Latest News Splash Damage Blog Press Releases News Archive
Brink Brink: Agents of Change Enemy Territory: QUAKE Wars Wolfenstein: Enemy Territory Other Projects Game Downloads
The Culture The People The History The Awards The Coverage SD Publications Contact Us
Work at Splash Damage Perks & Benefits Applying from Abroad Common Questions Living in London
Discussion Forums Chat Room Xbox Live Leaderboard Wolfenstein: ET Barracks Splash Damage Links
About Splash Damage
Splash Damage >> About >> The People >> Gordon 'digibob' Biggans

Team Profiles

Gordon 'digibob' Biggans

Senior Programmer

Gordon has been involved in programming and level design since the age of six. He is the author of the immensely popular 'Bobtoolz', now a standard Quake development aid. Alas, the advent of Doom and other 3D games spelled the end of daylight activity for Gordon and he is now almost entirely nocturnal. It was for this, oh, and his programming prowess, that the Q3F development team snapped him up.

Since waving goodbye to Scary Mr. Sun he has proved time and again that he's worth his salt. Which seems an odd way to be paid these days, but there you go.

Things You Were Too Afraid To Ask...

Every once in a while, we interrogate one of our own and put their answers up for all the world to see. Read on to find out more about what Gordon does, how he ended up at Splash Damage, and more.

What do you do at Splash Damage?

I'm a Senior Programmer at Splash Damage, so I get to boss around... well, Arne, and that's about that. I'm sure he enjoys it really, or at least isn't harbouring an urge to kill me quite yet. Now and then and I actually do some work in between "compiling"; mainly looking after the sound, networking and general gameplay systems.

Why did you want to work in the games industry and how did you get started?

Having been a gamer for longer than I can remember, I inevitably got the urge to tinker around with things outside of the actual games themselves. I made some levels for Doom and Quake, then got into writing little mods with QuakeC. I had been using QBasic for many years up to this point, but this was my first taste of a more adult programming language. I did more level design and programming for Quake III, discovering that I actually sucked at making levels and should stick to the programming. I wrote the BobToolz plugin for Radiant, and joined the Q3F team to give Arnout a hand with the code, and the rest, as they say, is history.

Why did you join Splash Damage?

As with many of the early members of Splash Damage, I worked on the Q3F mod. I was in my third year of university when Locki asked whether I'd like to do this thing I do for you know, actual money. (a strange concept, I know.) Up until that point I hadn't really considered it as a career choice, it was just something I did for fun in my spare time. Uni had become a bit boring though, and with another few years to go, it seemed like an obvious descision really. So after I gave it some consideration, possibly all of 10 minutes, I agreed to come visit Splash Damage Towers, so they could check I wasn't a raving lunatic. I hid this fact well enough that here I still am today.

What are the best and worst parts of your job?

The best part for me, whilst being a little clichéd, is that I get to work with a group of really talented people. Working on my own, there's only so much I can really do. Throw in a couple of artists, and some designers, and we can really make something pretty, and fun!

The worst part, I guess, would be having to go in and strip out gameplay features really aren't working. It's annoying to have to throw away code that you've spent a decent amount of time on, but if it's gotta go, it's gotta go.

What was your first gaming experience?

This is going back into the mists of time for me. We had an Amstrad CPC 464 as the family PC, and I used to play on it a lot. I can't think of any title that was certainly the first, so I'll just list a few that spring to mind as being some of my favourites back then: Colony, Tau Ceti, and Fast Food Dizzy.

What types of games do you like, and what's your favorite game of all time?

I'm a bit of an RPG nut right now, though thankfully no longer married to World of Warcraft. I also enjoy a good FPS of course, as well as puzzle games, and the occaisional turn based strategy. I'll try and sneakily get away with naming an entire series as my favourite game of all time, so here goes... Phoenix Wright. I love it to bits. Sure, the logic can be a tiny bit convoluted in places, but that wont stop me coming back for more. If only they could make them more quickly!

What do you enjoy doing when you're not at work?

Outside of work I enjoy reading, playing DDR, and building up my Lego army bit by bit. I also walk around random bits of London, though usually not on purpose.

Do You Have Any Questions for Gordon?

If you have any questions you'd like to ask Gordon, feel free to post them in the comments below. Our forum-trained tapirs will try to answer as many of them as possible.

Comments

The last one? I really enjoyed reading these articles, will something be replacing them?
Posted on 20 May, 2008 - 17:20
latest, not last
Posted on 20 May, 2008 - 17:37
Quote Originally Posted by Nail View Post
latest, not last
I feel ashamed, guess one of digibob's latest comments applies to me now.
Posted on 20 May, 2008 - 18:48
I never would have guessed that he likes Cardigans. (I never would have guessed anyone likes Cardigans.)

/me gives digibob a wedgie

Posted on 29 May, 2008 - 18:28
Ahoy! Digibob!

IIRC, digibob was quite fond of Cardigan's maps.
Posted on 30 May, 2008 - 06:00
not sure about their music, but cardigans have pockets, 'nuff said
Posted on 30 May, 2008 - 06:42
Interesting pose, the I'm about to be shot pose.
Spectrum>Amstrad
Posted on 31 May, 2008 - 11:33
BBC Micro > Spectrum > amstrad > commador 64 lol

On a side note, would just like to say to DigiBob, have enjoyed your dry and yet informed postes
over the years, i always know when reading one of your posts it will be factual, with an edge
of sarcasm

Peace,
Hewster.
Posted on 9 June, 2008 - 01:13
Good read! Love these features.

Understood about the disappointment of throwing away coded-features that aren't really working. "But I spent so much time on it!"

Very cool! Can't wait to put your code through the ropes! (and thanks for jumping in to the forums every so often to set us straight.)
Posted on 15 February, 2010 - 01:38
understand his feeling about turning hobby to work["strange" feelings and minds about]. never suspect myself involved in IT, in times/ages, usual for career pick, for example.
and about code management/cuts, simlar to movie directors/book writers - its kinda like killing something live[to which you bring life by yourself],or even hurting yourself, but its "gotta go"[for plenty of results, usually].
Posted on 15 February, 2010 - 13:16
Follow us on Twitter
Poke us on Facebook
View our photos on Flickr
Join our Last.fm group
Why hello there, Anonymous Web Person.

Have an account already?

Forgotten password?

No account yet?

Creating an account is easy and lets you comment on our news items, chat with the developers in our forums and get access to exclusive features.

Best of all, it's completely free!

» Create your account now!