View Full Version : Grass in the map radar
ssj3alan
31st May 2003, 04:46
In the map radar of ET how did the designer lay all those little grass things. I know they are probably ase or md3 or whatever rtcw file format is but I was wondering did he/she lay them down manually or is there some tool that can do that automatically?
pazur
31st May 2003, 07:24
that may be the model distibution on terrain feature of q3map2. i would ask in the q3map2 support forum here
Hewster
31st May 2003, 10:14
apparently they also have a LOD, so they are less complex at a distance...
maybe they just have different models for display at different distances....
I'll have a look through the models in the pk3 :)
Hewster
pazur
31st May 2003, 13:14
i have tried misc_gamemodel LOD. no luck. i had model.md3 model_1.md3 model_2.md3. it didnt work in rtcw(for me)... looks like this will work in ET :)
ydnar
1st June 2003, 22:20
Look at the terrain shaders... :)
MuffinMan
1st June 2003, 22:29
i guess it's the same shaders as in sof outdoor maps, right? what i am interested in are they affecting game speeds very much?
Hewster
2nd June 2003, 06:22
Look at the terrain shaders... :)
Ok,... in the terrain.shader I find:
implicitMap < this is new ya ?
and in the model_foliage.shader I find:
sort seethrough < this too ya ?
distanceCull <inner> <outer> <alpha threshold> < definatly this :)
Can't wait to play with this new stuff :D
Hewster
btw, where can we get "ShaderCleaner" ;)
pazur
2nd June 2003, 06:53
lol. we will need a lot of new documentation
Codey
2nd June 2003, 07:58
erm.. I haven't heard that word before, what does it mean?
pazur
2nd June 2003, 09:15
;) ...
btw i noticed there is a terrain shader on the water of the seawall battery map to make the foam. cool idea sd
Ok,... in the terrain.shader I find:
implicitMap < this is new ya ?
and in the model_foliage.shader I find:
sort seethrough < this too ya ?
distanceCull <inner> <outer> <alpha threshold> < definatly this :)
Can't wait to play with this new stuff :D
Hewster
btw, where can we get "ShaderCleaner" ;)
All these features are ydnar goodness. They will explained in the ET documentation. Maybe not to extreme detail but certainly enough for you to work with them.
Sock
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