View Full Version : Editor trouble - slowdowns when media/textures are selected
Black Dog
9th August 2004, 16:23
When trying to texture brushes in the editor, I run into a very annoying problem - whenever I have something selected in the media inspector window, I get serious slowdowns. This happens regardless of whether what is selected is a valid material or not (ie, selecting any of the blank textures in textures/base_wall will still cause the problem). If I select the base directory textures however, the slowdown does not occur.
After applying textures/common/caulk to a simply brush, for example, resizing the brush took my computer just under 10 seconds. What's going on here?
I'm running windows XP on an XP2800+, 512MB RAM, GeForce4MX 440. I start the editor with: "C:\Program Files\Doom 3\Doom3.exe" +r_gamma 1 +r_brightness 1 +r_fullscreen 0 +vid_restart +wait +wait +wait +wait +editor
rgoer
9th August 2004, 16:28
I'm not sure about your particular problem, but if you put the "r_fullscreen 0" part of your shortcut command line as the first thing after doom.exe, there is no reason to include a vid_restart...
Black Dog
9th August 2004, 18:04
Problem solved: I can texture things from the textures tab with no slowdown. It's still a real pain in the ass working with the media tab, but I think I can work around it.
PS: I need the vid_restart. Coming out of D3 into the editor, I get my game resolution of 640*480 unless +vid_restart is passed. The converse is true of coming out of the editor and entering D3.
rgoer
9th August 2004, 18:59
Oh, yeah, sorry: I didn't understand your problem.
You only load texture sets in the media tab. Choosing a set from the media tab loads it into the textures tab. You then texture your geometry from the textures tab as usual.
And if you use doom.exe +set r_mode 6 +set r_fullscreen 0 and then your other stuff, you won't need to pass a vid_restart
Wils
9th August 2004, 19:15
r_swapinterval 1 should fix your slowdowns (assuming it's at 0 currently).
Black Dog
9th August 2004, 20:02
r_swapinterval 1 fixed the slowdowns, yep. Along with loading the texture sets properly I should be set - previously I was loading textures by clicking on them, one by one, with slowdowns not helping any. Silly Black Dog.
Still using vid_restart though, as unless I pass one my settings persist between D3 and DoomEdit. Unless vid_restarts are undesirable, I'll keep things as they are.
Thanks guys.
rgoer
9th August 2004, 21:24
It's just an extra second or so during startup, and I swear it doesn't need to be there... as long as you pass any "set r_whatever" statements first it should start up fine
but whatever works for you ;^)
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