| Brink News & Updates Chat about Splash Damage and Bethesda's latest game, Brink. |
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#1 |
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I'm an assassin (shhhhh)!
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I was at gamescom in Cologne today and the highlight was Brink of course. After waiting about 1.5 hours I finally was let in with about 30 other people and Paul Wedgwood held the the presentation (most likely for the dozenth time that day but he did a great job nevertheless). There are already a lot of reviews on the net but I think not everything has been mentioned and I want to comment on it from a ET & ETQW players point of view. To sum it up:
Character customization
Gameplay (the presentation was run on the xbox360 version and featured a mission on the Security side)
Graphics
Sound
Altogether I have to say that after that presentation I want to see even more of the game. There seem to be some smaller issues but it already looks great. The gameplay definitely looks promising! Not really sprint strafe firefights like in ET but still fast-paced with more vertical elements and similar hp / damage values. To me it seemed like a mix of Enemy Territory, Mirror's Edge and Killzone 2 in the best sense (and it did not remind me at all of CoD or any other generic shooter). Enough talking, I'm a happy panda that I had the chance to see the game in action and I have to say that you have every right to look forward to the game.
Last edited by darthmob; 22nd Aug 2009 at 22:16. |
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#2 |
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Tapir Stalker
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Wow thank you for taking to time to write all that up. Really good to see a preview from a gamer's perspective and in a format that address a lot of the questions people are asking.
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Creative Director
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That's the best writeup of the demo I've read anywhere. Well done Darth! Nice attention to detail. I'll mention a few things in response to some of your observations:
--Good eye! You're right about the body types and speed. In fact, when we locked the demo down, we didn't have different speeds and movement rules implemented for the various body types, so they were all basically the same. What you saw in the demo was everyone moving around with the 'fast acrobatic guy' settings regardless of what size they actually were. This is fixed now, and it's definitely an interesting choice to make, which body type to go for. --Another things that we didn't quite get done in time for the demo deadline: volume levels for dialog. They're all way too quiet and can get easily lost in the chaos of combat. I know, in fact, that sometimes Paul has to actually say "You might not have heard that, but the squad commander just gave me an order" during demos. Don't worry though, this will be fixed in time for the game's shipping. Sweetman will make sure of that! :-) --Our ragdolls are still a bit early on, but I know the coders have more in mind to ensure they react appropriately to explosions and whatnot. Thanks for the report though. I'm really glad you liked it, and that at least one member of the boards here got to see it! Hopefully more of you will be able to in the not too distant future (tease tease)
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#4 |
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Senior Member
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Wow. awesome write up dude
![]() it sounds like its gonna be a corker :P
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Quakewars: Shiv ![]() |
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#5 | |
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Junior Member
Posts: 3
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![]() Anyway nice write-up. Its nice that the 360 version didn't have any problems and the gameplay was smooth since that's the version I'm getting. I know SD have the PC version down since that's the background they come from. Good to see the console version is coming along fine. |
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#6 |
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Senior Member
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Wow. I wanna play! Thanks Darth!
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#7 |
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a.k.a. BerenAndLuthien
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Awesome. Thanks for the write-up. Great to hear something from a fellow gamer/forum member.
Also.. yay ragdolls! |
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Lead Game Designer
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#9 |
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Junior Member
Posts: 17
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Germany near Cologne Most Recent Awards:
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Hi, I was at the GamesCom too... my first walk was to SD because I MUST SEE BRINK and I was impressed about the demo. I am from the ETQW Scene and I hope that BRINK will drop like a BOMB in the Multiplayer scene !
I agree to darthmob this demo looks wonderfull.... THX SD for this gift of the day ! |
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#10 |
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Indulgent Misanthropist
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Hiya there. Also saw BRINK on the GamesCom and i was entirely blown away. PVRE FVKKIN' AWESOMEGEDDON! While I never got myself into the Enemy Territory games or competitive gameplay in general (I am more of a coop player and hence especially a Left 4 Dead fanatic, mind you), I was immediately sold by the BRINK presentation. Will keep the game on top of my radar.
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#11 | ||||
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I'm an assassin (shhhhh)!
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You know what? That's a really mean thing to say! I hope that once more footage will be available I will remember to ask what weapon you were hinting at. |
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#12 |
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Indulgent Misanthropist
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Maybe he's talking about the deployable turret. Damn, that was one loud mofo, you could almost feel the impact of every single shell on your very own body.
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"It is better to be hated for what you are, than to be loved for something you are not." - André Gides Att fly är livet, att dröja döden - Team Eli will nom you! |
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#13 |
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SNOOPER
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I think it's just a tease and doesn't refer to anything in particular at the moment (possible undeveloped/unfinished idea)
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www.enemy-territory.com is BACK !!!!! |
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Lead Game Designer
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#15 |
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Member
Posts: 41
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Darth,
Did the gameplay look smooth or choppy? Yes, I'm aware the build is no better than alpha but I want to know if the animations looked smooth. |
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#16 | ||
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I'm an assassin (shhhhh)!
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- fps drops in some scenes - shadows on characters were "blurry" - volume levels of some sounds The animations seemed quite nice altogether! The SMART movements are well done and as posted earlier the ragdolls bring a uniqueness to many kills. It's the kills without gib which did not look that nice. There seemed to be no ragdoll applied and you had that "all enemies fall down the same way no matter how they died" animation as in ETQW. But given the fact that there are still some months of development ahead and Rahdo said they were working on the ragdolls I'm pretty confident it will turn out great.
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Creative Director
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Yeah, incapacitating someone with ragdoll is tricky; since it's a ragdoll, they could end up anywhere in any pose. But we're working on the standard "being able to blend from ragdoll craziness back to proper animation" stuff now :-)
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#18 |
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Tapir Stalker
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Unreal Tournament 3 did this quite well. Headshotting someone leaves the model standing for a second without a head after which the ragdoll physics kick in and it slowly falls on it's knees on the ground (provided no projectiles hit the body and let it fall into other directions).
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#19 | ||
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I'm an assassin (shhhhh)!
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#20 | |
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Indulgent Misanthropist
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"It is better to be hated for what you are, than to be loved for something you are not." - André Gides Att fly är livet, att dröja döden - Team Eli will nom you! |
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| customization, demo, gamescom |
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