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Editing Wolfenstein: Enemy Territory Splash Damage's official support and discussion forum for Level Design in Wolfenstein: Enemy Territory.

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Old 31st May 2008, 12:38   #1
Zer0Cool
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Default "Castle Whatever"

This is just Beta

a dark pic of a dark map :P
http://www.file-upload.net/download-...tever.pk3.html

Last edited by Zer0Cool; 31st May 2008 at 17:43.
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Old 31st May 2008, 13:11   #2
isbowhten
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Default Re: "Castle Whatever"

LOL...
for listening to music you really need a castle xDDD
map looks nice... “lightnings sound is too loud i think.
do you get money for putting such a detailed loudspeaker in your mapXD
funny idea to have such technique in an castle.
yeah i understood the structure of the castle immediately“, perhaps a little bit more complicated, or not as much symmetric.
is the music in such a bad quality because of 16 khz mono? doesnt sound good
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Old 31st May 2008, 14:06   #3
Zer0Cool
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Default Re: "Castle Whatever"

The point is, i wanted to have a song that can be interrupted by destroying the musicplayer (and starts playing at the same positon it ended, by repairing the musicplayer). But this is not possible by the normal function of ET, so i had to cut the Song in 1 Second pieces which are triggered one after another. And as you mayby know, the script needs sometimes some time so it can happen that between two parts there is no sound. To solve this i made 2 second parts which overlap, so there is always sound but sometimes the quality is not the best, and of course because of the 16khz mono it is not the best anyway.
The filesize (27Mb) is just because of the Song (17 Mb)

Last edited by Zer0Cool; 31st May 2008 at 14:10.
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Old 31st May 2008, 14:31   #4
isbowhten
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Default Re: "Castle Whatever"

wo you cut it in seconds O_O .... damn hard work , wasnt it?
you cant repair the "transmitter" before the "gold" has been delivered...
little lol ^^
the transmitter shoulb be repairable all the time , and the names changed ^^
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Old 31st May 2008, 18:04   #5
Zer0Cool
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Default Re: "Castle Whatever"

Here we go,

added a isbowhten-friendly musicplayer, some textures, changed spawntimes ...
(note: the player can be destroyed = song stops = axis mayby loose)

and a mini description for the map (same as on loadscreen) :

"The Axis got mad mood so they decided to attack the Castle of the Allies to enjoy some of their music ..."

beta 2 (don't download it too often, the server could crash)

http://www.file-upload.net/download-...er_b2.pk3.html
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Old 1st Jun 2008, 04:44   #6
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Default Re: "Castle Whatever"

funny map lawl^^ though not that great deal *evil* :p

hm... liked the paino :p hm... yea that music cutting is really o.O... hm... maybe error at my side but chairs in the library floor are missing? ...hm... hm..
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wip: still making my 2nd map (big ruined citymap std. mid-'08, quasi-killed bc. my lazyness).
future plans: making some minor stuff for EF mod. vehicle, weapon and prop models. a dam map. a quake2 style map +minimod. an ancient greek ruins map (DieRuinenvonOlympia). finishing my 1st map (danube. plains-river-bridge+mountains-forest). a castle map. a forest hq map ą la valkyrie. an industrial indoor with wunderwaffen. playerskin, weapon minimods. Forever ET!

Last edited by aaa3; 1st Jun 2008 at 05:36.
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Old 1st Jun 2008, 11:58   #7
Zer0Cool
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Default Re: "Castle Whatever"

+ chairs for aaa3

http://www.file-upload.net/download-...er_b3.pk3.html
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