| Editing Wolfenstein: Enemy Territory Splash Damage's official support and discussion forum for Level Design in Wolfenstein: Enemy Territory. |
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#1 |
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Pixelated Dot
Posts: 1,187
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![]() S&M Mapping is happy to announce that we are releasing Capuzzo Airport map source and including 3 models in to the download. Models - - - - - - - - - - - - - Sd.Kfz. 234/2 Max Speed - 85 km/h Type - Armored car Country - Germany Markings - Yes Primary Armament - 5 cm KwK 39 L/60 Modeled by - Pegazus UV Mapped - Pegazus Textures - Pegazus (wheel texture by - Valve & Ventilation texture by - Avoc) ![]() - - - - - - - - - - - - - [COLOR=black]Messerschmitt Bf 109[/COLOR] [COLOR=black]Max Speed - 640 km/h[/COLOR] [COLOR=black]Role - Fighter [/COLOR] [COLOR=black]Country - Germany [/COLOR] [COLOR=black]Type - Africa[/COLOR] [COLOR=black]Markings - No[/COLOR] [COLOR=black]Modeled by - {SSF}Sage[/COLOR] [COLOR=black]UV Mapped - {SSF}Sage[/COLOR] Textures by - {SSF}Sage & Buglord ![]() - - - - - - - - - - - - - [COLOR=black]Focke-Wulf Fw 190[/COLOR] [COLOR=black]Focke Wulf - Fw 190A[/COLOR] [COLOR=black]Max Speed - 640 km/h[/COLOR] [COLOR=black]Role - Fighter[/COLOR] [COLOR=black]Country - Germany[/COLOR] [COLOR=black]Type - Europe / Africa[/COLOR] [COLOR=black]Markings - Yes[/COLOR] [COLOR=black]Modeled by - Pegazus[/COLOR] [COLOR=black]UV Mapped - Pegazus[/COLOR] [COLOR=black]Textures by - Jesters-Ink & Buglord[/COLOR] [COLOR=black]Textures reworked - {SSF}Sage[/COLOR] ![]() Map Source Download - - - - - - - - - - - - - Download Capuzzo Airport source + 3 models here We would really like it if you would first read the readme before use ![]() Our website will be updated in the first possible moment. Also we would like to announce that we have stopped working on this project, it's been a great challange and a big headache, but it's time to stop. Last edited by Pegazus; 1st Sep 2009 at 07:23. |
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#2 |
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Paint|ET
Posts: 293
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Dude, we can drive these?
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#3 |
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SNOOPER
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you'd have to look at the EastFront code for drivable vehicles, afaik they made the only one
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www.enemy-territory.com is BACK !!!!! |
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#4 |
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Paint|ET
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how do I install this +the map? I made a new mod folder and put the .pk3 in there and did +set fs_game (fodlername) and I cant see the map anwhere. The map isnt even an .pk3 its a .map folder. So how would I use?
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#5 | |
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ID Tech 3 <3
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Quote:
He's sharing the map with other mappers who would like to finish / touch it up ![]() When done editing the .map you can compile it to a .pk3 and play on it. |
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#6 |
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Paint|ET
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oh
I thought this was going to be a mod ready . Oh well keep dreaming.
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#7 |
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Tapir Daddy
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If you want to try the map, see this thread.
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The m4st3r of making c0nfus1ng p0sts! 0110111001101111011011010111001101100111 |
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#8 |
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Paint|ET
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I would download it. But it will just cut me short half way. I barely downloaded the 3mb off the source.
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#9 |
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Pixelated Dot
Posts: 1,187
Location:
Tartu, Estonia Most Recent Awards:
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Do you have a download limit?
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#10 |
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Quiz Master
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Aah, great news this is!
Fine models and a great map. I'm sure it will inspire many
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I <3 N - ( . ) ( . ) I love entities Project: Wolf Records Map: Kha Ran Than Map: et_Carentan Splash Damage Update |
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#11 |
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Senior Member
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Thanks for sharing your work - a good map.
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#12 |
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Senior Member
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That's a shame. This map had a lot of great features. Just needed a bit more balancing.
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Diego |
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#13 |
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Senior Member
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Pass it on to someone else?
![]() Oh btw, do try to do a full lightcompile before release. xD Needs some -dirty and -dark and -gamma and some better lightmap stages on the shaders. |
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#14 |
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Tapir Daddy
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We are planning to do that if there is some one who fits the task and wants to work on it.
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The m4st3r of making c0nfus1ng p0sts! 0110111001101111011011010111001101100111 |
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#15 | |
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Pixelated Dot
Posts: 1,187
Location:
Tartu, Estonia Most Recent Awards:
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Quote:
![]() Me and Sage have got other plans now. @Pande it was a final compile so all should have been perfect. ![]() Where did you see mistakes? @Magic Thanks Glad you like it, really appreciate it
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#16 |
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Paint|ET
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#17 |
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Splash Damage Update
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SDU & ActiveGamer (People want to help?) Badman! Badman - "I'm glad you're feeling giggly today" Salteh: Paul: What's up? Salteh: 'the sky!' |
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#19 |
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Tapir Stalker
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I love the idea for last stage on this map, really fresh, would have really liked to try something like this on Wolfenstein but there no script movers in this game that work well online
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#20 |
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Pixelated Dot
Posts: 1,187
Location:
Tartu, Estonia Most Recent Awards:
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Thanks chr1s, glad you liked the end
It was a tough job to make it feel great, sage worked miracles on it, he deserves a medal for it.
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