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BlackHawk008
21st September 2003, 11:07
Hi all,

i was wondering if it would be possible to func_rotate a misc_model?

GtkRadiant wouldn't let me do this :(

Figured it could be that you can't have a 'class_name' 'misc_model' inside a 'class_name' 'func_rotate' inside your map. Can someone confirm this?
Or isn't this possible because misc_models are converted to some different sort of geometry (drawsurfaces)?

Tnx in advance

LordDaimos
21st September 2003, 12:54
I haven't tried this but if you make for example an elevator (func_plat) you can assing a model2 key to it with a model, that way you might be able to assign a model to a func_rotating, but as i said, i've never tried it.

/LordDaimos

BlackHawk008
21st September 2003, 14:13
Woohoo, works for md3's :)

too bad i want to func_rotate an ASE, and this method doesn't work for ASE, 3DS, and other model formats that aren't internally supported in Q3.

Is there any change q3map2 can do such a thing as func_rotate an ASE, after converting it to drawsurfaces?
ydnar?

ydnar
21st September 2003, 16:51
You can attach an unlimited number of misc_model entities to any func_* brush entity by targetting it.

Select the misc_model and then the func_* ent and hit Ctrl+K to connect them. The misc_model should then target the func_* ent.

When compiled, the model will be part of the brush entity.

y

BlackHawk008
22nd September 2003, 08:16
nice! :banana: