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Editing Wolfenstein: Enemy Territory Splash Damage's official support and discussion forum for Level Design in Wolfenstein: Enemy Territory.

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Old 30th Nov 2009, 23:25   #1
masterkiller
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Default new map : ET_POKER

LOL!

I was working on this between 2 killerhands at online poker.
It just a fun map.

** If you have problem reaching the top of table whit the trigger_push on the chair, change the gravity to 600 **



screenshots:





1-First team secured 4 carddecks to build the castle cards win 5 points bonus and each team will respawn on the table. (use the center of side chair to fly on the table)
2-each team need to secured 1 more cardeck in the dealing cards pad to start playing poker whit cards.
3-Finally, try to full the board whit cards to make straight, full house, 4ofkind, straight flush and the royal flush to win the match or the team whit the most points after 30 min win the match.


DOWNLOAD here:

Beta2 NO background sound
http://www.mediafire.com/file/mqenmq...t_poker_b2.pk3

background sound pk3 for Beta2
http://www.mediafire.com/file/vo0xck...ker_sounds.pk3




**Update et_poker to et_poker_b2

-Fixed errors to be trapped between the chips on the table.
-Fixed the error when the script team captured 4 deck of cards to complete their castle
can now capture the 5th deck of cards to start playing on the dealer's pad
without having to finish building their castle.
-Fixed some issues in the script (sounds)
-add some new details (flag, xzone for pad jump, light, airplane, windows and more)
-Making and Add VO voice for team
-split the ambient sound to another .pk3
(et_poker_sound.pk3)[open et_poker_sound.pk3 for more info to change or delete the sound)
-Update the .shader file.
-Compile in final bounce 4
-Delete Sniper Spawn when Command Post constructed






Beta1 whit background sound(10mB)
http://www.mediafire.com/file/2ymuw4ibjt4/et_poker.pk3

a lot of help whit the map baserace source.
Have fun!
read the readme files for more info.

Last edited by masterkiller; 8th Dec 2009 at 23:56.
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Old 30th Nov 2009, 23:48   #2
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Default Re: new map : ET_POKER

need more screenshots but looks cool hehe nice work!!
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Old 1st Dec 2009, 02:30   #3
masterkiller
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Default Re: new map : ET_POKER

i edit to put some screenshot...
All ready find couple of bug...
I will do another version soon (Beta2), so if you have find some bug, or have some new idea just tell me and maybe i will do it.


BUG FIND:
-Can be trap between some chips stacks. (fix)
-If 1 team capture 4 deck to build the castle, the other team need to finish the castle before starting playing whit the cards. (script fix)

This 2 bugs will be solved for next version.
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Old 1st Dec 2009, 11:17   #4
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Default Re: new map : ET_POKER

Looks fun reminds of CTF pool..
gona wait for next beta
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Old 1st Dec 2009, 17:56   #5
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Default Re: new map : ET_POKER

Funny map eheh
Well creat job
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Old 1st Dec 2009, 18:08   #6
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Default Re: new map : ET_POKER

Aww, i hoped someone made a full working poker game.
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Old 1st Dec 2009, 18:48   #7
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Default Re: new map : ET_POKER

Quote:
Originally Posted by murka10 View Post
Aww, i hoped someone made a full working poker game.
I was thinking the exact same thing when I saw the topicname, but that would be a little too difficult to make
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Old 1st Dec 2009, 19:00   #8
masterkiller
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Default Re: new map : ET_POKER

i already try someting about reel poker game but i have problem whit "changemodel" limited!
I don't remember the error said in ET when i lauch the game but i think the script command have some limitation whit changemodel ...

thanks you all for your command

ps:b2 is ready but i will waiting for more bug or idea ;)
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Old 6th Dec 2009, 14:59   #9
masterkiller
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Default Re: new map : ET_POKER

Beta 2 ready.

**Update et_poker to et_poker_b2

-Fixed errors to be trapped between the chips on the table.
-Fixed the script error when the team captured 4 deck of cards to complete their castle
can now capture the 5th deck of cards to start playing on the dealer's pad
without having to finish building their castle.
-Fixed some issues in the script (sounds)
-add some new details (flag, xzone for pad jump, light, airplane, windows and more)
-Making and Add VO voice for team
-split the ambient sound to another .pk3
(et_poker_sound.pk3)[open et_poker_sound.pk3 for more info to change or delete the sound)
-Update the .shader file.
-Compile in final bounce 4
-Delete Sniper Spawn when Command Post constructed

Download link in the first post.
Have fun!
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Old 6th Dec 2009, 19:28   #10
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Default Re: new map : ET_POKER

Just tested the beta 2

Not much difference from beta 1, except for the music (on a first glimpse)
It's good that you actually added something physically like the blimp for this new release, it makes a new download worth it (I know there have been some script fixes which are important)

The map could be pretty cool with a lot of players and is very creative.
Nice job ;)
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