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swelt
18th September 2004, 14:02
Well I get alot of flack for making "quake" maps, so I figured I'd go all out this time ;)

http://www.swelt.nildram.co.uk/pics/swd3dm3-1.jpg

http://www.swelt.nildram.co.uk/pics/swd3dm3-2.jpg

http://www.swelt.nildram.co.uk/pics/swd3dm3-3.jpg

http://www.swelt.nildram.co.uk/pics/swd3dm3-4.jpg

Download (http://www.swelt.nildram.co.uk/files/swd3dm3_beta.zip)

There are two versions in the pk4, swd3dm3 has berserk for 2v2/ffa, swd3dm3a does not (for 1v1). (There's no gameplay flags on func_statics for gametypes are there?) I'm just looking for feedback on the layout at the moment. And more flak for making Quake maps of course :D

Wils
18th September 2004, 18:19
(There's no gameplay flags on func_statics for gametypes are there?)

Nope, but you could set up a function like this, although it's a fairly icky solution:

void gametypes_setup()
{
string gametype;
gametype = sys.getcvar( "si_gametype" );

if (gametype == "deathmatch") {
$tourney_walls_func_static.remove();
$tourney_rocketlauncher.remove();
}

if (gametype == "Tourney") {
$dm_walls_func_static.remove();
$dm_beserk.remove();
}
}

Then you'd just call gametypes_setup(); in main() in your map script.

g0r3
19th September 2004, 00:03
nice, gj

swelt
20th September 2004, 21:03
Updated to beta

I decided to ditch the hell theme and go for the site2 ancient ruin, simply because there are more textures to work with. I think it's turned out quite nice looking. FPS remain high pretty much everywhere (afaik). Still got 2 versions of the map as no real playtesting has been done.

hf!

secs
21st September 2004, 00:17
Nice job.

I really like the way you did the lifts.


Waves allo to Iffy :)

I see your doing some ET editing? cool!

Ifurita
21st September 2004, 00:20
OMG!!!! it's secs