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Editing Wolfenstein: Enemy Territory Splash Damage's official support and discussion forum for Level Design in Wolfenstein: Enemy Territory.

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Old 21st Oct 2009, 20:25   #1
varsovie
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Lightbulb New Map - TM_HALLOWEEN

Because Halloween is coming i released some fun map for W:ET ,

TM_HALLOWEEN_B1 and only 572 KB Download here:
http://rapidshare.com/files/29607926...n1_b1.pk3.html
http://www.speedyshare.com/868671368.html

Objective: It's King Of The Hill in the middle building for 5min .

... / 2009-10-24 remove too big pictures

Map is raw in many places because had to be ready far before 2009-11-01 if any admin will decide to include it on server

Last edited by varsovie; 24th Oct 2009 at 20:22. Reason: remove too big pictures of old map
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Old 22nd Oct 2009, 03:04   #2
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Default Re: New Map - TM_HALLOWEEN

Fix lighting.
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Old 23rd Oct 2009, 20:29   #3
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Default Re: New Map - TM_HALLOWEEN

Pande,

Could You tell more about bug in lighting ?
What is wrong - fog / sun-shadow / too less amount light source ...

I know that for You as experienced some things can be obvious but i'm learning on basic level

PS. I checked You footer:
Is Eastfront has any alive server ? Because in the past i remember but it seems it gone - only ~1 week ago i saw one.

On WWW Gallery doesn't work
http://eastfront.forumotion.net/gall...ots-cat_c2.htm
On Pandecraft WWW any link from left menu redirect for some Template offer
http://pandecraft.110mb.com/
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Old 23rd Oct 2009, 20:51   #4
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Default Re: New Map - TM_HALLOWEEN

On which setting did you compile your map?
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Old 24th Oct 2009, 20:25   #5
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Default Re: New Map - TM_HALLOWEEN

Beta2 is coming soon - still working on detalis & lights etc:





To compile i use "Final" :
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -samples 2 -bounce 8"
But possible that miss "bounce 8" to increase compile time
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Old 24th Oct 2009, 20:28   #6
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Default Re: New Map - TM_HALLOWEEN

bounce 8 is overkill for that map. bounce 1 is good, or none at all.
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Old 24th Oct 2009, 20:52   #7
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Default Re: New Map - TM_HALLOWEEN

I just tried "fast" and final including "bounce 8" but it seems no any difference (only long compile time):

But in future i will use it if it can help players even i don't see any change
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Old 30th Oct 2009, 19:59   #8
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Smile TM_HALLOWEEN1_B2 Re: New Map - TM_HALLOWEEN

TM_HALLOWEEN1_B2 released.



Download:
http://rapidshare.com/files/30014173...n1_b2.pk3.html
http://www.speedyshare.com/263377940.html

Good hunting during Halloween
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Old 31st Oct 2009, 18:33   #9
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Default Re: New Map - TM_HALLOWEEN

you should get to know the comiple settings and use some GUI or commandline. Gives you alot better results than the prestes in radiant.
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Old 31st Oct 2009, 19:07   #10
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Default Re: New Map - TM_HALLOWEEN

Nice idea for Halloween.
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