Latest News Splash Damage Blog Press Releases
BRINK Enemy Territory: QUAKE Wars Wolfenstein: Enemy Territory Other Projects Game Downloads
The Culture The People The History The Awards The Coverage SD Publications Contact Us
Work at Splash Damage Perks & Benefits Applying from Abroad Common Questions Living in London
Discussion Forums Chat Room Xbox Live Leaderboard Wolfenstein: ET Barracks Splash Damage Links
Forum Home

Splash Damage Forums > Editing and Modding > Editing Wolfenstein: Enemy Territory > New map : Blitz beta-1 (dual objective)
Editing Wolfenstein: Enemy Territory Splash Damage's official support and discussion forum for Level Design in Wolfenstein: Enemy Territory.

Reply
 
Thread Tools
Old 8th Dec 2009, 16:21   #1
Ganjaman
Member
Posts: 35
Location:
The Netherlands
Most Recent Awards:
Worth Looking AtConversation StarterThe Start of Something Wonderful
Default New map : Blitz beta-1 (dual objective)

Hi all,

I have made a dual objective map.
Allies have to defend a keycard or the Axis will launch their V1 rocket.
And the Axis forces have to defend/ repair water pipes or they will drown.

Because Axis will have to do most of the attacking and their doctrine in those times
was Blitzkrieg (lightning war) I called this map Blitz.

The map is fully playable with human players but some details are not done yet.
( keycard command map marker ,hq skybox, lights in some spots, etc.)

Blitz can be downloaded here :http://cid-19b6b546c4ec08a6.skydrive...test/blitz.pk3

Some screenshots: http://cid-19b6b546c4ec08a6.skydrive...-tanktest6.jpg

Please let me know what you think.
Ganjaman is offline   Reply With Quote
Old 8th Dec 2009, 17:00   #2
merlin1991
Member
Posts: 73
Most Recent Awards:
Worth Looking AtSeemed Like Two, ActuallyConversation StarterThe Start of Something Wonderful
Default Re: New map : Blitz beta-1 (dual objective)

judging from the screenshots it looks awesome
__________________
"Fog is no water and no air, it's something between it" Merlin
http://merlin1991.info
merlin1991 is offline   Reply With Quote
Old 8th Dec 2009, 17:26   #3
stealth6
Answering machine
Posts: 1,666
Location:
Uhm... Chair?
stealth6's Avatar
Most Recent Awards:
Why Am I Still Here?The Devil's In the DetailsWorth Talking AboutGod Bless The OrganisedRight This Way
Default Re: New map : Blitz beta-1 (dual objective)

finally took a look at it
First off the maps looks really nice and it has alot of potential imo.
Some fresh ideas and some nice effects ;)

Now the critism :
-First run through the the map i was totally confused where to go so maybe if you put some more distinct routes on the minimap, or add some sign posts.

-The allied objective is a bit too easy imo, maybe you should make the objective dynamiteable only or, make the water rise slower.

-I was also confused why i wasn't destroying the pump, since it's more logical, but the pipes were a nice effect.

-Add some smoke at teh point where the water from the pipes hits the river, this will look more realistic I think.

-Make the map easier to understand, as in now all the houses are the same colors and there are alot of big iron doors, maybe make all the houses in 1 part white colors and all the houses in another part orange, so players can orient themselves.

-Too many doors, lots of times I walked to a door and couldn't open it, maybe mark the locked doors or markt the doors you can open

-When the tank is riding the turret is too high, it's not very noticeable for a newb, so if it's too hard to fix don't bother, but it's like 2 mm too high on the tank

-The lighting needs work, some pieces are pitch black while it is daytime.

-To finish on a good note, the FPS was the best so far in your maps, it was on the edge of what is acceptable 30k-31k highest numbers i saw

EDIT: if you really want to make this map look really good, work on blending textures on the terrain, then the houses and the terrain look nice
__________________


"The human race is a self-destructive species that reduces every single problem to counting coins, all the rest doesn't matter."
stealth6 is offline   Reply With Quote
Old 8th Dec 2009, 17:50   #4
Qualmi
Senior Member
Posts: 427
Most Recent Awards:
Was It Something I Said?Seemed Like Two, ActuallySerial TaggerWorth Looking AtTag, You're It!
Default Re: New map : Blitz beta-1 (dual objective)

jop, (besides that it looks familiar :P) its confusing.

btw the bridge is very original. i like that one.
__________________
Qualmis Homepage
Qualmi is offline   Reply With Quote
Old 9th Dec 2009, 11:47   #5
Ganjaman
Member
Posts: 35
Location:
The Netherlands
Most Recent Awards:
Worth Looking AtConversation StarterThe Start of Something Wonderful
Default Re: New map : Blitz beta-1 (dual objective)

Thanks for your quick reply.

I'll fix the minimap + put up some sign-posts up.

With the Pump I had difficulties to make it destructable and the pipes were my solution.
The pipes look better imo because you see where the water comes from.

The tank is the same as my first map ( tank prefab by 2bit ) only changed settings so Axis could use it.

The bridge is a downloaded prefab which I adapted to suit my needs( forgot to put in readme file, made by mapper named Blitz, thx).

It looks familiar because the village is made from three houses from goldrush.
And the broken bunker is greatly based on a ruined house from Siwa-Oasis.

And I have been playing around with detail/structural brushes to maintain a mostly steady fps.

Thanks for the input so far.
Ganjaman is offline   Reply With Quote
Old 11th Dec 2009, 00:37   #6
Blowfish
BlackOps Clan Leader
Posts: 253
Location:
Netherlands
Blowfish's Avatar
Most Recent Awards:
EyepocalypseWorth Talking AboutWas It Something I Said?Getting Your Feet WetSeemed Like Two, Actually
Default Re: New map : Blitz beta-1 (dual objective)

Ganja, if you want to beta test with a few players as we do with all new maps, just xfire me, so we can put it on the scrim server.
__________________
Blackops Clan - http://www.enemyterritory.biz
Blowfish is offline   Reply With Quote
Old 11th Dec 2009, 08:18   #7
IRATA [*]
Member
Posts: 74
Most Recent Awards:
Why Am I Still Here?Worth Talking AboutEyepocalypseRight This WayConversation Starter
Default Re: New map : Blitz beta-1 (dual objective)

Did detect 2 small issues:

- in the mapscript change -> wm_teamvoiceannounce 0 "axis_hq_tank_repaired"
to wm_teamvoiceannounce 0 "axis_hq_tank_repaired_allies"

- see pic
Attached Images
File Type: jpg 2009-12-11-092138-blitz.jpg (43.6 KB, 20 views)
IRATA [*] is offline   Reply With Quote
Old 11th Dec 2009, 11:25   #8
Ganjaman
Member
Posts: 35
Location:
The Netherlands
Most Recent Awards:
Worth Looking AtConversation StarterThe Start of Something Wonderful
Default Re: New map : Blitz beta-1 (dual objective)

Thanks Blow could be fun.

Yes the scripting is not my strong point, but thanks anyway.

I have to add more voice-over lines aswell but I'm on it!

How could I have missed that texture error?

I have already fixed the command map, now the rest.
Ganjaman is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 01:55.
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.

Follow us on Twitter
Poke us on Facebook
View our photos on Flickr
Join our Last.fm group