3tehakanyuksel
30th December 2002, 11:15
I used to have problems with fitting clampmaped textures. Sometime ago, i discovered a workaround for this. I want to share this information:
Follow the steps to fit a clampmapped texture for tcmod rotate or some other usage:
1. Draw a brush which has its bottom left edge on the 0,0,0. (or take the brush to that location)
2. Fit the texture
3. Set the horizontal and vertical shift values to zero from the surface inspector window.
Now , your brush is ready to be moved anywhere unless you dont modify the values in surface inspector window.
Follow the steps to fit a clampmapped texture for tcmod rotate or some other usage:
1. Draw a brush which has its bottom left edge on the 0,0,0. (or take the brush to that location)
2. Fit the texture
3. Set the horizontal and vertical shift values to zero from the surface inspector window.
Now , your brush is ready to be moved anywhere unless you dont modify the values in surface inspector window.