View Full Version : How hard would this be....?
DiaZ
29th September 2002, 10:50
Just thought I'd ask. You know that effect in the multiplayer version of the game, when a mortar hits the water, it creates a large water explosion? I was thinking it would be great to have it on single player and have an entity that randomly generates that effect (maybe have the explosion a little bigger), to simulate sea waves breaking on a cargo ship's hull in the middle of a torrential storm (that's actually one of the maps of my mod, i'll need a torrential rain effect later on but I can wait for that... :smile: ) How hard would this be? I ask because I have never coded, I don't even know which tools do I need for the task, and if it's easy... well.. you know... maybe someone can help me.. hehe :smile: Well... I just thought I'd ask... don't feel like I am asking you guys to make a whole mod for me... I'm just lacking in the coding area, my main task is 3D stuff, when I see math I can virtually fall inconscious :smile:
Btw, i'm also researching a storm effect that would be based on turning map fog on/off fast, my map has lots of sky fog and doing that manually creates a nice lightning effect. Since it's just console commands, maybe I can make that myself. Could someone point me to a good tutorial on how to get started with RTCW coding? It would be appreciated...
Ghast
29th September 2002, 20:14
If I understand this correctly even a little, there is the Quake3 sourcecode which is something you pay $250,000 to look at, then there is the sourcecode for RTCW, where you can look to see what has been implemented (tweaked) and what might be re-tweaked?
Then there are the sample maps (and this forum) generously made available to look for answers to how things were done, but as to what is or isn't possible in a mod, that probably depends on personal trial & error?
I would think the other mod forums might be you're best bet for answers to possible RTCW game tweakings?
IMHO, it would be like asking "what can I do to make my mod cooler than RTCW was?" (or more like Enemy Territory is going to be or -put another game title here - ???) Game Development is a business and not just a hobby *G*
How to be a game programmer, game designer, game artist etc would be hard to answer on a forum, and trying to be all those things might take more than one lifetime? *G*
fretn
29th September 2002, 21:20
hmmz, it starts as a hobby :razz:
btw: there were some beginners tutorials but the links seem not to work anymore :sad:
fretn
DiaZ
29th September 2002, 22:55
What I wanted to say is if something can give me a hint on where the "water impact" effect is on the multiplayer code (assuming it's part of the DLL code) to put it on single player, as it should be a matter of copy-paste (however, making an entity that spawns the effect randomly would have to be done from scratch and well, at this moment I don't know how :/ ), I ask because I don't know where to look, even though I know some C I get lost in the source files. Plus, I don't even know how to set things up to compile the code, which is why I need some "getting started" tutorials :smile: and later, some help on how would I make an entity that randomly creates the effect. I need to get myself started on RTCW dll coding, that it...
<font size=-1>[ This Message was edited by: DiaZ on 2002-09-29 23:59 ]</font>
fretn
30th September 2002, 13:10
http://www.planetquake.com/code3arena => tutorial website for quakeIII but you will see that much is the same as rtcw.
read their articles, there you will learn most out of it !
fretn
DiaZ
30th September 2002, 14:01
Thanks! I'll have a good read :smile:
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