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lichen
19th September 2003, 16:27
hello everybody: my question is in the title:
How can I create "moving" outline on my map?
I use the celshading feature provided by q3map2 and I want that the black outline could move a little.

I have tried to include "deformvertexes wave ..." parameter in the cel.shader file but it doesn't change anything :(

Could someone help me ?
Thanks in advance.

(PS: I use as usual the latest version of q3map2)

ydnar
19th September 2003, 19:46
Try stealing a deformVertexes from one of the Id shaders that's known to work. It's probably just a malformed command. Did you read the shader manual?

y

lichen
19th September 2003, 21:56
Thanks for your advice Ydnar, I will try this.
And...yes I've read the manual but because english is not my native language, some things are hard to understand.