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Editing Wolfenstein: Enemy Territory Splash Damage's official support and discussion forum for Level Design in Wolfenstein: Enemy Territory.

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Old 3rd Mar 2009, 06:57   #1
CptnTriscuit
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Default Baserace Source Files

Hello!

For anybody who is interested; I've put together a little pack of source files (.maps & .scripts) of a couple versions of my map, baserace. Unfortunately, I still can't find the darn .map for the final version, but a in-progress development .map is included; and that has all relevant entities and scripting. If I locate that final .map I'll add it later on.

There is also a new, simplified baserace 'template' .map with a super-commented .script file.

http://www.fileplanet.com/hosteddl.a...ace_Source.zip

Happy Mapping!
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Old 3rd Mar 2009, 07:07   #2
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Thumbs up Re: Baserace Source Files

Thx alot
baserace is a cool map im sure we will see alot of versions of this now.

Gr8 work m8
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Old 3rd Mar 2009, 12:00   #3
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Default Re: Baserace Source Files

Great news.
Thanks for giving your work to the community.
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Old 3rd Mar 2009, 12:58   #4
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Default Re: Baserace Source Files

Hi CptnTriscuit,

maybe you remember my question about the incompatibility of the map with Noquarter 1.1.0 and crowded servers. The problem is that after the warmup one whole team get kicked out from the server.

There are many versions of your map: with snow, with desert, with dunno what else but the problem is still there.

Someone sorted it out? May be a script problem?
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Old 3rd Mar 2009, 13:07   #5
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Default Re: Baserace Source Files

thanks you very much Cptain Triscuit

@Old-Owl with what kick message ?
we run on our server our own Baserace desert map 24/7 and we dont have any problem
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Old 3rd Mar 2009, 13:47   #6
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Default Re: Baserace Source Files

wow ... thanks alot cptn
never thought this will gonna happen

greetz Cambo
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Old 3rd Mar 2009, 14:53   #7
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Default Re: Baserace Source Files

nice
It'll sure help us out
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Old 3rd Mar 2009, 16:07   #8
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Default Re: Baserace Source Files

Hail to the king!

thx a ton!
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Old 3rd Mar 2009, 16:29   This is the last staff post in this thread.   #9
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Thumbs up Re: Baserace Source Files

nice one!
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Old 3rd Mar 2009, 16:35   #10
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Default Re: Baserace Source Files

Thanks for releasing it - you must have gone threw a lot of work to make this map.
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Old 4th Mar 2009, 23:58   #11
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Default Re: Baserace Source Files

hey bud,
good to see you around and to bad you cant find that .map file for your final map. was always so excited to see that map come out, it had so many cool features!
but thanks for the source files, i have a feeling a lot of people will come out with some great maps!!

i hope you dont mind but here is a mirror for your files on RTCWFILES.COM

Baserace Source file

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Last edited by Northerner; 5th Mar 2009 at 10:49.
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Old 5th Mar 2009, 15:58   #12
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Default Re: Baserace Source Files

Yeah I hope somebody might find them useful.

And Thanks for the mirror, Northerner.
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Old 5th Mar 2009, 17:03   #13
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Default Re: Baserace Source Files

btw ... your new portfolio/website looks very nice
uhm ... whats up with bastogne ... its still in progress?
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Old 6th Mar 2009, 11:24   #14
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Default Re: Baserace Source Files

Quote:
Originally Posted by CptnTriscuit View Post
Unfortunately, I still can't find the darn .map for the final version
Maybe helps this decompiler?
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Old 6th Mar 2009, 13:33   #15
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Quote:
Originally Posted by Berzerkr View Post
Maybe helps this decompiler?
When decompiling a map alot of things goes wrong. For example texture alignments are gone and so is detail vs structural brushes, misc_models, some origins etc.. So that's not a solution unfortunately.
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Old 6th Mar 2009, 16:58   #16
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Default Re: Baserace Source Files

Great to see you back here on the forums CptnTriscuit,

Quote:
Originally Posted by CptnTriscuit on his website
As it turns out, life without mapping is well, lame. So I decided to "restart" this website and jump back in. And what better place to get re-acquainted with multiplayer level design than Wolfenstein: Enemy Territory?

There are some very exciting things in the works, so please, stay tuned.
That is very good news: are you working on a new W:et map or just exercising mapping for the new Wolfenstein game - like the rest of us
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Old 6th Mar 2009, 23:57   #17
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Default Re: Baserace Source Files

Thanks everybody. I hope the files will be of some use.

Quote:
Originally Posted by Old-Owl View Post
The problem is that after the warmup one whole team get kicked out from the server.
Sorry Owl I have no idea what the problem might be. :/

Quote:
Originally Posted by M|A|D [Cambo] View Post
whats up with bastogne ... its still in progress?
Bastogne is staying dead.

Quote:
Originally Posted by FireFly View Post
That is very good news: are you working on a new W:et map or just exercising mapping for the new Wolfenstein game - like the rest of us
Working on something new for w:ET
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Old 7th Mar 2009, 06:22   #18
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Default Re: Baserace Source Files

So you have no problem if i were to Decompile the Final version?

I have some experience in doing this and fixing everything wrong after the Decompile with Venice, i got permission from Chavo One and i made the NE versions in an attempt to stop the Max Chars Error.

So with your permission i would not mind doing the Decompile.

I already started to make a new BaseRace version using the Beta2 source file that you provided us (thank you) but it would be much better if i could use the Final version as a template.

Thanks for the consideration,

Jec
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Old 7th Mar 2009, 16:49   #19
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Quote:
Originally Posted by Jecoliah View Post
So you have no problem if i were to Decompile the Final version?
Sure, go for it.

Would you please post the decompiled map once your done fixing it up?
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Old 7th Mar 2009, 20:23   #20
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Default Re: Baserace Source Files

Quote:
Originally Posted by CptnTriscuit View Post
Sure, go for it.

Would you please post the decompiled map once your done fixing it up?

I appreciate it, It will take awhile, ill post the .map file here once i fixed it from the decompile.

Jec

Last edited by Jecoliah; 7th Mar 2009 at 20:38.
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