PDA

View Full Version : trap_GetTag


fretn
19th September 2002, 18:20
qboolean trap_GetTag( int clientNum, char *tagName, orientation_t *or );

when I run a NON dedicated server this function returns true when I run a dedicated server it returns false ... can some-one explain why ?

fretn

digibob
19th September 2002, 19:05
Hehe, that's the slight catch with trap_GetTap, it relies on a local client to be running the server to get any return value, otherwise it earlys out, and you get no info, hence why there is a backup for headshot detection. Rather annoying it is, yes.

fretn
19th September 2002, 19:33
hmmz, ...

is there an other way to get on the serverside the origin of a tag that's attached to playermodel ?

thx

fretn

_________________
No man's land
http://www.planetwolfenstein.com/nml

<font size=-1>[ This Message was edited by: fretn on 2002-09-19 23:02 ]</font>

digibob
20th September 2002, 01:42
One word, nope. Not reliably (or in realtime anyway) with the current system.

fretn
6th November 2002, 11:36
is the trap_GetTag "fixed" in 1.4 ?

fretn

digibob
6th November 2002, 11:54
It's not broken :smile:

fretn
6th November 2002, 12:13
that's why I used the " :razz:

so it's not changed ?

fretn

digibob
6th November 2002, 16:38
Correct.