| Editing Wolfenstein: Enemy Territory Splash Damage's official support and discussion forum for Level Design in Wolfenstein: Enemy Territory. |
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#1 |
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Member
Posts: 76
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well thats it house of horror 2 Tj is ready for beta release
thanks to Fubr server for running HoH 2 4 minor bugs found being sorted now final vertion will be released soon Last edited by rbh; 24th Apr 2008 at 21:51. |
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#2 |
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Answering machine
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maybe a download link?
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![]() "The human race is a self-destructive species that reduces every single problem to counting coins, all the rest doesn't matter." |
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#3 |
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Member
Posts: 76
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ok few textures been reported missing im sorting them now will post new link when done
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#4 |
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The Design Rampager
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Nice picture :p
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My latest published maps for W:ET Fragmaze - AA Guns - Cathare - Battle Arena GU - Color Arena |
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#5 |
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Quiz Master
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scaaaarryyyyy
:scared2deathemoticon: |
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#6 |
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Member
Posts: 76
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ok bugs fixed here is the download link
link removed newer vertion out if you open pk3 there is a map showing all the rooms with room numbers to help debug thanks Last edited by rbh; 25th Apr 2008 at 21:05. |
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#7 |
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Junior Member
Posts: 1
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Played the whole map.
And it looks dam nice. It even suprised me something like this came out. I knew you was working on it more then a year ago. But it became very quiet so didnt expect anything. BTW the last version i ever tested on HoT looks so different. This newer version is alot better. Good job RBH finally some non-Gammamap
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#8 |
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Member
Posts: 76
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lol yep i did start it over a year ago but lost my mojo i divorced the wife so had no reason to go hide in room and map lmao
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#9 |
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Member
Posts: 76
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#10 |
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Fruity Licious :o
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LOL @ RBH its nice to see u active mapping for the trickjump scene again. HOH2 was like omg rbh maps agian oO, nice job anyway
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#11 |
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Tapir Daddy
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It's a nice map with nice effects. The sound effects were nice in the beginning, but after a moment they got a bit annoying. Jumps were mostly balanced but quite easy. And they were fastly jumped. The only things that took me a couple try were the gamma jumps, which were quite nice. Nice job anyway.
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The m4st3r of making c0nfus1ng p0sts! 0110111001101111011011010111001101100111 |
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#12 |
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Member
Posts: 76
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thanks all
im working on makeing it a bit harder and adding more jumps but it was made a newbee jump map like my jumping skill lmao |
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#13 |
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Member
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Making more and harder ones is a very good idea, might be very hard for u if u dont have any help tho :?
But you should also balance most of the current ones too. Meaning that with the speed required to reach pillar X you will overjump the next pillar unless u lose speed (regardless of whether you lose that speed on purpose or not, or mayb its just me :P) Maybe add a bit light of some sort at the "middle" of that path leading up to the house? Think it would maybe look even a bit more eye-catching :P But besides that, one of the portals looks like this: (no need to explain further :P) http://img257.imageshack.us/my.php?i...6914347up5.jpg and.. wtf is this? (talking bout the *style* of the start there, looks unintended:P but I also think that jump should (imo) be made a bit harder\more interesting)http://img206.imageshack.us/my.php?i...7400622ji9.jpg (PS. Im _ONLY_ talking about the gamma part and such when it comes to balancing and so forth, havent looked at anything else)
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#14 |
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Member
Posts: 76
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the gammas were not made by me they were made a long time ago for another map that was not released
and i suck at makeing gammas thats why i make normal jumps lol as for images they have been seen ard will be fixed for the harder version it seems to be a bug my gtk has i can test the map and they look great when uploaded on to server they seen to change slightly. (ie i can have the same water textures in 2 diffrent room one will show and other will disapear) im working on it lol if anyone wants to make some gammas for axis side just let me know |
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