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ydnar
23rd October 2003, 04:41
Q3Map 2.5.10 - The Fixie

1. I suck. Insert Really Dumb Bug causing light to take way longer than before.
2. RR2DO2 rocks. Adds Lightwave support with lots of bells & whistles.
3. ...
4. Profit!

Edit: wow, I really had it together yesterday. Download links (thanks to chavo_one):

Win32 (http://www.shaderlab.com/q3map2/2.5/q3map_2.5.10_win32_x86.zip) - Linux x86 (http://www.shaderlab.com/q3map2/2.5/q3map_2.5.10_linux_x86.tar.gz)



Version history/changes:



2.5.10 (2003-10-22)

- New: Lightwave model support (beta) courtesy of RR2DO2
- New: Heretic 2 FM model support courtesy of Nurail
- Re-enabled vertex cache friendly triangle reordering with fix
- Disabled triangle reordering on certain surfaces, including autosprite
shaders due to visual errors
- Fixed bug in radiosity where sorting of lights by style took forever.
Thanks ReBoOT!
- Fixed bug in sun lighting code where maps too far off the origin would
not be properly it by sun or sky light. Thanks MindLink!
- Entity causing a leak will be printed and selected in Radiant if BSP
monitoring is enabled. Requested by heeen
- Fixed odd bug causing 10x slowdown in lighting in some maps. Should
be back to 2.5.7 performance. Also fixed a couple old bugs related to
autosprite shader (point) lights and backsplash lights not being styled
or setup correctly


2.5.9 (2003-10-12) (released with GtkRadiant 1.3.12)

- Disabled triangle reordering for now (crashing on some maps)




y

TheJediYoda
23rd October 2003, 11:10
Av it!! :D

redfella
23rd October 2003, 14:32
Right on! :)

/me is looking forward to the faster light compiles. Skylight was a bitch.

:chef:

LordDaimos
23rd October 2003, 18:54
Lightwave? Did anyone say Lightwave?!!?! Kickass RR2 :)

/LordDaimos

Valhue2
23rd October 2003, 21:20
*busts out trusty Magnifying glass*...
Humm.. I can deduce from ydnar's post that there isnt a link to the new q3map2.
Ek-Gads, your right Shirlock Holmes. But Mr Holmes.. why dont you look on the shaderlab website for a link?
What a wonderful deduction Watson, I shall look there for more clues.

V^2

Help in the search for the cure!

EDIT: This wasnt meant to offend anyone, more along the lines of a sapless attempt at humor on my end. I am truely greatful for the '2'.. The day I diss the '2' is the day I give up designing and take up a competitive knitting course at the local old folks home. Keep it real Mr. Y!

chavo_one
23rd October 2003, 21:26
For sherlock!

windows:
http://www.shaderlab.com/q3map2/2.5/q3map_2.5.10_win32_x86.zip
linux:
http://www.shaderlab.com/q3map2/2.5/q3map_2.5.10_linux_x86.tar.gz

brendaem
24th October 2003, 00:48
Hi,

It's at least as fast as .7 on large maps.
Thanks for continuing to work on q3map2 :clap:

I am still seeing some light-leakage through these thin angled roofs. I was wondering, could it be some kind of light back-splash radius thing?

Thanks again,
Brendaem

rgoer
24th October 2003, 00:57
ydnar gave an answer to the light-leaks-through-thin-brushes problem in this thread (http://www.splashdamage.com/forums/viewtopic.php?t=5057), just a few days ago. Check 'er out.

brendaem
24th October 2003, 03:57
Hi,
rgoer

Thanks for the reply, but unfortunataly, it's not that kind of (common) light leak.
[The hot-rodded quake 2 compilers used to get around that somehow.]

I have light leaking not through the edges, but the middle of roofs of buildings which are lit from the inside by surface ceiling-lights (that don't touch the ceiling.)

Thanks,
BrendaEM

ReBoOt
24th October 2003, 20:34
yay new q3map2 version! feels almost like christmas already :)

ratty redemption
25th October 2003, 02:51
ydnar, have you fixed or removed the .bmp loader? ...remember you determined that was causing the terrain bugs, us wolf mappers were getting with 2.5.8

personally, I`m happy to use .pcx for alphamaps, as that seems to work perfectly, but if you haven`t done anything about the .bmp format being buggy, I think you should at least recommend mappers don`t use it.

ydnar
25th October 2003, 16:06
No, the BMP loader has not been removed. I have not had time to look into fixing it either.

y

Emon
25th October 2003, 21:14
Sounds like this may have fixed Gonk's autosprite issue, I'm sure he'll be happy.

ratty redemption
26th October 2003, 00:32
understood ydnar, and at least if any mappers read this thread they will have some warning about the .bmp loader currently not working properly.