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HeresJohnny
7th August 2004, 04:43
Ok so i know how to make lights in d3, but when i play the map, it is very very dark :(

I am aware you can change the brightness on lthe light entitty, but it seems to have little or no effect. my map is still dim.


Any ideas?

Screen shot: (click to enlarge)

http://img20.exs.cx/img20/4519/dim1.th.gif (http://img20.exs.cx/my.php?loc=img20ℑ=dim1.gif)

Zombie13
7th August 2004, 04:47
you can do a lot more with your lights by pressing J once a light entity is selected there you can adjust the size of the area which the light covers.

Zombie

Zombie13
7th August 2004, 04:48
you probably have already done it, but make sure you recompile your map with "dmap"

HeresJohnny
7th August 2004, 05:04
no, i just ran bsb >>> bsp.

how do i run dmap?

the_hat
7th August 2004, 05:08
no, i just ran bsb >>> bsp.

how do i run dmap?

dmap can be ran from the doom3 console.

Zombie13
7th August 2004, 05:09
bring down the console and type: dmap yourmapname

if its under a path like maps/blah use the path in front of the mapname

but running dmap is the same as bsp-ing your map, your light should change brightness though from editing the values in the light editor.

Zombie

Zombie13
7th August 2004, 05:10
heheh to quick the_hat :)

HeresJohnny
7th August 2004, 05:25
Hmmm i put the brightness all the way up and still no change. Maybe because when i run dmap i get a leak?

152 flooded leafs
entity reached from outside -- no filling
**********************
WARNING: ******* leaked *******
**********************
--- LeakFile ---
11 point linefile
0 total shadow triangles
0 total shadow verts
-----------------------
0 seconds for dmap
------------- Warnings ---------------
during running dmap...
WARNING: ******* leaked *******
1 warnings

Dev/Null
7th August 2004, 06:31
The leak is a problem that needs to be fixed, but I don't think it's related to the darkness. I've found that changing the "brightness" value does very little. Changing the size is much more effective.

HeresJohnny
7th August 2004, 07:24
in hl mapping a leak causes the rad not to run, i think it might have an effect :?

the_hat
7th August 2004, 10:18
Leaks happen when entitys make it through the hull, your hull is basicly everything that isnt detail. to find where it leaks at, goto File->Pointfile... after compiling and getting the leak error.

essell
8th August 2004, 22:42
if you're using the brightness slider to turn up your lights, that's probably the problem - you're better off turning up the radius values [top left].

HeresJohnny
8th August 2004, 22:57
I found my problem...
I was unaware that you are required to save your map before you dmap it :P

So realistlically the brightness slider wasnt doing anything at all :D

Problem sovled ;)