View Full Version : trap_GetTag
fretn
19th September 2002, 18:20
qboolean trap_GetTag( int clientNum, char *tagName, orientation_t *or );
when I run a NON dedicated server this function returns true when I run a dedicated server it returns false ... can some-one explain why ?
fretn
digibob
19th September 2002, 19:05
Hehe, that's the slight catch with trap_GetTap, it relies on a local client to be running the server to get any return value, otherwise it earlys out, and you get no info, hence why there is a backup for headshot detection. Rather annoying it is, yes.
fretn
19th September 2002, 19:33
hmmz, ...
is there an other way to get on the serverside the origin of a tag that's attached to playermodel ?
thx
fretn
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<font size=-1>[ This Message was edited by: fretn on 2002-09-19 23:02 ]</font>
digibob
20th September 2002, 01:42
One word, nope. Not reliably (or in realtime anyway) with the current system.
fretn
6th November 2002, 11:36
is the trap_GetTag "fixed" in 1.4 ?
fretn
digibob
6th November 2002, 11:54
It's not broken :smile:
fretn
6th November 2002, 12:13
that's why I used the " :razz:
so it's not changed ?
fretn
digibob
6th November 2002, 16:38
Correct.
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