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Splash Damage Forums > Editing and Modding > Q3Map2 Support Forum > Q3Map2...compiling big maps (can they be splitted?)

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Old 24th Mar 2004, 16:11   #1
anze
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Default Q3Map2...compiling big maps (can they be splitted?)

Hi...

I have a realy big map. It doesnt have any complex objects.

When i try to compile it, i get error MAX_MAP_LEAFFACE....... :banghead:

How can i compile this?
I am wondering if i can somehow split my map in more pieces,
compile the pieces and then put them in one BSP file.
If this (or something else) can be done i would be most greatefull
if you could help.
:banana:

Thank you
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Old 24th Mar 2004, 18:28   #2
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are you using the caulk hull method of building maps?

could be you have too many structural brushes and not enough detail.
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Old 24th Mar 2004, 19:36   #3
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Hi,

yes...i use this method....
But what do you mean not enough detail?

If it makes any difference...
I can compile with '-leaksonly' flag, or default compile...
but when i use '-game ja' (only one i tried) i get the error.

So...is it possible to compile map in stages (many small maps = one big map)?

Thank you
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Old 24th Mar 2004, 20:03   #4
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any brushes that aren`t touching the outside void and aren`t needed to block vis, should I think be made detail.

ydnar or some of the other guys here will know more about this then I do, including whether your other question is possible or not.
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Old 24th Mar 2004, 21:31   #5
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Hi,

if anyone wants, i can send you the map file and you try to compile it

Thank you,
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Old 25th Mar 2004, 12:16   #6
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what do u mean with big? larger than 4096x4096x2048? can u post the size in units?
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Old 25th Mar 2004, 15:36   #7
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Hi,

here is total map info, entiti info and the compile outup...

When i compiled now a debug window opened and one entity leaked...,
but it didnt leak before...HMMMM......

I hope this image will help you all to solve my problem.
Dont know why its green?....



Thanks for your help
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Old 27th Mar 2004, 09:30   #8
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hi,

there is a part in the compile log saying:

327 detail brushes

i think such a map shoould have more detail brushesl. to make a brush detail:

1. select a brush
2. press Ctrl + M

to turn on and off detail brushes in the viewports press Ctrl + D

everything that is small in the map should be made detail

this tutorials about hint brushes might help you to understand the vis process:
http://fps.brainerd.net/hintbrushes.htm
http://www.wolfensteinx.com/surface/...t_brushes.html

and btw... my rtcw map natterbase had 19064 brushes and was 8192 x 9216 x 4608 untis big. and it compiled fine (except that i had to watch the maximum t-juctions of 64K)
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