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Paul Wedgwood to Deliver Keynote Speech at Rezzed 2012

Paul Wedgwood will be giving the keynote speech at Rezzed, a brand-new event for PC and indie games presented by Eurogamer and Rock, Paper, Shotgun. Titled "Independent, or Bust!", Paul's keynote will shine an intensely bright spotlight of knowledge on Splash Damage's past, present, and future. Among other things, we'll learn how Splash has succeeded for over a decade without running into trouble, and what you can expect from our upcoming projects including the recently announced RAD Soldiers.

Rezzed takes place Friday 6th - Saturday 7th July at the Brighton Centre in Brighton, England. Paul's keynote is scheduled for Saturday and there's plenty of tickets still available at the time of writing. For more information about Rezzed, to buy tickets, and to see what else you can expect from the show, visit the Rezzed website.

The Wolfenfiles: Researching Enemy Territory's Maps, Weapons, and Vehicles

A big part of creating our games is the research that goes into them to ensure everything is consistent, plausible, and authentic. Much of this falls to our Lead Writer Ed 'BongoBoy' Stern, who first joined the company during development of Wolfenstein: Enemy Territory to handle writing and research duties. In light of Wolf ET's 9th anniversary, we thought it'd be fun to share some Wolfentrivia with you, including the events (many of them real!) that inspired the missions in the game, the weapon research, and a few other, previously unknown development nuggets. Take it away, Ed!

Win a Super-Rare Signed Copy of Wolfenstein Platinum Edition


We've got a winner!

Congratulations to lakersforce for winning the Return to Castle Wolfenstein: Platinum Edition signed by the original members of the Wolfenstein: Enemy Territory development team.

Thanks to everyone who entered and shared their favourite Wolfenstein: Enemy Territory moments with us! Stay tuned for more giveaways in the future.


Original Post: Wolfenstein: Enemy Territory was released a staggering nine years ago and we thought we'd celebrate in style by giving away a signed copy of the Return to Castle Wolfenstein Platinum Edition. What makes this copy of the game extra special (and extremely rare!) is that it was autographed by the original members of the Wolfenstein: Enemy Territory team here at Splash Damage, shortly after the game's original release.

So, how can you win it? Just post your favourite moment from a Wolfenstein: Enemy Territory multiplayer match in the comments of this blog post before 23:59 British time on Tuesday (5 June). We'll randomly pick the winner from all of the qualifying entries on Wednesday and put together a special blog containing the best submissions, as well.

If you've never played the game, it's never too early to start - the Wolfenstein: Enemy Territory is a free download and available for Windows, OSX, and Linux.

Good luck!

RAD Soldiers Community Q&A #1

Hello and welcome to the first RAD Soldiers Community Q&A, where we answer your burning questions about the game. Incidentally, if this is the first time you're hearing of RAD Soldiers, we suggest checking out the announcement trailer immediately, which'll give you a pretty good idea of what the game is all about.

For our first RAD Soldiers Community Q&A, we've got none other than WarChest's Chief Creative Officer Richard Jolly on hand to answer your questions. Better yet, there's a brand-new RAD Soldiers screenshot hidden further down this page (enjoy!).

Today's questions cover the game's art style, unlocks, combat classes, and the inner workings of the turn-based multiplayer mode, among other things. Without further ado, let's dive right in:

Wolfenstein: Enemy Territory is a Glorious Nine Years Old!

Splash Damage's first game Wolfenstein: Enemy Territory was released on this day nine entire years ago, leading us to refer to today internally as WolfenNine (so sorry, guys). As we write this, there have been over 16 million Wolfenstein: Enemy Territory installations, well over half a billion multiplayer matches, countless user-made maps, and a myriad of tournaments and leagues. Mind-boggling numbers all around and much of this is down to all of you guys and gals who are the true life of the game. We can't thank you enough for your support.

Over the next couple of days, we'll be rolling out a few bits of content to commemorate Wolf: ET and the community behind it. This includes a very special giveaway you won't want to miss, so be sure to check back for that.

In the meantime, join us in wishing Wolfenstein: Enemy Territory a very happy birthday. Here's to the next nine years!

Staff Interview: Lead Visual Effects Artist Niel V.

Welcome to the latest season of our staff interviews. First to dive into the pool of inquisition is our Lead Effects Artist and certified South African expat Niel, otherwise known as 'sonofamortician'. Niel's worked on games across all major platforms and genres, and he's now in charge of explosions, muzzle flashes, and any other effects that make our levels more fanciful, pretty, and immersive.

To find out more about Niel's work here at Splash Damage, how he ended up in the industry, his tips for people wanting to break in, and what dark corner of his mind his nickname came from, check out the full interview.

If you have any questions for Niel about his work, post them up in the comments, and we'll point him straight at them.

Name Your Favourite User-Made Wolf: ET Maps

Countless levels have been created by tireless community mappers for Wolfenstein: Enemy Territory over the years, ranging from all manner of World War 2 scenarios to more outlandish projects like Minas Tirith and pirate ships. To find out which user-created maps have been the most memorable and/or fun, we're currently asking you - the community - exactly that over in our Wolfenstein: Enemy Territory forums. Quite a few people have already thrown their choices into the mix, and this is a great opportunity to shine the spotlight on some of the fantastic content created by Wolf's community of mappers.

With that in mind, if you're a connoisseur of Wolf: ET and have come across a community map you thought was particularly fantastic, tell us all about it!

Related, if you need to jog your memory, both Trackbase and SplatterLadder offer extensive data on the user-created multiplayer maps out in the wild right now. We look forward to your submissions!

GDC Talk Slides Available for Download: Building Brink's SMART System

Ever wanted to know how Brink’s SMART system actually works? Gameplay Programmer Arne-Olav ‘ao’ Hallingstad tackled this very subject at GDC San Francisco this year, walking people through the game’s iconic freedom of movement system and covering everything from early prototype all the way to final implementation. If you weren’t able to make it – or just want to refresh your memory – Arne’s talk Vault, Slide, Mantle: Building Brink’s SMART System, is now available in our Publications section, where you can find the original slides along with explanatory notes.

Incidentally, if you’ve never explored the Publications section before, we’ve got a host of other talks available there that are full of Facts and Knowledge:

Community Discussion: Website Content Wishlist

With the new Splash Damage and WarChest websites out and about, we're interested in hearing your thoughts about what kind of content you'd like to see us publish. Whether you want to know about the people working at either company, or the games we make, we'd love to hear your thoughts.

Several community members have already started posting suggestions, including staff interviews, game guides, and regular posts showcasing user-created content. Check out the discussion thread for all the ideas so far and don't forget to add your own!

We're Hiring! Creative Director Wanted

Splash Damage is currently looking for a Creative Director to join us full time at our studio in London, England. As Creative Director, you'll be heading up our projects and champion their vision across all departments and stakeholders. What sort of things will you be doing, you ask?

  • Establishing and leading the game's vision in collaboration with other team Leads. More specifically; in charge of the quality of all content and the depth of the game's vision
  • Communicating, supporting, and spreading the vision to the development team
  • Validating the content, jointly with the Producer and studio executives, and integrating feedback
  • Managing ideas and building consensus
  • To help grow and develop the creative capacity of the Studio

Suffice to say, you should be very experienced in the area of multiplayer games and be a great communicator with outstanding people skills. Check out the full Creative Director job description for details and get in touch if you think you have what it takes.

In addition, we've also got a variety of additional programming, art and design positions to fill. Head over to the Careers section for the full list.

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