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burzum
21st September 2003, 17:41
I want my light looking like this. Its the same what i try, some brushes forming a grid or cage with a light behind casting well looking shadows.
http://www.level-designer.de/tutorialbuttons/q3map2_feinschatten4.jpg

And this is my testmap with my very bad looking result :(
Also the wall is to dark compared with the floor and the ceiling.
http://www.doomzone.de/shot0003.jpg

lightmapscale 0.5
samples 3
samplesize 4

Whats wrong ? Ive played around with nearly all settings and got only shitty shadows all the time :(

Or heres another example how it should look :
http://www.shaderlab.com/q3map2/screenshots/penumbra_02.jpg

Loffy
22nd September 2003, 06:45
Hi!
Did you do light compile with bounce 1 (or higher) ?
// Loffy

burzum
22nd September 2003, 11:11
Hi!
Did you do light compile with bounce 1 (or higher) ?
// Loffy

Yeap, tried different values - nearly no difference :(
It is possible to get this map http://www.shaderlab.com/q3map2/screenshots/penumbra_02.jpg here as an example map file ?

ydnar
22nd September 2003, 16:03
I haven't released a version of Q3Map2 with the penumbra code yet.

Been moving house, so little time to work on it lately. Hopefully this week if all goes well.

y

burzum
30th September 2003, 00:07
Ok, but is it not possible to get a good looking shadow without of it ?
Like in the examples ive showed up.

ydnar
30th September 2003, 21:51
Try adding the following to the -light commandline:

-samples 2

- OR -

-super 2


Exactly like that, with the - before super or samples.

y