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Things You Were Too Afraid to Ask: Aubrey 'Bezzy' Hesselgren
Written by badman on 11 June, 2008 - 11:33 | Tagged
In the latest installment of our perpetually on-going series of staff interviews, we sit down with Aubrey 'Bezzy' Hesselgren. Aubrey is a Technical Game Designer here inside Splash Damage's Blimp of Doom, which is a sort of weird cyborg-esque combination of programmer and game designer. In between cat-like parkour sprints to the watercooler, he spends most of the day arranging individual letters into elaborate documents with one hand while writing game code with the other.
To find out more about Aubrey's doings here at Splash Damage, his design aspirations, how he ended up here, his Parkour exploits, and oh so much more, check out the complete interview in his profile.
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Comments
Why Aubrey, WHY?
Light Up on Press LED Joystick pics:
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My Wii controllers are good enough for me in Street Fighter 2. I'd rock all those Splash Damage people like they've never been rocked before in SF2, even with haxxor controllers! All those tapir lovers would be feeling the pain of my Chun Li....
Hit me up on XBLA (HilariousCow) if you see me playing SSFIV. Happy to play some friendlies.
Might be quite busy/on swedish holiday in the immediate future, so your best tactic is to wait until I'm back, and out of practice.
I play a lot of different games, but so many experiences can feel throw away... you buy them, you play them until you have your fill of the mechanics, you finish them off because the story's still there, or because there's an endless stream of meaningless trophies to get. I guess I feel a bit worn out on that cycle. But street fighter... such a wonderful blend of psychology, strategy, execution in such a quick fire nugget, and endlessly interesting to investigate into nuanced (though simple) mechanics. Love it.
Fixed...
actually 1st one in SD team, where is guy say what he wanted, open and loud, i guess.
p.s.
"I'm a Technical Game Designer. It's somewhere between a coder and game designer."
there also software engineer inside SD ? its someone "between a coder and technical game designer".
its CASE guy, whose interfacing[on other development teams]with coders and management directly. and when have free time[which is not frequent]those guys usually help Q&A team with profiling and developers with product debugging.