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Editing Wolfenstein: Enemy Territory Splash Damage's official support and discussion forum for Level Design in Wolfenstein: Enemy Territory.

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Old 30th May 2007, 08:02   #1
Nenquel
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Default Negoshk - Beta 2 release!

Hello!

Here you got the new version of negoshk!
DL-Link: http://www.et-cup.player-city.de/maps/negoshk_b2.pk3
Changes and Fixes:
- Deleted a few houses and put in a "hill"
- Added a tree ^^
- Last axis spawn is bigger to avoid spawnkilling
- Depots Names are South/West and East instead of 1,2 and 3
- New Command Map
- Command Map Markers work (only tested in orig ET 2.60)
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Old 30th May 2007, 12:18   #2
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Nice little map Nenquel. I've just given it a quick test. After the tank destroys the East gate it proceeds to the South gate without any players near it.
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Old 30th May 2007, 13:37   #3
Nenquel
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I wanted it to be that way - the noone has to escort it ^^
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Old 30th May 2007, 14:02   #4
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Can you make it so that the long alleys you can have some more boxes and stuff to hide behind so that its better for gameplay not as much as ambush 8)
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Old 30th May 2007, 22:53   #5
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Prison Downloadmirror
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