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subverse
15th September 2004, 03:52
http://newlogicmedia.com/wip/textures/small_room.jpg

http://newlogicmedia.com/wip/textures/mech_room.jpg

Just a couple screenshots from a co-op map I’m working on. I made all the map objects and textures, monsters by Id ;) I’m not much of a mapper. Mostly focused on texturing at the moment while I figure out a proper co-op layout & better learn D3edit. Comments? Critiques?

The map will start with 2 teams of 2 in separate areas, fighting their way to a central area where all 4 players meet up and move forward together.

Here are some of the textures I made for this map:

http://newlogicmedia.com/wip/textures/warning_panel.jpg

http://newlogicmedia.com/wip/textures/square_panel.jpg

http://newlogicmedia.com/wip/textures/vent_panel.jpg

http://newlogicmedia.com/wip/textures/pipe_box.jpg

http://newlogicmedia.com/wip/textures/sewer_cap.jpg

http://newlogicmedia.com/wip/textures/hull_plate.jpg

JMW
15th September 2004, 14:02
hmm, I dont see any pics...

-JMW
www.jmwrightdesigns.com

swelt
15th September 2004, 16:04
I do.

First shot looks OK, if a little plain perhaps (the floor texture looks a bit odd). Second shot looks a little busy- lots of different looking textures. Generally the textures look OK, if not on the same standard as the stock textures.

DumpTruck
16th September 2004, 17:17
Your textures are looking pretty good. I love the bumpy pipe textures. Must have been a lot of work. One thing is they seem to be over lit. Less is more when it comes to lighting. I agree that the floor in the fist pic seems odd. Maybe it's scaled up to big and too uniform in appearance. Good luck with the rest of you work.