View Full Version : Layout testing
Zombie13
21st August 2004, 03:41
Hey guys, I have a boxed out layout done, looks a bit crappy, but that's not the main focus here :)
I've already had one suggestion from my mate that I should make it so I teleport to the beserker item, teleport in and then out again, but I just want to see what you guys think of item placement and layout.
Thansk in advance.
http://zombie.bhdnet.com/mapfiles/doom3/z13d3dm2_layout2.zip (98kb)
Zombie
ordo
21st August 2004, 19:18
looking really good. :banana:
So thats just the basic structure?
Zombie13
22nd August 2004, 00:43
Thanks ordo, yeah, I had words with 5anny, thinking about redesigning some areas, but it will have a good flow, like it does already, been good feedbacks so far :D
Teh Z
Zombie13
22nd August 2004, 05:25
http://zombie.bhdnet.com/mapfiles/doom3/z13d3dm2_layout3.zip Ok its quite a decent redesign, any feedback would be helpful :)
Z
swelt
22nd August 2004, 14:56
I'm not really seeing the flow. It's always hard with alpha maps to understand how they will end up, but after about 15 mins looking around I couldn't really get a handle on this one. Seems like there's not enough routes up to the top level, that there's a lot of tight square corridors joining large rectangular rooms. I couldn't really judge the focus of the map. Sorry if that's not much help, perhaps my suggestion is that the map should have 1 or 2 strong focus areas...
Zombie13
22nd August 2004, 18:26
http://zombie.bhdnet.com/mapfiles/doom3/z13d3dm2_layout4.zip well I've polished it a bit.... but thats from other people
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