Nerf guns - they're really rather popular here at Splash Damage. One of our artists, Laurens Corijn, already made his mark with a custom Nerf gun based on Brink a few months ago, and he's now taken things to a whole other level of awesome. Dirty Bomb, our latest multiplayer shooter, was to be his source of inspiration, and being the Nerf enthusiast he is, Laurens decided that his latest custom Nerf gun would be a sniper rifle. Read on to find out how Laurens went about building the gun, along with plenty of photos of the finished article!
The modifications made by Laurens make this rifle more powerful than a standard Nerf Gun. Splash Damage does not endorse these kinds of modifications, and Nerf blasters modified in this manner definitely don't belong in the hands of children. Always be careful when handling a modified Nerf blaster, and never aim at eyes.
With that disclaimer out of the way, take it away, Laurens:
Last year we promised that we'd start our second decade with the same degree of enthusiasm as our first. We did just that! We self-published with WarChest, we launched RAD Soldiers for mobile, we created Fireteam.net's online services suite, announced our entirely self-funded PC-shooter Dirty Bomb, and we expanded Splash Damage's talented development team.
2012's incredible success was entirely due to you, and the stats today prove it: whether you installed our games, tested them, played them, rated them, or talked about them, you did it at record levels! I'd like to give you a bit more detail, and a quick glimpse of what you can expect from us in the coming weeks and months.
Get ready to deploy, Soldier! We’re hugely excited to announce that the Dirty Bomb Closed Alpha has officially begun, and we’ve started mailing out alpha keys to members of the Dirty Bomb Founder’s Club. If you’ve already joined up, keep checking your inbox. If you’re dying to get into the Closed Alpha, visit the Founder’s Club website. You’ll be directly supporting Dirty Bomb’s development, and are able to shape what the game becomes through your feedback.
Dirty Bomb is powered by a great little tool we call Echo, and it’s a big part of why we’re able to give you access to Dirty Bomb this early in development. Developed by the talented chaps over at Fireteam, Echo basically collects and visualises detailed data from all of Dirty Bomb’s multiplayer servers, allowing us to balance and optimise the game in ways we couldn’t before.
We’re so excited by Echo that we’ve put together a brand-new video showcasing its role in Dirty Bomb’s development. Take a look:
Thanks to Echo, every single match that’s played in Dirty Bomb actively contributes to making the game better. If you’re itching for a chance to help test Dirty Bomb and give us your feedback during the Closed Alpha, check out the Dirty Bomb Founder’s Club. We hope to see you online in Dirty Bomb!
Commanders, listen up! We've put together a new update for RAD Soldiers addressing a lot of the early feedback we received following the worldwide release. Among other things, we've fixed an issue where you’re not credited the proper amount of free RAD Bux when leveling up (better yet, you'll receive any missed RAD Bux retroactively) as well as an issue where the store wouldn't open correctly. On the gameplay side, the Deployable Cover ability is now limited to once per match, while Sneaky Pete's Headshot ability no longer affects SMGs in undue ways.
Community, RAD Soldiers has now been out and about for a bit, and we hope you've had a chance to check it out (if not, go oooon). Let's talk soldiers. They're the essence of your squad and influence your tactics through their unique abilities and weapon load-outs. With so many choices available, we want you to use our latest Community Question to play favourites:
Who's your favourite soldier in RAD Soldiers and why?
Pick your man/woman of choice in our latest Community Question poll and let us know in your reply why you like your chosen soldier above all others. We look forward to your replies!
The entire team here at Splash Damage would like to wish you a very happy Christmas and a great 2013. With RAD Soldiers out now and Dirty Bomb on the way, next year is going to be a big one for the studio and we hope you'll be there to share the excitement with us!
What are you hoping to see from Splash Damage next year? Let us know in the comments!
We’ll soon be releasing a RAD Soldiers Tactics Guide, also free, including player tips and techniques from the development team.
RAD Soldiers is our first mobile title, and we’re the financier, developer, publisher and operator. Because we’re in complete control, we’ve completed five months of open public testing. We’ve tested, iterated, polished, and balanced, seven builds for five months, with players helping by completing 235,000 turns and peaking at 100,000 minutes per day.
Here’s what we’ve been up to during the extensive live testing since June:
We’ve released a brand-new gameplay video showing pre-alpha multiplayer footage from the pre-alpha version of Dirty Bomb. Be sure to watch that now and let us know what you like, and want to see more of!
We’re also launching a Founders Club for fans wanting priority access to the Closed Beta, exclusive in-game content cool swag, and public recognition for their support. You can check out our Founder’s Club page for more information. If you want to make an even greater pledge of support, consider joining our Inner Circle. Read on to find out more about our thinking behind Dirty Bomb.
Epic Games has revealed the finalists of the Make Something Unreal Live 2013 game development contest, and we're pleased to reveal that Splash Damage has been chosen to mentor one of the teams for the final stage of the competition. We'll be working with Dead Shark Triplepunch, arguably one of the best names of all time. Dead Shark Triplepunch are one of just four team that made it to this stage of the contest with their entry "Loch Ness", a fast-paced arena-based combat game.