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View Full Version : New DM map in the works: Emotional Wreck


Zombie13
6th August 2004, 20:32
Started a new map today/tonight, here are some progress shots:

http://zombie.bhdnet.com/shots/d3/shot00026.jpg
http://zombie.bhdnet.com/shots/d3/shot00027.jpg

Zombie

Wils
6th August 2004, 20:50
Looks good. Where is the red light hitting the railings from the walkway side coming from?

TWIXMIX
6th August 2004, 20:52
Well it looks like theres lava below the walkway.
I'm guessing that's where it's coming from

Zombie13
6th August 2004, 20:57
Looks good. Where is the red light hitting the railings from the walkway side coming from?

It's coming from some funky lava stuff at the bottom, although it shouldnt really be showing so drasticly on the inside of the rails, thanks for pointing that out

the_hat
6th August 2004, 21:02
yeah, looks awesome, cant wait to start fragging on it :)

TWIXMIX
6th August 2004, 21:03
t's coming from some funky lava stuff at the bottom, although it shouldnt really be showing so drasticly on the inside of the rails, thanks for pointing that out


Yea, THat's true.
That must be what he meant

Zombie13
6th August 2004, 21:13
http://zombie.bhdnet.com/shots/d3/shot00028.jpg

Just have to redo some lighting near the main pipes, but it feels a lot more natural now.

Zombie

Davros
6th August 2004, 23:01
looking promising for a days work. but maybe contrast the red light with some soft blue light coming from those ceiling fixtures in the 1st pic

The DeathCollector
7th August 2004, 02:38
I love the work so far. Even though youre not done with, its shaping up to be one mean motha. :skull:

Zombie13
7th August 2004, 04:44
Thanks guys :)

Latest shot with the best optimised lighting I can get with few white areas:

http://zombie.bhdnet.com/shots/d3/shot00033.jpg

Should I brighten the walkway up a notch or 2 at the cost of speed, or dark areas are cool in doom3? to me I dont mind dark areas, as this area is going to be the darkest area of the map by far.

Thanks.

Zombie

the_hat
7th August 2004, 04:46
looking awesome, dark rocks in doom3 IMO. great work so far

Zombie13
7th August 2004, 04:51
Ok that has me sold then :D :banana:

Zombie

Zombie13
7th August 2004, 04:56
ok some facts that everyone prolly wants to know about this map so far, max poly counts are about 98k tris, and max shadow tris is about 48k, I get about 35fps @ 800x600 high detail, so I guess the map is more then playable, and the 6800 owners wouldnt really care ;)

Zombie

Dev/Null
7th August 2004, 06:41
Looks great so far! If thsi is the darkest part of the map, I say leave the lighting as-is. Just enough light to get a feel for where to put your feet.

Davros
7th August 2004, 10:49
Thanks guys :)
Should I brighten the walkway up a notch or 2 at the cost of speed, or dark areas are cool in doom3? to me I dont mind dark areas, as this area is going to be the darkest area of the map by far.

Thanks.

Zombie
looking much better. as for the walkways, maybe some floor lights at either side of the walkway to make it much more apparent. good work

Wils
7th August 2004, 14:00
Should I brighten the walkway up a notch or 2 at the cost of speed, or dark areas are cool in doom3?

You could pick out a couple of sections along the walkway using spotlights from above, especially if you're planning on placing any items along it. The new lighting looks much better, btw :)

kat
7th August 2004, 15:17
Good to see this detail monster in Doom3... The Q3 version was good but this is miles better with the detail levels turned up a coupld of notches.! GG zombeh..!

Zombie13
7th August 2004, 17:09
http://zombie.bhdnet.com/shots/d3/shot00034.jpg

Okay, how does that look?

Zombie

Zombie13
7th August 2004, 20:18
http://zombie.bhdnet.com/shots/d3/shot00036.jpg

Added this new hallway this morning, still got some work left to do on it.

Zombie

Loffy
7th August 2004, 22:00
Emotional Wreck? That's me, when I see these stunning screens and do not yet have the editor.
// Loffy

(PS. Good job, Zombie13!)

Iced_Eagle
8th August 2004, 06:40
:banana:

Awesome looking map so far!

In MP I prefer more parts to be of good lighting rather than all dark like DoomSP. It's hard enough that you have per poly damage but man I think that's what I'm looking for!

Instead of fire in the glass you should put the imps in the glass :D (New party prank?) and that would make it look pretty cool IMHO :D

Glad you got the lava to work. Is it just a plane with the lava texture, or did you use func_liquid?

nakedape
8th August 2004, 11:18
Looking good Zombie13. I'm not sure about the railings, though. They look cool and are used all over the singleplayer game but they can be a real nuissance in multiplayer. It's very frustrating to be chasing a guy, fire a rocket and have it hit the rail in front of him ... robbing you of your frag :/ I would suggest only using railings in places where they won't get inbetween two players. For example, in your first screenshot ... if a guy was heading for the stairs and you tried to hit him with a rocket there is a good chance that your rocket would "per-poly" hit one of the railings and he'd get away.

Zombie13
8th August 2004, 13:18
Hrmmm good point I'll take em out cause I dont want that happening to me, cause I need all the frags I can get my little mits on :)

Zombie

Zombie13
9th August 2004, 07:29
Ok some updates and new areas:
http://zombie.bhdnet.com/shots/d3/shot00056.jpg
http://zombie.bhdnet.com/shots/d3/shot00057.jpg
http://zombie.bhdnet.com/shots/d3/shot00058.jpg
http://zombie.bhdnet.com/shots/d3/shot00059.jpg

:)

Zombie

Thujalvi
9th August 2004, 17:09
Can't wait for Doom: natural selection. Hope they will make one. really great looking map, it's a shame that doom 3 isn't out yet in europe.

Scampie
10th August 2004, 04:55
Nice shots Zombie, hope to see you really do well with Doom3 mapping :D

Zombie13
10th August 2004, 05:18
Thanks its well underway just a few more areas to do and I should have a beta before the weekend :)

Zombie

ordo
10th August 2004, 11:56
Zombie....you are an amazing mapper, nice job.

ildon
10th August 2004, 17:14
Beta ready for QuakeCon? ;)

ritalin
10th August 2004, 22:22
I love the over all look of the level so far. However i do have a problem with the lave passing through the tubes in 2 of your shots... the first is a general problem i have always had with glass pipes ... they jsut dont look right , they seem to put off there own color in a way thats jsut not visually realistic.. If you look through the side edges of the tube it seems too smokey for lack of a better word. second this is a high heat area being over lava so you should get some type of resin buildup from the smoke . Have you tried using one of the shaders and tetures used in some of the glass in the single player... Im aware you may have already done this and i jsut cant see it in the jpeg. if you havnt this may hide some of the problems mentioned above... and last what about adding the heat distortion effect around those areas as well...

Sorry one more thing, the whole level seems to have a very sharp edge industrial look ... which i like... but the last image you put in has a gothic double arch it jsut doesnt seem to fit well with the over all look

sorry for rambling, end of the day and im a bit tipsy
Keep up the good work

Zombie13
10th August 2004, 22:26
dunno about the lava pipes, already added the heatwave effect, yeah that screen shot is old, doesnt look like that anymore :)

Zombie

Zombie13
10th August 2004, 22:34
Beta ready for QuakeCon? ;)

Would people even play it?

Zombie

Albiorix
11th August 2004, 16:38
i would =p we host texasu.com and plan on running a server at qcon for doom3

Zombie13
11th August 2004, 17:36
OK, I will be releasing the map REALLY soon like next few hours or so, just waiting for some testers to give feedback to me so I can fix what ever is needed.

Cheers.

Zombie

Zombie13
12th August 2004, 03:25
http://zombie.bhdnet.com/mapfiles/doom3/z13d3dm1.rar ok here it is a bit late I know, but better late then never :)

Enjoy!

Zombie

ojax
12th August 2004, 05:34
Dude I created an account just so I could post how much I like your map ! It is totally atmospheric, and felt like I was in single player.. until my girlfriend came around the corner and phuckin sg'd me in the head.. :p

I haven't played it extensively yet, so I cannot comment on what could use tweaking... but hey, wtf do I know anyway :p

This map gets :banana: :banana: :banana: :banana: :banana: <-- 5 groovy banannas...

and..

:rocker: :rocker: <-- and 2 rockin greaser dudes...

cheers

ojax
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swelt
12th August 2004, 09:54
Looks (+sounds) fantastic. Framerate seems to dip in a quite a few places which could be an issue.

Gameplay wise, the map seems very flat. Most of the floor is on the same level and there looks to be very little room for inter-height-level combat. I do like the invis room concept tho.

Zombie13
12th August 2004, 13:21
:o 5 banannas and 2 rockers! thanks :D

Yeah I made it flat on purpose, not a HUGE fan of bunny-hopping-wall-bouncing rabbits :) but the next map thats underway is a lot more QW like so you peeps can do that stuff :D

Zombie

JMW
12th August 2004, 14:29
Good map. Looks like you pumped this one a week or so....do you ever sleep or are you just a speed demon in the editor? Based on your website, it looks like you have alot of experience with qeradiant...nice Q3 maps by the way.

Very nice job.

-JMW
www.jmwrightdesigns.com

Zombie13
12th August 2004, 17:29
Thank you, I slept for about 40hrs the whole week, but yeah I really got stuck into it didnt mess around to much, I just like to map :D

Zombie

Kuroshi
13th August 2004, 02:11
Love the map. A couple things I've noticed: Some of the door sound effects will trigger without the associated door opening. Also, one of the doors in the chainsaw hallway moves visibly out through the rock wall.

b4llz
13th August 2004, 02:40
Love the map. A couple things I've noticed: Some of the door sound effects will trigger without the associated door opening. Also, one of the doors in the chainsaw hallway moves visibly out through the rock wall.

Kuroshi beat me to it. ^^

Other than this one door opening thru solid rock and the Imp's lighting looking suspicious (yellow lighting appears to be above him but the light source appears to be either below him or the overhead light source is the wrong color), this map looks great! I just wish more people would dload the map so they could play it when I'm running it on my server.

Great 1st map for d3!!! :clap:

Zombie13
13th August 2004, 02:40
bugger, I guess you can still never find everything, even with the testers , thanks man :)

Zombie

ojax
13th August 2004, 05:24
hehe in the lava room where one climbs the stairs on that walkway, if one looks above, you have put some venting up there... well I rocket jumped up there, and saw that you never textured the top of the vent shaft.. so it looked like I was walking on air :p

trust me to find the most obscure place to hide / sit :D

ojax
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Zombie13
13th August 2004, 05:35
heheheh, never thought some tricky person would rocket jump up there, but I should never put it past you guys :D

/me clips ALL areas like that in future :P

Zombie

DumpTruck
13th August 2004, 07:19
I walked around for about 15 minutes admiring the work. Now I'm looking forawrd to playing it... she's a looker Zombie!

def46
28th August 2004, 17:12
Hey
I played your map on the net, woudl you believe it, a german server was using custom maps

^3Custom Maps #1 ^2-@- ^4http://www.damned-life.de/D3.htm ---- 80.86.190.42:27666

The map seemed a bit heavy on FPS in places. I think the Rocket Launcher was too easy to get to. That's basically all the gameplay revolved around. Then I noticed those dark corners at the doorway, so I sat there until the RL spawned and had a few cheap frags while hidden in the corner, just to take my revenge. :p The map has a lot of nice spots, seemed like you had lots of fun making it, but it was probably a bit too 'unfocused' as a DM map. The RL problem is not really your fault I see it over-used everywhere, although placing it differently might help balance the gameplay for the time being (hoping Id fixes it). Also the lighting seemed dark overall compared to, say, D3DM2. Best looking map I played so far.