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cellophane
26th December 2002, 19:38
someone on the urbanterror forum refered me here:

i was wondering if there is a way to create a map, or at least the general geometries in max or autocad and then import it into a more quake specific editor/compiler?

thanks
-c

sPUNKmonKEY
27th December 2002, 06:02
I believe this is a file showing what you're asking. I think YDNAR put it together as a test. It is a compile using an ASE from 3dsMax. Load it up, run around, and be amazed. I have not been able to reproduce these results with clipping ASE files. But it is beautiful!

http://www.shaderlab.com/q3map2/samples/map_sl_canyon.zip