| Q3Map2 Support Forum The official support forum for the Q3Map2 compile tool. |
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#1 |
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Junior Member
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SLovenia Most Recent Awards:
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Hi...
I have a realy big map. It doesnt have any complex objects. When i try to compile it, i get error MAX_MAP_LEAFFACE....... :banghead: How can i compile this? I am wondering if i can somehow split my map in more pieces, compile the pieces and then put them in one BSP file. If this (or something else) can be done i would be most greatefull if you could help. :banana: Thank you |
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#2 |
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Tapir Stalker
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bath, england Most Recent Awards:
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are you using the caulk hull method of building maps?
could be you have too many structural brushes and not enough detail. |
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#3 |
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Junior Member
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SLovenia Most Recent Awards:
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Hi,
yes...i use this method.... But what do you mean not enough detail? If it makes any difference... I can compile with '-leaksonly' flag, or default compile... but when i use '-game ja' (only one i tried) i get the error. So...is it possible to compile map in stages (many small maps = one big map)? Thank you |
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#4 |
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Tapir Stalker
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bath, england Most Recent Awards:
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any brushes that aren`t touching the outside void and aren`t needed to block vis, should I think be made detail.
ydnar or some of the other guys here will know more about this then I do, including whether your other question is possible or not. |
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#5 |
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Junior Member
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SLovenia Most Recent Awards:
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Hi,
if anyone wants, i can send you the map file and you try to compile it Thank you, |
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#6 |
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Senior Member
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what do u mean with big? larger than 4096x4096x2048? can u post the size in units?
__________________
http://www.pazurmapping.com - Maps, Shaders, Tutorials and more... |
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#7 |
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Junior Member
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SLovenia Most Recent Awards:
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Hi,
here is total map info, entiti info and the compile outup... When i compiled now a debug window opened and one entity leaked..., but it didnt leak before...HMMMM...... I hope this image will help you all to solve my problem. Dont know why its green?.... ![]() Thanks for your help |
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#8 |
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Senior Member
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hi,
there is a part in the compile log saying: 327 detail brushes i think such a map shoould have more detail brushesl. to make a brush detail: 1. select a brush 2. press Ctrl + M to turn on and off detail brushes in the viewports press Ctrl + D everything that is small in the map should be made detail this tutorials about hint brushes might help you to understand the vis process: http://fps.brainerd.net/hintbrushes.htm http://www.wolfensteinx.com/surface/...t_brushes.html and btw... my rtcw map natterbase had 19064 brushes and was 8192 x 9216 x 4608 untis big. and it compiled fine (except that i had to watch the maximum t-juctions of 64K)
__________________
http://www.pazurmapping.com - Maps, Shaders, Tutorials and more... |
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