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Editing Wolfenstein: Enemy Territory Splash Damage's official support and discussion forum for Level Design in Wolfenstein: Enemy Territory.

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Old 11th Sep 2009, 12:15   #1
eiM
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Default C2 Missile beta3 released

It has been quite a time since beta2 hit the ground, but still we've been actively collecting feedback of the summer season and ofcourse worked on all the bugs, which spawned in beta2. Now it is time to release probably the last beta of xeoxis and my latest map: C2 Missile Beta3

Some older screenshots can be found over here: http://reveal.eicher.tv/maps/missile/

Quote:
Originally Posted by Changelog
- extra way near ventilation shaft removed
- side way stage 1 smallered and more compact now
- stairs to flag smallered
- power supply objective moved under cp
- shortened magnetic seal delay
- axis only door remodeled (auto-opens for axis -> no coverts)
- big cave in stage 3 remodeled and moved (shorter now)
- "acid hole" near rocket completely remade without acid
- updated clips at stage 3 hills
- bugfixxes bugfixxes bugfixxes
Download Beta3 Download Mirror2

#et.mapping - Thx to #YCN-Hosting for the support

This version of the map will be played in the upcoming Clanbase Fall Season. If you come across any kind of bugs please report them to us via IRC.

Special thanks to Blacky (heavy bugreport) and again antman (etpro location files).

Thx to the users in this forum aswell since they always bring me back on road at my mapping projects ;=)

I'm curious on your comments.

Best regards,
eiM
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Last edited by eiM; 13th Sep 2009 at 19:30.
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Old 11th Sep 2009, 17:00   #2
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Default Re: C2 Missile beta3 released

Great i i have a great impressum about your map today, you really have improved many stuffs on your map, you did very good!!
Great FPS in your map man very stable!!!!
Great job!!!
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Old 11th Sep 2009, 17:30   #3
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Default Re: C2 Missile beta3 released

Just checked it out on your test server. Your redirect system doesn't seem to be working btw.


It looks good! I think you did good work lowering the cave spots and also improving on making the long ways shorter in the map.
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Old 11th Sep 2009, 18:01   #4
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Default Re: C2 Missile beta3 released

Good Work ! wery nice map and obj ^^
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Old 11th Sep 2009, 19:35   #5
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Default Re: C2 Missile beta3 released

Sabayon I have no clue how to set a proper redirect So if you could advise me^^
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Old 11th Sep 2009, 22:09   #6
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Default Re: C2 Missile beta3 released

any chance in anybody making omni-bot waypoints?
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Old 11th Sep 2009, 22:55   #7
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Default Re: C2 Missile beta3 released

if its not too hard and there is some howto I'd even do the waypoints... but never got into that topic
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Old 12th Sep 2009, 00:54   #8
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Default Re: C2 Missile beta3 released

Yeh would be nice to have ways for this map, so we can run it on our servers.....
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Old 12th Sep 2009, 12:32   #9
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Default Re: C2 Missile beta3 released

Well, I just had a quick look at how those waypoints are done and its alot of work for someone who has not yet messed with them =) But probably I can get the motivation to add them for the final version. Won't do so for every beta though (final should be close anyway)
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Old 14th Sep 2009, 08:03   #10
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Default Re: C2 Missile beta3 released

a good map

but can i ask why did you made so many rooms who are useless ?
ty
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Old 14th Sep 2009, 12:27   #11
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Default Re: C2 Missile beta3 released

name me a single room which is useless I've played many matches on it and they've all proven to be usefull in a way ;)
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Old 14th Sep 2009, 13:26   #12
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Default Re: C2 Missile beta3 released

we tested it yesterday but a lot been confusing to see so many rooms and the server was full
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Old 14th Sep 2009, 14:57   #13
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Default Re: C2 Missile beta3 released

humm, thats always the case with new maps ;=)

Though, I must admit the map is quite big. But still there are always only 2-3 mainways to get to the stage's objective and besides of those there are a few extra rooms. Stage one e.g. has the main way (big hall) and the side way. There is not much besides that. Stage 2 has a few more stuff but you can still split the way to the secure point up into 2 parts (street = main way) and upper or lower side way through the complex.
...

=)
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