View Full Version : dual sun
resumil
1st January 2003, 21:25
...has it been implemented yet? It would be nice to have this kind of lighting in a CTF map... :???:
Leslie Judge
1st January 2003, 21:42
It is in. You can place a light in your map make it a spotlight and give it the _sun key without a value. If you use a sun already in your sky shader then this will be the other one. If not, the make two of it.
Hope, I'm right. :D
resumil
2nd January 2003, 21:54
I have searched for info but never heard of the _sun key... Sounds like one you made up :???: ....just in case, tried it, and no, it doesn't work :(
Soptlight alone won't do the job neither, but thanks anyway ;)
ydnar
2nd January 2003, 23:19
Q3Map2 supports multiple q3map_sun directives in a map's shaders, as well as entity suns. To set up an entity sun, make a spotlight (an entity light targetted at an info_null) and add a "_sun" key with a value of "1". No other value will work.
y
resumil
3rd January 2003, 03:25
I guess L.J. was right after all, only he missed the key value. Just tried 2 'q3map_sun' parameters in my shader, works great. Thanks for the info and for q3map2 of course! :clap:
Leslie Judge
3rd January 2003, 12:12
Heh, I have much to learn. But that's why I am here. :D
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