heeen
12th October 2003, 13:29
what is the default lightmap size without specifying -lightmapsize 256?
what does that command, only increase the size of the tga's or change the actual luxels/unit (resolution) allowing more detailed shadows?
another question: what impact has a more detailed lightmap on compile times and the ingame fps?
what does that command, only increase the size of the tga's or change the actual luxels/unit (resolution) allowing more detailed shadows?
another question: what impact has a more detailed lightmap on compile times and the ingame fps?