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View Full Version : Should shadows be a part of MP?


wviperw
22nd August 2004, 04:56
The basic question is, should shadows play a role in multiplayer matches, and specifically competitive multiplayer matches? Yes, it is ultimately the mapper's choice whether or not to include shadows/dark corners, but that is not what I'm asking. I'm asking, from a gameplay POV, do shadows bring anything new to the table, or will they simply make for long boring matches?

I started a similar discussion here (http://www.doom3world.org/phpbb2/viewtopic.php?t=4451).

swelt
22nd August 2004, 09:38
We were discussing that in here too (http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=9588). Some good examples from k^2 and tequila on how use of light can add to the game. A general assumption that shadowy camp spots detract...

wviperw
22nd August 2004, 17:25
Err... I feel like an idiot. I saw that thread, but never looked at it because I didn't equate dynamic lighting to shadows. Am off to read that thread now.

Is there a way I can delete this thread?

K^2
22nd August 2004, 18:40
I think if you'll click edit on your first post, it will give you a delete option somewhere.

Edit: I've edited the title, by the way, to make it more clear.