| Editing Wolfenstein: Enemy Territory Splash Damage's official support and discussion forum for Level Design in Wolfenstein: Enemy Territory. |
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#1 |
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Tapir raiser
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![]() Without further ado I present you the Coast beta1 presentation video by phaloid: http://www.own3d.tv/watch/20993 Testserver As usual you can test the map on the YCN Hosting Testserver on the following IP: For feedback or any other things you want to say feel free to join #et.mapping. =) greetz, eiM
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Axis Revenge Game Project - Project Leader - #AxisRevenge Mapper of: Special Delivery TE, SW Battery, Rifletennis TE2, Rifletennis .config, Pistolwar, C2 Missile #esl.et - ESL ET Master League Admin |
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#2 |
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Tapir Stalker
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00:47 - beauty.
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#3 |
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ET Slut
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Thanks for this nice map. Looks great and nice objective.
May i notice 2 things.: 1_For me its a little too easy to get to the object. At the first Allies spawn, on the right side you have to blow up a door to get to the tank but on the left side, you can just walk in. 2_Either i looked wrong but the house with the documents is the same. One door to dynamite, but you can just walk in thru another entrance of the house. Just my 2 cents ![]() But really thank you for this map, i will put it in our map database tomorrow. Our players will enjoy to see a nice fresh map again. Greetings, Dutchman. |
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#4 |
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Senior Member
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Gave it a quick run through.
Not a big fan of using ladders inside regular houses because you are so vulnerable. The one just left of the allied spawn seems especially forced ( an open doorway leading solely to a ladder). Seems like most of the main axis buildings have stairs, but your allied alternate routes inside buildings all have ladders on the path. Not much of a big deal, you have a lot of routes to choose from but ladders are easily camped. I think the tank is getting too close to the door you want to blow up. Once you put in an explosion effect, you will probably kill the tank driver with it. What is the motivation behind the choice to use an airplane to blow up the second entrance? I understand for competition purposes you need to keep the time-limit down so you don't want to backtrack the tank to blow open a second obstacle. But why not make it a dynamite objective? Are you just trying to prevent the allies from gaining that second entrance until after the tank has blown the first one? Maybe to keep the defenders from having to defend 2 entrances that are so far apart? But this also concentrates all allies into one big bunch to move the tank and they could get easily owned by panzers and artillery in such a narrow corridor. I can give you better feedback after I play it with others. I like the layout, I think it will be a fun map. The objectives are straightforward and it is really easy to find your way around quickly. Couple of bugs: At the MG nest, there is some invisible geometry pushing you away from the gun in the front left corner. I've had this a few times myself. Sometimes brushes at an angle will create bad collision no matter how many times you rebuild them. Inside the big building with the documents, there is a railing on the balcony in the room with the tipped bookcase. The railing is too high, you can't jump over it to get back on the floor. You have to use the ladder. (This is a good place to put stairs, the room is certainly big enough).
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Diego |
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#5 | ||
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Quote:
As you already though of the side barricade is there to seal the second stage of the map. Else allies could just go there and get the objective without ever touching the tank. The one corridor allies crowd on is a serious issue... need to look into that. Got a few ideas already. Quote:
@ dutchman. Its not about to limit the entrance by barricades at all entrances. The point of having e.g. one satchel-objective to blow is that axis have entrances to defend rather than just allowing allies to go in everywhere from beginning.
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Axis Revenge Game Project - Project Leader - #AxisRevenge Mapper of: Special Delivery TE, SW Battery, Rifletennis TE2, Rifletennis .config, Pistolwar, C2 Missile #esl.et - ESL ET Master League Admin |
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#6 |
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Junior Member
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Some things i didnt like:
1. Building on the left when running towards the tank has 3 seats in it pointed at some "window" with no view, whats with that? 2. Alot of the buildings are empty, they could be nice with some carpet or some paintings. 3. When leaning out of the room in the axis 1st spawn you can see some ugly looking straight forward hills, just a minor thing but still. 4. A bit of dirt near the tank and you can place mines? bit unrealistic 5. Tank barrier construction thing is floating in mid air. 6. Hill next to the ladder next to the gate isnt aligned with the other. 7. I dont think FLAK guns are supposed to be placed under a angle. (The gun looks nice though except for the textures) 8. The ladder near mg nest is sticking out and you can look into the texture 9. Mg nest has some invisble brushed near them 10. The boat should (in my opinion) be placed on the land to fix 2 things. Water will stop floating in and out and when you swim under the boat you can look trough the floor 11. The tree near the docks is floating in mid air 12. The building with objective has so many textures that look (or are) the same. Doesnt look nice.. *edit* 13. A bush near a tree at the wooden gate is floating in mid air (High) 14. Cart near that garage door at 1st part is also floating in mid air Map needs work but it could turn into something nice Last edited by ghostcarrot; 17th Dec 2009 at 18:03. |
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#7 |
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Member
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Nice looking map.
BTW how did you fix your tank problem ? The FlaK 88 was used for anti aircraft and as anti tank gun. When doubled in the anti-tank role, it was mounted on a versatile base from which it could be fired without unlimbering. |
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#8 |
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Junior Member
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#9 |
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Senior Member
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Nice piece of work !
Well done :P
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http://etsigs.splatterladder.com/sl_...r/41230927.jpg |
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#10 |
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Junior Member
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#11 | |
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Tapir raiser
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thx for those reports. Will consider them at beta2.
Quote:
eventhough I notcied this is a general ET problem as you cant steal the goldrush tank from the back aswell but can get it moving later on when standin at the same spot. Strange
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Axis Revenge Game Project - Project Leader - #AxisRevenge Mapper of: Special Delivery TE, SW Battery, Rifletennis TE2, Rifletennis .config, Pistolwar, C2 Missile #esl.et - ESL ET Master League Admin |
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#12 |
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Death from above! xD!
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i think this is better than the last rocket one :) [COLOR="Silver"]p.s., the banner in the 1st post also very nice.[/COLOR]
near the area where there are the stone walls, some of the terrain blocks" sides (inside the terrain itself) aren"t caulked. easily fixable in radiant with a few clicks all at once. the sea is beautiful. (i mean, how it looks like really infinite, unlike |
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#13 |
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Member
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eiM -
i want to thank You for idea to include video for new map promote than 999 screenshots <- really valuable improvement to let people watch quickly mapper work result without waste their time to download , copy , run game engine ... For this i gave You rating 5 - Excellent , also Your map is cool. I hope YOu will not be if i put also movie from my ongoing map TM_LCITY_B5.pk3. , ![]() I use XFIRE it has: - internal movie capture for games - decode to MPEG-4 ( 170MB AVI -> 2,5 MB ) - upload if somebody doesn't have account in Youtube etc. What software do You use EiM ? In the past i checked many software for video capture ( FRAPS payable $$$ but how surprised that XFIRE has it
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W:ET tm_lcity tm_weedplant tm_halloween1 TCE: 2008: obj_tm_service obj_tm_bank obj_tm_matrix obj_tm_darfur http://www.tompl.isgreat.org/ Last edited by varsovie; 2nd Jan 2010 at 10:46. Reason: add second movie :) |
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#14 |
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Answering machine
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try upping the quality on those xfire shots, cause now they are both kinda blurry, the second is better than the first but still blurry.
Also you can go through the level faster. I've also used xfire a few times but my vids are pretty good quality here's an example: http://www.xfire.com/video/1c15e2/ you can see the detail quite well on the texures, but it is filmed on 1920x1200 And this is a guess but I think eiM uses adobe after effects for the movie, but basically if you wanna make a movie like that your gona have to splash some money on software.
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![]() "The human race is a self-destructive species that reduces every single problem to counting coins, all the rest doesn't matter." |
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#15 |
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varsovie phaloid the maker of Pick'N'Roll made the movie for me. I guess he records the proper moviemaking way (tga's or via image.exe or so) and then creates an uncomproessed avi -> sony vegas -> good codec export with megui or so
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Axis Revenge Game Project - Project Leader - #AxisRevenge Mapper of: Special Delivery TE, SW Battery, Rifletennis TE2, Rifletennis .config, Pistolwar, C2 Missile #esl.et - ESL ET Master League Admin |
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#16 |
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BlackOps Clan Leader
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Will add this map to our main server, but was wondering if anyone has made 0.66 waypoints for it
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Blackops Clan - http://www.enemyterritory.biz |
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#17 |
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Answering machine
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oh ye, we found a pretty funny bug, if you damage the tank just before it is going to shoot the gate you break the script or something.
We were trying out the map and tis happened the tank didn't shoot and couldn't be repaired to game over for our team.
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![]() "The human race is a self-destructive species that reduces every single problem to counting coins, all the rest doesn't matter." |
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#18 |
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Tapir Stalker
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has anyone noticed the place under wooden bridge at the coast... u can WALK underwater (wich means also shoot).
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#19 |
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Senior Member
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Nice work eim.
I know this map has been through extensive playtesting, should be good for comp
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#20 |
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Splash Damage Update
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A real beauty! Will add to the map db this afternoon.
I really like the movie, it's just so perfect =) SDU Article
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SDU & ActiveGamer (People want to help?) Badman! Badman - "I'm glad you're feeling giggly today" Salteh: Paul: What's up? Salteh: 'the sky!' |
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