The People
The people who make up Splash Damage's talented team hail from over a dozen different countries, including faraway kingdoms like Canada and Australia, as well as closer - but no less foreign - places like Scotland and Liverpool.
Click a name to find out more about that person.
Paul 'Locki' Wedgwood - Owner / Creative Director
Arnout 'RR2DO2' van Meer - Technical Director
Richard 'Fluffy_gIMp' Jolly - Media Director
Aaron 'Hoffa' Hoffman - Lead Environment Artist
Arne Olav 'ao' Hallingstad - Programmer
Aubrey 'Bezzy' Hesselgren - Technical Game Designer
Ben 'mantegra' Davis - Artist
Ben 'Randles' Hopkinson - IT Manager
Chris 'Hauser' Bull - Animator
Chris 'Thematic' Dawson - Producer
Chris 'peaceful warrior' Sweetman - Audio Director
Dave 'Captain ducks' Johnston - Level Designer
David 'Torchy' Edwards - Level Designer
Dean 'Deano' Calver - Lead Programmer
Edward 'Bongoboy' Stern - Senior Game Designer
Flavius 'Flawe' Alecu - Programmer
Georgi 'Calader' Simeonov - Concept Artist
Gordon 'digibob' Biggans - Senior Programmer
Jared 'jRAD' Hefty - Senior Programmer
Jiri 'JFK' Kristek - Production Coordinator
Joanne 'Bossyboots' Eldon - Office Manager
Joe 'Rex-TheGrunt' Gibson - Production Assistant
Laurel 'Tully' Austin - Concept Artist
Lloyd 'LloydM' Morris - Level Designer
Manuel 'katzeimsack' Virks - Environment Artist
Mark 'static_mover' Lack - Senior Environment Artist
Matt 'Anti' Lowe - Production Coordinator
Mattias 'dof' Engström - Technical Designer
Miroslav 'Draska' Slowik - Level Designer
Olivier 'nosebone' Leonardi - Art Director
Paul 'MoP' Greveson - Technical Artist
Paul 'digs' Saunders - Senior Designer
Stephen 'malarky' Gaffney - Development Manager
Steve 'badman' Hessel - Community Relations Manager
Terry 'Salteh' Seidler - Occasional Honourary Intern Associate Producer
Tim 'spacemonkey' Appleby - Lead Character Artist
Tim 'Huntle' Rose - Production Coordinator
William 'Smooth' Richens - Production Tester
Staff Interviews
Every once in a while, we interrogate one of our own and put their answers up for all the world to see. Below is a collection of all the staff interviews we've done so far:
More to come!




























