3D Art Test
Applicants should consider attempting this art test to prove that they can handle a full asset creation workflow including modeling and texturing. Please create a game-ready asset based off the concept provided, to these specifications:
- Low-poly model with no more than 1000 triangles
- 512x512 diffuse map (with alpha channel for transparency if needed)
- 512x512 normal map
- 512x512 specular map (with alpha channel for reflection masking if needed)
- Object should be textured in a realistic weathered style
- Optional wall texture and floor texture to surround the water cooler.
Art test submission should include large, good quality images of:
- The finished textured low-poly asset
- The low poly mesh with wireframes
- Any high poly source models used
- Flat texture sheets (diffuse, normals, specular).
Please present your work in a hardware renderer (e.g. application viewport or game engine screenshot). Do not use ray-tracing or advanced lighting solutions to present your work.
Send your images as a ZIP file attachment in an email to jobs@splashdamage.com.











