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View Full Version : swd3dm1 - phrantic 2


swelt
11th August 2004, 23:24
http://www.swelt.nildram.co.uk/pics/swd3dm1-1.jpg
http://www.swelt.nildram.co.uk/pics/swd3dm1-2.jpg
http://www.swelt.nildram.co.uk/pics/swd3dm1-3.jpg

Download (http://www.swelt.nildram.co.uk/files/swd3dm1_beta3.zip) (~380k)

readme snip:
Player load: 1v1, 2 - 4
Weapons: SG, 2xMG, HG, PG, CG, 2xRL.
Stuff: 2xArmour, MH.

NOTE: Megahealth is set to a 60 second respawn, not the default of 3 *yawn* minutes. The whole dead end concept wont really work if it spawns so infrequently.

This is my first map for Doom3, who can say if there will be others... It's a remake of a Q3 CPMA map which I made (nodm11/cpm24). I was mainly focussing on learning the differences between D3 and Q3 editing, so it is still very Quake-ish.

newborn
12th August 2004, 08:23
I like it but thats probably unsurprising to anyone who knows me :D
GW as usual, I'm interested to see how it plays.

The main thing I noticed on this map wasn't actually anything to do with the map. Although its OT here something strange seems to happen when you fire rockets from a moving platform. i.e they dont go where they should.

swelt
12th August 2004, 09:12
Yea I noticed that. Kinda reminded me of tribes, where projectile weapons were affected by the players movement. Odd that it only seems to do it on lifts.

Following a comment from wvw, I'm thinking that I may shift the armour out of the mega dead end up to the upper RL area (more like the original, and will reduce the risk of a player getting an uber start).

Any feedback welcome!

swelt
12th August 2004, 21:44
New Version (http://www.swelt.nildram.co.uk/files/swd3dm1_beta2.zip)

Zombie13
12th August 2004, 21:50
Nice layout, I really liked it GG man :D

Zombie

ojax
13th August 2004, 05:31
omg! yet another awesome map for DM!! Absolutely no frame drops anywhere, and after 2 hours of 1vs1 LAN, I can' t wait until someone puts this on a internet server somewhere!!

I've been a RA3 / cpma player for a while now, so it felt like old times :D

Thank you for porting this map into Doom 3 and great job!

cheers

ojax
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swelt
15th August 2004, 16:37
New Beta (http://www.swelt.nildram.co.uk/files/swd3dm1_beta3.zip)

Possibly a release candidate. I've sped up the lava damage, tweaked the cosmetics some more, added location names, split the 1 large rocket ammo into 2 smalls and seperated, replaced entities with the _mp versions (oops) and changed the levelshot to a pic of the megaroom.

swelt
5th September 2004, 17:01
New version, release candidate (http://www.swelt.nildram.co.uk/files/swd3dm1_rc1.zip). Lots of tweaks, including some funkier lava, particles and barrels.