ydnar
23rd October 2003, 04:41
Q3Map 2.5.10 - The Fixie
1. I suck. Insert Really Dumb Bug causing light to take way longer than before.
2. RR2DO2 rocks. Adds Lightwave support with lots of bells & whistles.
3. ...
4. Profit!
Edit: wow, I really had it together yesterday. Download links (thanks to chavo_one):
Win32 (http://www.shaderlab.com/q3map2/2.5/q3map_2.5.10_win32_x86.zip) - Linux x86 (http://www.shaderlab.com/q3map2/2.5/q3map_2.5.10_linux_x86.tar.gz)
Version history/changes:
2.5.10 (2003-10-22)
- New: Lightwave model support (beta) courtesy of RR2DO2
- New: Heretic 2 FM model support courtesy of Nurail
- Re-enabled vertex cache friendly triangle reordering with fix
- Disabled triangle reordering on certain surfaces, including autosprite
shaders due to visual errors
- Fixed bug in radiosity where sorting of lights by style took forever.
Thanks ReBoOT!
- Fixed bug in sun lighting code where maps too far off the origin would
not be properly it by sun or sky light. Thanks MindLink!
- Entity causing a leak will be printed and selected in Radiant if BSP
monitoring is enabled. Requested by heeen
- Fixed odd bug causing 10x slowdown in lighting in some maps. Should
be back to 2.5.7 performance. Also fixed a couple old bugs related to
autosprite shader (point) lights and backsplash lights not being styled
or setup correctly
2.5.9 (2003-10-12) (released with GtkRadiant 1.3.12)
- Disabled triangle reordering for now (crashing on some maps)
y
1. I suck. Insert Really Dumb Bug causing light to take way longer than before.
2. RR2DO2 rocks. Adds Lightwave support with lots of bells & whistles.
3. ...
4. Profit!
Edit: wow, I really had it together yesterday. Download links (thanks to chavo_one):
Win32 (http://www.shaderlab.com/q3map2/2.5/q3map_2.5.10_win32_x86.zip) - Linux x86 (http://www.shaderlab.com/q3map2/2.5/q3map_2.5.10_linux_x86.tar.gz)
Version history/changes:
2.5.10 (2003-10-22)
- New: Lightwave model support (beta) courtesy of RR2DO2
- New: Heretic 2 FM model support courtesy of Nurail
- Re-enabled vertex cache friendly triangle reordering with fix
- Disabled triangle reordering on certain surfaces, including autosprite
shaders due to visual errors
- Fixed bug in radiosity where sorting of lights by style took forever.
Thanks ReBoOT!
- Fixed bug in sun lighting code where maps too far off the origin would
not be properly it by sun or sky light. Thanks MindLink!
- Entity causing a leak will be printed and selected in Radiant if BSP
monitoring is enabled. Requested by heeen
- Fixed odd bug causing 10x slowdown in lighting in some maps. Should
be back to 2.5.7 performance. Also fixed a couple old bugs related to
autosprite shader (point) lights and backsplash lights not being styled
or setup correctly
2.5.9 (2003-10-12) (released with GtkRadiant 1.3.12)
- Disabled triangle reordering for now (crashing on some maps)
y