Latest News Splash Damage Blog Press Releases
BRINK Enemy Territory: QUAKE Wars Wolfenstein: Enemy Territory Other Projects Game Downloads
The Culture The People The History The Awards The Coverage SD Publications Contact Us
Work at Splash Damage Perks & Benefits Applying from Abroad Common Questions Living in London
Discussion Forums Chat Room Xbox Live Leaderboard Wolfenstein: ET Barracks Splash Damage Links
Forum Home

Editing Wolfenstein: Enemy Territory Splash Damage's official support and discussion forum for Level Design in Wolfenstein: Enemy Territory.

Reply
 
Thread Tools
Old 15th Dec 2009, 22:17   #1
eiM
Tapir raiser
Posts: 301
Most Recent Awards:
Why Am I Still Here?Worth Talking AboutThe Start of Something WonderfulWas It Something I Said?Eyepocalypse
Default Coast beta1 [NEW MAP]

Today a completely new competition map sees the light of day. I am proud to release Coast beta1 into the communitys custody. The map was designed for the 5on5 format and proved to be great gameplaywise. I'll be glad for any critique and feedback to improve it within its way to the final status.

Without further ado I present you the Coast beta1 presentation video by phaloid:
http://www.own3d.tv/watch/20993

Testserver
As usual you can test the map on the YCN Hosting Testserver on the following IP:

78.159.96.62:27960

Map download: Coast Beta1 (10mb)

For feedback or any other things you want to say feel free to join #et.mapping.

=) greetz, eiM
__________________
Axis Revenge Game Project - Project Leader - #AxisRevenge

Mapper of:
Special Delivery TE, SW Battery, Rifletennis TE2, Rifletennis .config, Pistolwar, C2 Missile

#esl.et - ESL ET Master League Admin
eiM is offline   Reply With Quote
Old 15th Dec 2009, 22:29   #2
IndyJones
Tapir Stalker
Posts: 1,032
IndyJones's Avatar
Most Recent Awards:
My Words, They're EverywhereRight This WaySeemed Like Two, ActuallyHere's What I ThinkThe Start of Something Wonderful
Default Re: Coast beta1 [NEW MAP]

00:47 - beauty.
__________________
IndyJones is online now   Reply With Quote
Old 16th Dec 2009, 00:25   #3
dutchman
ET Slut
Posts: 446
Location:
Europe
dutchman's Avatar
Most Recent Awards:
EyepocalypseAnd They Just Keep ComingWas It Something I Said?Worth Talking AboutTag, You're It!
Default Re: Coast beta1 [NEW MAP]

Thanks for this nice map. Looks great and nice objective.

May i notice 2 things.:

1_For me its a little too easy to get to the object. At the first Allies spawn, on the right side you have to blow up a door to get to the tank but on the left side, you can just walk in.

2_Either i looked wrong but the house with the documents is the same. One door to dynamite, but you can just walk in thru another entrance of the house.

Just my 2 cents

But really thank you for this map, i will put it in our map database tomorrow. Our players will enjoy to see a nice fresh map again.

Greetings,
Dutchman.
dutchman is offline   Reply With Quote
Old 16th Dec 2009, 00:37   #4
Diego
Senior Member
Posts: 493
Location:
Burbank, CA
Diego's Avatar
Most Recent Awards:
Please Send HelpEyepocalypseSeemed Like Two, ActuallyWhy Am I Still Here?Getting Your Feet Wet
Default Re: Coast beta1 [NEW MAP]

Gave it a quick run through.

Not a big fan of using ladders inside regular houses because you are so vulnerable. The one just left of the allied spawn seems especially forced ( an open doorway leading solely to a ladder). Seems like most of the main axis buildings have stairs, but your allied alternate routes inside buildings all have ladders on the path. Not much of a big deal, you have a lot of routes to choose from but ladders are easily camped.

I think the tank is getting too close to the door you want to blow up. Once you put in an explosion effect, you will probably kill the tank driver with it.

What is the motivation behind the choice to use an airplane to blow up the second entrance? I understand for competition purposes you need to keep the time-limit down so you don't want to backtrack
the tank to blow open a second obstacle. But why not make it a dynamite objective? Are you just trying to prevent the allies from gaining that second entrance until after the tank has blown the first one? Maybe to keep the defenders from having to defend 2 entrances that are so far apart? But this also concentrates all allies into one big bunch to move the tank and they could get easily owned by panzers and artillery in such a narrow corridor.

I can give you better feedback after I play it with others. I like the layout, I think it will be a fun map. The objectives are straightforward and it is really easy to find your way around quickly.

Couple of bugs:
At the MG nest, there is some invisible geometry pushing you away from the gun in the front left corner. I've had this a few times myself. Sometimes brushes at an angle will create bad collision no matter how many times you rebuild them.

Inside the big building with the documents, there is a railing on the balcony in the room with the tipped bookcase. The railing is too high, you can't jump over it to get back on the floor. You have to use the ladder. (This is a good place to put stairs, the room is certainly big enough).
__________________
Diego
Diego is offline   Reply With Quote
Old 16th Dec 2009, 11:22   #5
eiM
Tapir raiser
Posts: 301
Most Recent Awards:
Why Am I Still Here?Worth Talking AboutThe Start of Something WonderfulWas It Something I Said?Eyepocalypse
Default Re: Coast beta1 [NEW MAP]

Quote:
I think the tank is getting too close to the door you want to blow up. Once you put in an explosion effect, you will probably kill the tank driver with it.
Yeah people have mentioned that already. Maybe I'll just let it shoot from more far away and drive on for the anti-air-gun shot.

As you already though of the side barricade is there to seal the second stage of the map. Else allies could just go there and get the objective without ever touching the tank.
The one corridor allies crowd on is a serious issue... need to look into that. Got a few ideas already.

Quote:
Inside the big building with the documents, there is a railing on the balcony in the room with the tipped bookcase. The railing is too high, you can't jump over it to get back on the floor. You have to use the ladder. (This is a good place to put stairs, the room is certainly big enough).
I can jump over it... I'll probably rise the room ceiling a bit. But imo a stair would just take away too much room. Got to see how it turns out.


@ dutchman. Its not about to limit the entrance by barricades at all entrances. The point of having e.g. one satchel-objective to blow is that axis have entrances to defend rather than just allowing allies to go in everywhere from beginning.
__________________
Axis Revenge Game Project - Project Leader - #AxisRevenge

Mapper of:
Special Delivery TE, SW Battery, Rifletennis TE2, Rifletennis .config, Pistolwar, C2 Missile

#esl.et - ESL ET Master League Admin
eiM is offline   Reply With Quote
Old 17th Dec 2009, 00:21   #6
ghostcarrot
Junior Member
Posts: 22
Most Recent Awards:
Conversation StarterWorth Looking AtRight This WayThe Start of Something WonderfulSeemed Like Two, Actually
Default Re: Coast beta1 [NEW MAP]

Some things i didnt like:

1. Building on the left when running towards the tank has 3 seats in it pointed at some "window" with no view, whats with that?

2. Alot of the buildings are empty, they could be nice with some carpet or some paintings.

3. When leaning out of the room in the axis 1st spawn you can see some ugly looking straight forward hills, just a minor thing but still.

4. A bit of dirt near the tank and you can place mines? bit unrealistic

5. Tank barrier construction thing is floating in mid air.

6. Hill next to the ladder next to the gate isnt aligned with the other.

7. I dont think FLAK guns are supposed to be placed under a angle. (The gun looks nice though except for the textures)

8. The ladder near mg nest is sticking out and you can look into the texture

9. Mg nest has some invisble brushed near them

10. The boat should (in my opinion) be placed on the land to fix 2 things. Water will stop floating in and out and when you swim under the boat you can look trough the floor

11. The tree near the docks is floating in mid air

12. The building with objective has so many textures that look (or are) the same. Doesnt look nice..

*edit*
13. A bush near a tree at the wooden gate is floating in mid air (High)

14. Cart near that garage door at 1st part is also floating in mid air
Map needs work but it could turn into something nice

Last edited by ghostcarrot; 17th Dec 2009 at 18:03.
ghostcarrot is offline   Reply With Quote
Old 17th Dec 2009, 12:59   #7
Ganjaman
Member
Posts: 35
Location:
The Netherlands
Most Recent Awards:
Worth Looking AtConversation StarterThe Start of Something Wonderful
Default Re: Coast beta1 [NEW MAP]

Nice looking map.

BTW how did you fix your tank problem ?

The FlaK 88 was used for anti aircraft and as anti tank gun.
When doubled in the anti-tank role, it was mounted on a versatile base from which it could be fired without unlimbering.
Ganjaman is offline   Reply With Quote
Old 17th Dec 2009, 13:51   #8
ghostcarrot
Junior Member
Posts: 22
Most Recent Awards:
Conversation StarterWorth Looking AtRight This WayThe Start of Something WonderfulSeemed Like Two, Actually
Default Re: Coast beta1 [NEW MAP]

Quote:
Originally Posted by Ganjaman View Post
The FlaK 88 was used for anti aircraft and as anti tank gun.
When doubled in the anti-tank role, it was mounted on a versatile base from which it could be fired without unlimbering.
Ah yeah ur right, my bad
ghostcarrot is offline   Reply With Quote
Old 17th Dec 2009, 15:38   #9
nukits
Senior Member
Posts: 328
Location:
Estonia , Pärnu
nukits's Avatar
Most Recent Awards:
Was It Something I Said?Seemed Like Two, ActuallyThe Start of Something WonderfulGetting Your Feet WetThe Devil's In the Details
Default Re: Coast beta1 [NEW MAP]

Nice piece of work !
Well done :P
nukits is offline   Reply With Quote
Old 17th Dec 2009, 17:48   #10
ghostcarrot
Junior Member
Posts: 22
Most Recent Awards:
Conversation StarterWorth Looking AtRight This WayThe Start of Something WonderfulSeemed Like Two, Actually
Default Re: Coast beta1 [NEW MAP]

Found another thing,
At the docks (when ur back is pointed at the sea) the right side of the wall is caulked.

ghostcarrot is offline   Reply With Quote
Old 17th Dec 2009, 18:16   #11
eiM
Tapir raiser
Posts: 301
Most Recent Awards:
Why Am I Still Here?Worth Talking AboutThe Start of Something WonderfulWas It Something I Said?Eyepocalypse
Default Re: Coast beta1 [NEW MAP]

thx for those reports. Will consider them at beta2.

Quote:
BTW how did you fix your tank problem ?
as stated in the thread http://splashdamage.com/forums/showthread.php?t=18903 I've simply made a static trigger for repair purposes at the point where the tank is starting. This is set invisible once stolen and then the attached one is set default again (which was properly aligned once stolen)

eventhough I notcied this is a general ET problem as you cant steal the goldrush tank from the back aswell but can get it moving later on when standin at the same spot. Strange
__________________
Axis Revenge Game Project - Project Leader - #AxisRevenge

Mapper of:
Special Delivery TE, SW Battery, Rifletennis TE2, Rifletennis .config, Pistolwar, C2 Missile

#esl.et - ESL ET Master League Admin
eiM is offline   Reply With Quote
Old 22nd Dec 2009, 01:57   #12
aaa3
Death from above! xD!
Posts: 508
Location:
Hungary\Budapest
aaa3's Avatar
Most Recent Awards:
Serial TaggerTag, You're It!The Devil's In the DetailsHere's What I ThinkIt's All About Looks
Default Re: Coast beta1 [NEW MAP]

i think this is better than the last rocket one :) [COLOR="Silver"]p.s., the banner in the 1st post also very nice.[/COLOR]
near the area where there are the stone walls, some of the terrain blocks" sides (inside the terrain itself) aren"t caulked. easily fixable in radiant with a few clicks all at once.

the sea is beautiful. (i mean, how it looks like really infinite, unlike
aaa3 is offline   Reply With Quote
Old 2nd Jan 2010, 07:37   #13
varsovie
Member
Posts: 48
varsovie's Avatar
Most Recent Awards:
Was It Something I Said?Worth Looking AtHere's What I ThinkConversation StarterIt's All About Looks
Default Re: Coast beta1 [NEW MAP]

eiM -
i want to thank You for idea to include video for new map promote than 999 screenshots <- really valuable improvement to let people watch quickly mapper work result without waste their time to download , copy , run game engine ...

For this i gave You rating 5 - Excellent , also Your map is cool.

I hope YOu will not be if i put also movie from my ongoing map TM_LCITY_B5.pk3.
,
I use XFIRE it has:
- internal movie capture for games
- decode to MPEG-4 ( 170MB AVI -> 2,5 MB )
- upload if somebody doesn't have account in Youtube etc.

What software do You use EiM ?
In the past i checked many software for video capture ( FRAPS payable $$$ but how surprised that XFIRE has it
__________________
W:ET tm_lcity tm_weedplant tm_halloween1
TCE: 2008: obj_tm_service obj_tm_bank obj_tm_matrix obj_tm_darfur
http://www.tompl.isgreat.org/

Last edited by varsovie; 2nd Jan 2010 at 10:46. Reason: add second movie :)
varsovie is offline   Reply With Quote
Old 2nd Jan 2010, 14:32   #14
stealth6
Answering machine
Posts: 1,666
Location:
Uhm... Chair?
stealth6's Avatar
Most Recent Awards:
Why Am I Still Here?The Devil's In the DetailsWorth Talking AboutGod Bless The OrganisedRight This Way
Default Re: Coast beta1 [NEW MAP]

try upping the quality on those xfire shots, cause now they are both kinda blurry, the second is better than the first but still blurry.
Also you can go through the level faster.

I've also used xfire a few times but my vids are pretty good quality here's an example:
http://www.xfire.com/video/1c15e2/

you can see the detail quite well on the texures, but it is filmed on 1920x1200

And this is a guess but I think eiM uses adobe after effects for the movie, but basically if you wanna make a movie like that your gona have to splash some money on software.
__________________


"The human race is a self-destructive species that reduces every single problem to counting coins, all the rest doesn't matter."
stealth6 is offline   Reply With Quote
Old 3rd Jan 2010, 20:05   #15
eiM
Tapir raiser
Posts: 301
Most Recent Awards:
Why Am I Still Here?Worth Talking AboutThe Start of Something WonderfulWas It Something I Said?Eyepocalypse
Default Re: Coast beta1 [NEW MAP]

varsovie phaloid the maker of Pick'N'Roll made the movie for me. I guess he records the proper moviemaking way (tga's or via image.exe or so) and then creates an uncomproessed avi -> sony vegas -> good codec export with megui or so
__________________
Axis Revenge Game Project - Project Leader - #AxisRevenge

Mapper of:
Special Delivery TE, SW Battery, Rifletennis TE2, Rifletennis .config, Pistolwar, C2 Missile

#esl.et - ESL ET Master League Admin
eiM is offline   Reply With Quote
Old 5th Feb 2010, 23:04   #16
Blowfish
BlackOps Clan Leader
Posts: 253
Location:
Netherlands
Blowfish's Avatar
Most Recent Awards:
EyepocalypseWas It Something I Said?Getting Your Feet WetWorth Talking AboutSeemed Like Two, Actually
Default Re: Coast beta1 [NEW MAP]

Will add this map to our main server, but was wondering if anyone has made 0.66 waypoints for it
__________________
Blackops Clan - http://www.enemyterritory.biz
Blowfish is offline   Reply With Quote
Old 6th Feb 2010, 16:46   #17
stealth6
Answering machine
Posts: 1,666
Location:
Uhm... Chair?
stealth6's Avatar
Most Recent Awards:
Why Am I Still Here?The Devil's In the DetailsWorth Talking AboutGod Bless The OrganisedRight This Way
Default Re: Coast beta1 [NEW MAP]

oh ye, we found a pretty funny bug, if you damage the tank just before it is going to shoot the gate you break the script or something.
We were trying out the map and tis happened the tank didn't shoot and couldn't be repaired to game over for our team.
__________________


"The human race is a self-destructive species that reduces every single problem to counting coins, all the rest doesn't matter."
stealth6 is offline   Reply With Quote
Old 14th Feb 2010, 18:26   #18
IndyJones
Tapir Stalker
Posts: 1,032
IndyJones's Avatar
Most Recent Awards:
My Words, They're EverywhereRight This WaySeemed Like Two, ActuallyHere's What I ThinkThe Start of Something Wonderful
Default Re: Coast beta1 [NEW MAP]

has anyone noticed the place under wooden bridge at the coast... u can WALK underwater (wich means also shoot).
__________________
IndyJones is online now   Reply With Quote
Old 14th Feb 2010, 21:07   #19
Der'saidin
Senior Member
Posts: 436
Der'saidin's Avatar
Most Recent Awards:
Tag, You're It!Serial TaggerThe Start of Something WonderfulWas It Something I Said?Eyepocalypse
Default Re: Coast beta1 [NEW MAP]

Nice work eim.

I know this map has been through extensive playtesting, should be good for comp
Der'saidin is offline   Reply With Quote
Old 15th Feb 2010, 08:36   #20
Paul
Splash Damage Update
Posts: 792
Location:
The Netherlands
Paul's Avatar
Most Recent Awards:
Attacked Ze ObjectiveSerial TaggerEyepocalypseAnd They Just Keep ComingWorth Talking About
Default Re: Coast beta1 [NEW MAP]

A real beauty! Will add to the map db this afternoon.
I really like the movie, it's just so perfect =)

SDU Article
__________________

SDU & ActiveGamer
(People want to help?)

Badman! Badman - "I'm glad you're feeling giggly today"
Salteh: Paul: What's up? Salteh: 'the sky!'
Paul is offline   Reply With Quote
Reply

Tags
new map, release

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 01:54.
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.

Follow us on Twitter
Poke us on Facebook
View our photos on Flickr
Join our Last.fm group