View Full Version : Are there any tutorial Maps out there?
ssj3alan
5th January 2003, 20:01
I was wondering If there are any tutorial maps out that have some of the new keys included in q3map2 ie bumpmapping, fur, ink, lighting. Thanks
resumil
6th January 2003, 08:43
I'm currently working on one. I still don't have an idea of how long it's gonna take me to finish it, but be assured I'll be posting here once it's ready...
fraco
6th January 2003, 10:45
this may be what you're looking for:
http://www.quake3world.com/ubb/Forum6/HTML/020488.html
quite good, especially if you're mapping for quake3 i guess. (I'm working with sof2)
fraco
Detoeni
6th January 2003, 11:43
Good Day All
Franco's link above is great info for any Q3 based game.
I got a small bumpmapping tut here:
http://www.wolfensteinx.com/surface/
and heres a sample map for RTCW with bumpmapping:
dt_lightmap (http://homepage.ntlworld.com/tina.smith8/dt_lightmap.zip)
Just point at main and unzip.
Ave fun
Dt.
ssj3alan
7th January 2003, 02:16
Thanks
Matt
8th January 2003, 02:56
Is there a sample map for Quake 3 with bumpmapping that I can download?
I want to convert all my textures and have normal maps, etc for them all, but I don't know if it's worth it yet. Any samples online?
Matt
8th January 2003, 02:57
Also, is it "Live" like, when you shoot a rocket, do the dynamic lights affect the bumpmaps?
Hewster
8th January 2003, 03:58
Also, is it "Live" like, when you shoot a rocket, do the dynamic lights affect the bumpmaps?
umm, this is how I understand it..
The bumpmapping is simply a very high quality lightmap, so your
moving dlights will illuminate your surfaces, but the orientation of
the bump mapping will not change, as it is fixed in the lightmap at
compile time.
Hewster
Matt
8th January 2003, 19:39
Then I guess the best/only usage for me would be if I ever use tiles, bricks, stones, or rocky terrain.
vBulletin® v3.7.3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.