| Editing Wolfenstein: Enemy Territory Splash Damage's official support and discussion forum for Level Design in Wolfenstein: Enemy Territory. |
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#1 |
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Junior Member
Posts: 10
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Hello!
Here you got the new version of negoshk! DL-Link: http://www.et-cup.player-city.de/maps/negoshk_b2.pk3 Changes and Fixes: - Deleted a few houses and put in a "hill" - Added a tree ^^ - Last axis spawn is bigger to avoid spawnkilling - Depots Names are South/West and East instead of 1,2 and 3 - New Command Map - Command Map Markers work (only tested in orig ET 2.60) |
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#2 |
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Member
Posts: 68
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Nice little map Nenquel. I've just given it a quick test. After the tank destroys the East gate it proceeds to the South gate without any players near it.
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{STS103} DC9 CAN |
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#4 |
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Junior Member
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Can you make it so that the long alleys you can have some more boxes and stuff to hide behind so that its better for gameplay not as much as ambush 8)
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http://etconfigs.net |
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#5 |
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Senior Member
Posts: 213
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