swelt
11th August 2004, 23:24
http://www.swelt.nildram.co.uk/pics/swd3dm1-1.jpg
http://www.swelt.nildram.co.uk/pics/swd3dm1-2.jpg
http://www.swelt.nildram.co.uk/pics/swd3dm1-3.jpg
Download (http://www.swelt.nildram.co.uk/files/swd3dm1_beta3.zip) (~380k)
readme snip:
Player load: 1v1, 2 - 4
Weapons: SG, 2xMG, HG, PG, CG, 2xRL.
Stuff: 2xArmour, MH.
NOTE: Megahealth is set to a 60 second respawn, not the default of 3 *yawn* minutes. The whole dead end concept wont really work if it spawns so infrequently.
This is my first map for Doom3, who can say if there will be others... It's a remake of a Q3 CPMA map which I made (nodm11/cpm24). I was mainly focussing on learning the differences between D3 and Q3 editing, so it is still very Quake-ish.
http://www.swelt.nildram.co.uk/pics/swd3dm1-2.jpg
http://www.swelt.nildram.co.uk/pics/swd3dm1-3.jpg
Download (http://www.swelt.nildram.co.uk/files/swd3dm1_beta3.zip) (~380k)
readme snip:
Player load: 1v1, 2 - 4
Weapons: SG, 2xMG, HG, PG, CG, 2xRL.
Stuff: 2xArmour, MH.
NOTE: Megahealth is set to a 60 second respawn, not the default of 3 *yawn* minutes. The whole dead end concept wont really work if it spawns so infrequently.
This is my first map for Doom3, who can say if there will be others... It's a remake of a Q3 CPMA map which I made (nodm11/cpm24). I was mainly focussing on learning the differences between D3 and Q3 editing, so it is still very Quake-ish.