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The Duke
10th September 2002, 20:17
I have a fireplace, using a trigger speaker, for a firesoft.wav file, I only want to hear the sound when I walk thru the door, and once I go back out the door, want the sound to shut off, I placed a trigger brush around the door, and have been playing with it, but can't seem to get it to work, is there a easy way to set this up? Thanks

kat
10th September 2002, 21:50
<font size="2">is this for MP or SP??
If it's SP try using an 'ai_trigger', give it a key/value pair of ainame/player and then target it at the target_speaker itself or at a target_relay (which is then targeted at the sound)... it should then trigger each time you go thru it and 'alert' the sound entity whichshould switch it on/off (you also do a similar trigger set up in your *.script/*.ai files which is slightly more reliable)</font>

_________________
<font size="2">nothing to add your honour.... except... maybe quake3bits (http://www.quake3bits.co.uk)?? Is that alright??</font size="2">

<font size=-1>[ This Message was edited by: kat on 2002-09-10 22:51 ]</font>

The Duke
10th September 2002, 22:25
its for mp.

sock
11th September 2002, 00:05
Just a standard sound will work fine as soon as you move a certain distance away or move out of the PVS(Potential Visible Set) where the sound is located you will not hear it anymore.

Sock
3D Brush Monkey

KoS
12th September 2002, 17:43
I have made similar sound triggers when I develop rustling leaves for my aaw1 SP map.

Here is link with pics that explains how I made it.

http://www.tramdesign.net/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=2;t=001374

DiaZ
12th September 2002, 23:03
You could try placing an areaportal on the door, that would be the most realistic approach - when you close the door the sound is not on the PVS anymore thus you can't hear it :smile:

sock
13th September 2002, 10:27
On 2002-09-13 00:03, DiaZ wrote:
You could try placing an areaportal on the door, that would be the most realistic approach - when you close the door the sound is not on the PVS anymore thus you can't hear it :smile:


/me wonders if you should close the windows as well? :wink:

Socl
3D Brush Monkey

DiaZ
13th September 2002, 10:42
He didn't mention windows in his map :smile:

The Duke
13th September 2002, 19:09
yeah it has windows too, I just wanted to get the idea started, figured I could apply the same procedures to the windows as well? I will try out your ideas, and see what happens.