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Splash Damage >> News >> Wolfenstein: Enemy Territory Map Source Files Released

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Wolfenstein: Enemy Territory Map Source Files Released

We are happy to announce that we have received approval from Kevin Cloud over at id Software to release the source maps that we created during our development of Wolfenstein: Enemy Territory. This is a belated present to mark Wolf:ET's fifth birthday that we reported on last month. The package is a modest 6 Megabytes in size and includes source .map files for all six of the officially released maps.

On a side note, for those of you wanting to import the maps into Enemy Territory: QUAKE Wars, jRAD and Torchy assure me that this is indeed possible as EditWorld will happily import *.map files. Keep in mind that it will require some of the obvious texture path replacements and entity work, though.

You can grab the map files by clicking here.

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Comments

Nice one!

10 10 10
Posted on 27 June, 2008 - 15:49
Very nice!
Posted on 27 June, 2008 - 15:55
Arrr, that's grrreat news!
Posted on 27 June, 2008 - 15:56
Thanks - thats good news
Posted on 27 June, 2008 - 15:58
Very good news!
Posted on 27 June, 2008 - 17:25
v57 you guys rock
Posted on 27 June, 2008 - 19:17
This is great news, thanks SD & Id
I presume we can use the ET textures also.
Posted on 27 June, 2008 - 19:31
Wunderbar!
Also nice tapir with the cake
Posted on 27 June, 2008 - 19:57
Exellent! Thanks!


Quote:
Originally Posted by []v[] View Post
I presume we can use the ET textures also.
That would be nice but unless they come out and say that the ET textures can be used for other games I would assume that it's not allowed.
Posted on 27 June, 2008 - 21:10
Awesome. <3 SD and id for continuing to give back to the community.
Posted on 27 June, 2008 - 21:28
after a 5 years guys want to show that they still do care about ET, but this is bullshit. Its all about this part:

Quote:
On a side note, for those of you wanting to import the maps into Enemy Territory: QUAKE Wars, jRAD and Torchy assure me that this is indeed possible as EditWorld will happily import *.map files. Keep in mind that it will require some of the obvious texture path replacements and entity work, though.
paranoia, enough said
Posted on 28 June, 2008 - 18:29
I like it too, but I am not sure its all good (imagines the 20 types of oasis coming)
Posted on 28 June, 2008 - 18:34
Quote:
Originally Posted by Dlug! View Post
after a 5 years guys want to show that they still do care about ET, but this is bullshit. Its all about this part:
...
paranoia, enough said
Ehr, and your point is?
Posted on 28 June, 2008 - 18:37
4 years late. Awesome :\
Posted on 28 June, 2008 - 21:56
Quote:
Originally Posted by ag0n View Post
4 years late. Awesome :\
oooooooooooooooooooooooooooooooooooooooooooooohhhh h... that hurt!
Posted on 28 June, 2008 - 22:11
Quote:
Originally Posted by ag0n View Post
4 years late. Awesome :\
Ehr, no.

While they could have been released a little earlier, these map sources could have spawned myriads of rip-off maps claiming to be "Super-duper fueldump" or "XYZ-clan oasis".

Just do a search on this forum for the "YAG"-syndrome ("Yat Another Goldrush"). Unless you are joking, in which case I'd like to take things with a smiley.
Posted on 28 June, 2008 - 23:20
nice to see after all this time that the developers are still giving something to the modding comunity
Posted on 29 June, 2008 - 03:59
Great! Thanks, id Software! This was a very good move!

However, it would bring even more happiness to the world if..

A comment on a post related to this in crossfire.nu, the biggest ET community website.

Quote:
hal on 27/06/08, 21:34:54

so finally they can release the other 6 maps we heard on the splash damage forum years back they particialy developed but never included in W:ET when it was released - they should be still on a programmers computer somwhere waiting to be finished - RELEASE the codes for them so a mapper can finsh them :/ PLEASE
Posted on 29 June, 2008 - 12:58
mierda comentarios no hacen mas que ocupar espacio para no decir nada.

Pliz help, i have a problem with editworld.

File/import .map:
with railgun

********************
ERROR: file maps/del ET/wolf_et_map_source/railgun_final.map, line 227: expected integer but found '16.000000'
********************
with oasis

********************
ERROR: file maps/del ET/wolf_et_map_source/oasis_final.map, line 262: expected integer value, found 'sq'
********************

with battery ...... Error
Posted on 1 July, 2008 - 14:12
You could try to ask editWorld-releated concerns on the community forums, maybe someone managed to do it.
Posted on 1 July, 2008 - 17:12
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