
Actually, I'm not. I like variety. (Basing this conversation on my XBL BFBC2 experience.) I don't care who the players are. I usually play with friends nowadays, but I made most of my friends by joining random squads until I found players that were pleasant and engaging. I'll join a friend's game, if I can. If a friend logs in while I'm playing, I will invite that friend to join. In the rare occasions where I end up on a server without any other players, I'll quit and try again. I don't care what the map is beforehand. I'll play whatever map comes up and adapt to it. My internet conection is pretty good. I've never known what my ping is, and lag has only really been a issue to me once or twice in the past year. I know for a fact that I've played with Europeans, Japanese and Aussies in that time. Oh, and I played against some Russian guy living in South Africa once. Overall the system has worked fine for me, so I don't have to worry about it. If there is no problem in joining randoms, the why would I desire having to look through server lists and pick one, and the deal with capricious admins? Save your hate for something worth it.
I have never had to deal with admins. I mean even with the server browser you can just click sort by ping and take the first one. No hassle. It's even better when you just put up filters which you only need to do once. I myself usually just go under favourited servers. You'd be suprised how every server has an awesome mini-community of players who always go to that servers. It's awesome how you actually know 50% players.
Posted on 12 April, 2011 - 19:35
For me, dedicated servers means stability and control. I know if i join server [A] i will not be hassled by the admins for 'cheating', i will not have to worry about legitimate cheaters, and i know i'll ping well consistently to it. Similarly server [A] might have a higher average player skill, which i would greatly prefer over one with a more random assortment of skill levels. These are a few of the reasons why i stick to specific dedicated servers, over others. Some people don't care about that kind of stuff; i certainly do.
Posted on 12 April, 2011 - 19:38
If you only want to play games and have minimal choices while doing so then you have a point. IMO the complexities (which aren't dramatic) of the PC are far outweighed by the capabilities and options it brings.
Yes but here I present you with another advantage about console gaming while making a snide remark about the pc gamers in general.
Posted on 12 April, 2011 - 19:45
I myself usually just go under favourited servers. You'd be suprised how every server has an awesome mini-community of players who always go to that servers. It's awesome how you actually know 50% players.
that's what i like about dedicated servers, i've been playing TF2 in the same 2-3 servers for a long while now, and it's amazing how everyone knows each other. Same thing happened in UT3 before. Knowing each other also helps prevent team stacking since we change sides to make teams more even.
Posted on 12 April, 2011 - 19:50
I prefer the choices to be in the game.
As I said, if you're comfortable with where console gaming is that's fine. I just feel you're criticising PC gaming for the negatives without acknowledging the positives.
Posted on 12 April, 2011 - 19:59
Guys, this isn't the thread for PC vs console debates. Please keep it on topic.
Posted on 12 April, 2011 - 20:05
I'm not really criticizing PC. The only criticisms were in my first respons to Mustkunstnik. I'm not criticizing having dedicated servers, I think they are fine, I just don't prefer them, expecially because random servers has worked fine for me. Really, where do you read that I am anti-PC? I'm not a hater. I would never play a Civ game on a console.
Posted on 12 April, 2011 - 20:09
Good news and thank god for VAC support! Crysis 2 MP is completely filled with cheaters atm ruining the experience.
Posted on 12 April, 2011 - 21:20
Good news and thank god for VAC support! Crysis 2 MP is completely filled with cheaters atm ruining the experience.
the only thing what can good server admin do in this case is to use hack too. and spectate and ban and spectate and ban.
Posted on 12 April, 2011 - 21:22
Awesome! Hope my old notebook will start the game ^^
Posted on 12 April, 2011 - 21:28
Even I know this one! GFW and GFWL are very different things. This is not a GFWL game, so no, you won't have to deal with that extra crap. It is a Steam game.
i actually didnt know that. maybe its because i avoid all that g4wl, rockstar social club and steam stuff. glad it isnt gfwl. steam isnt that bad i must add. there are just some minor things i dont like about the program itself. the steam network is fine. the downloadspeed is fine and for a gamer (im more a casual gamer than a "real gamer") i guess the friendlist and all that stuff is fine, too. i would like it better if i wouldnt have to start another application before i run my game, but i guess i just have to live with that.
Posted on 12 April, 2011 - 21:35
i just have mine autostart/login when i turn my computer on. Really no hassle at all. :P
Posted on 12 April, 2011 - 21:48
What part of 'you're game WILL NOT SELL, if your minimum requirements are higher than what most people have at home' don't developers get? Is it that hard to realize that? Same mistake when Crysis 1 was released, 1% of the population could actually play it properly, and yet, it's still piracy's fault the game didn't sell. IT DIDN'T SELL BECAUSE IT WASN'T RUNNING ON ANYTHING!!!!!!!! http://store.steampowered.com/hwsurvey Read it again and again and again. 52% 2 CPUs 37% 4 CPUs 29% 2.3GHz - 2.69 GHz 12% 2.7GHz - 2.99 GHz Nice going SplashDamage. And in case you are betting on people buying your game two years from now when they'll meet your recommended specs, what the hell are you guys smoking? Look at every game Blizzard made, it ran even on obsolete hardware. Why the hell do you think they bothered? To cover as much hardware as possible to be sure that people wouldn't buy their game for one reason alone, they didn't liked it, not because they couldn't play it.
Posted on 12 April, 2011 - 22:12
My hardware is obsolete but won't run StarCraft 2.
Posted on 12 April, 2011 - 22:21
Ha, Warcraft 3 was no better.
Posted on 12 April, 2011 - 22:24
Ha, Warcraft 3 was no better.
That's cause Warcraft 3 sucked. Sorry, guys, but despite Warcraft 3's desperate attempts to convince you it was a good game, it has very nearly no competitive community, with only 1 celebrity player that I can think of (Moon).
Posted on 12 April, 2011 - 22:26
those stats say that the majority of Steam users can run the game fine and specs are close to BLOPS requirements and even Crysis 2 is close, pretty standard these days
Posted on 12 April, 2011 - 22:28
I see no reason to complain about minimum specs, 8800 was released ~5 years ago, its time for it to become minimum requirements... I mean look at metro 2033 :)
Posted on 12 April, 2011 - 22:31
My hardware is obsolete but won't run StarCraft 2.
I ran it at work on a Dual Core 2GHz (not Dual Core 2 Duo) with a 6800 GPU and 1 GB RAM, you have something worse than this?
Posted on 12 April, 2011 - 22:32
I have a mid-line 08 laptop, and not a gaming laptop at that. :p It's... well, it's not a gaming machine.
Posted on 12 April, 2011 - 22:33
I see no reason to complain about minimum specs, 8800 was released ~5 years ago, its time for it to become minimum requirements... I mean look at metro 2033 :)
What part of the CPU is the problem don't you people get?
those stats say that the majority of Steam users can run the game fine and specs are close to BLOPS requirements and even Crysis 2 is close, pretty standard these days
Really? when most people are below minimum, you say it will run fine?
Posted on 12 April, 2011 - 22:33
Well, 260 is a direct descendant of higher-spec 8800. CPU baaawwww is pointless until there is an actual game on different machines to draw a real world comparison.
Posted on 12 April, 2011 - 22:34
I've completed 1st crysis on pentium 4 3.6Ghz single core and 6600gt, 1Gb ram without any problems (on low naturally), so if you have something worse than that then its time to upgrade.
Posted on 12 April, 2011 - 22:38
Well, 260 is a direct descendant of higher-spec 8800. CPU baaawwww is pointless until there is an actual game on different machines to draw a real world comparison.
Yea right, because the graphics card is doing all the hard work.
Posted on 12 April, 2011 - 22:39
I`m on the brink of baaaaaaaaawwwwwwww!
Posted on 12 April, 2011 - 22:40
Yea right, because the graphics card is doing all the hard work.
In modern games, graphics card is suppose to do most of the work, even physics calculations sometimes...
Posted on 12 April, 2011 - 22:42
Oh well, glad I didn't pre purchased it. Hope I'm wrong though, but the way I see it, there will be allot of performance complaints on these forums after release.
Posted on 12 April, 2011 - 22:43
most new shooters have similar min specs, why is any one surprised ?
Posted on 12 April, 2011 - 22:43
Well, 260 is a direct descendant of higher-spec 8800. CPU baaawwww is pointless until there is an actual game on different machines to draw a real world comparison.
8800 lineage (G92/G92+) stopped at the GTS250. The GTX260 is a whole different card (GT200).
Posted on 12 April, 2011 - 22:45
Oh well, glad I didn't pre purchased it. Hope I'm wrong though, but the way I see it, there will be allot of performance complaints on these forums after release.
LOL, you should have seen crysis 2 steam forums - people were raging that they could easily max it out with 60-120 fps :D
Posted on 12 April, 2011 - 22:47
Really, where do you read that I am anti-PC? I'm not a hater. I would never play a Civ game on a console.
I never said you was anti-PC, my point was simply that the positives of the PC experience far outweighed the negative ones mentioned in this thread and to which you expressed gladness for not having to deal with. To get back on topic, is SD going to support the Steam "Big Picture" mode for Brink? To what extent is Steam Cloud support? Just character progress and loadouts or will cfg files in certain folders also sync? Cough, patching schedules? :penguin:
Posted on 12 April, 2011 - 22:51
LOL, you should have seen crysis 2 steam forums - people were raging that they could easily max it out with 60-120 fps :D
Yes, that's why it outsold everything ever made on PC. Oh wait!!! It didn't. And actually, Crysis 2 specs are lower and I doubt SD team would make Brink run as smooth as Crysis, no offense, but even if Crytech suck at making games, they know their tech and they've spent years doing nothing but tech engines and optimizations.
Posted on 12 April, 2011 - 22:58