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fraco
22nd December 2002, 18:41
q3map2 getting stuck with -bounce 8. No error, no crash, just keeps on going forever. I'd love some help. Works fine without bouncing.
Do I have too many of something? Too little? Too big? Need even more patience?

I have some terrain, everything lit by a sky shader, a river in the terrain and some fog above the river. Fog and water overlap, coz' the fog can only be visible from one side.

any help appreciated

fraco

C:\Program Files\GtkRadiant>C:/PROGRA~1/GTKRAD~1/q3map2 -v -game sof2 -meta -re
name "D:/games/Soldier of Fortune II - Double Helix/base/maps/terraintest.map"
2.3.33
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.3.33
GtkRadiant - v1.2.11 Dec 8 2002 20:00:03
That by which our intrepid protagonist mislaid his way
--- InitPaths ---
Searching for "soldier" in "C:/PROGRA~1/GTKRAD~1/q3map2" (0)...
Searching for "soldier" in "-meta" (1)...
Searching for "soldier" in "-rename" (2)...
Searching for "soldier" in "D:/games/Soldier of Fortune II - Double Helix/base/m
aps/terraintest.map" (3)...
VFS Init: D:/games/Soldier of Fortune II - Double Helix/base/

--- BSP ---
Creating meta surfaces from brush faces
Appending _bsp suffix to misc_model shaders (SOF2)
entering shaders/shaderlist.txt
entering shaders/airport.shader
entering shaders/armory.shader
entering shaders/armory_models.shader
entering shaders/average_armor.shader
entering shaders/average_sleeves.shader
entering shaders/aztec.shader
entering shaders/aztec2.shader
WARNING: Couldn't find image for shader textures/aztec2/terrain_base
entering shaders/bolt_ons.shader
entering shaders/cemetery.shader
entering shaders/chunks.shader
entering shaders/colombia.shader
entering shaders/colombia_models.shader
entering shaders/colors.shader
entering shaders/common.shader
entering shaders/common_models.shader
entering shaders/decals.shader
entering shaders/dustball.shader
entering shaders/effects.shader
entering shaders/finca.shader
entering shaders/finca_models.shader
entering shaders/fogs.shader
entering shaders/gfx.shader
entering shaders/gore.shader
entering shaders/hongkong.shader
entering shaders/hongkong_models.shader
entering shaders/hospital.shader
entering shaders/hospital_models.shader
entering shaders/ik_light.shader
entering shaders/ik_sky.shader
entering shaders/jordan.shader
entering shaders/jordan_models.shader
entering shaders/kamchatka.shader
entering shaders/kamchatka_models.shader
entering shaders/liner.shader
entering shaders/liner_models.shader
entering shaders/menu.shader
entering shaders/metashader.shader
entering shaders/mudriver.shader
entering shaders/prague.shader
entering shaders/roam.shader
entering shaders/shop.shader
entering shaders/skies.shader
entering shaders/skingore.shader
entering shaders/snow.shader
entering shaders/sprites.shader
entering shaders/suit_long_coat.shader
entering shaders/suit_sleeves.shader
entering shaders/test.shader
entering shaders/tools.shader
entering shaders/weapons.shader
4418 shaderInfo
--- LoadMapFile ---
Loading map file D:/games/Soldier of Fortune II - Double Helix/base/maps/terrain
test.map
entering D:/games/Soldier of Fortune II - Double Helix/base/maps/terraintest.map

Entity 1 (func_group) has shader index map "textures/heightmaps/aztec_new1.pcx"
WARNING: Couldn't find image for shader textures/fogs/col9
8269 total world brushes
8208 detail brushes
0 patches
24524 boxbevels
15415 edgebevels
6 entities
42158 planes
0 areaportals
Size: -4128, -4128, -96 to 4128, 4128, 1568
############### model 0 ###############
block size = { 1024 1024 1024 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
362 faces
1038 leafs
--- MakeTreePortals ---
0 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
61 structural brushes
399 cluster references
--- FloodEntities ---
359 flooded leafs
--- FillOutside ---
379 solid leafs
300 leafs filled
359 inside leafs
--- CullSides ---
0 hidden faces culled
5 coincident faces culled
--- ClipSidesIntoTree ---
WARNING: Couldn't find image for shader textures/metashader/col2_2to3
WARNING: Couldn't find image for shader textures/metashader/col2_3
WARNING: Couldn't find image for shader textures/metashader/col2_2
WARNING: Couldn't find image for shader textures/metashader/col2_1to2
WARNING: Couldn't find image for shader textures/metashader/col2_1
WARNING: Couldn't find image for shader textures/metashader/col2_0to2
WARNING: Couldn't find image for shader textures/metashader/col2_0to1
WARNING: Couldn't find image for shader textures/metashader/col2_1to3
WARNING: Couldn't find image for shader textures/metashader/col2_0
--- FaceBSP ---
234 faces
661 leafs
--- MakeTreePortals ---
0 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
61 structural brushes
415 cluster references
--- NumberClusters ---
322 visclusters
904 visportals
631 solidfaces
--- WritePortalFile ---
writing D:/games/Soldier of Fortune II - Double Helix/base/maps/terraintest.prt
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
WARNING: Couldn't find image for shader models/objects/colombia/jungle/tree09_sh
d_bsp
WARNING: Couldn't find image for shader models/objects/colombia/jungle/tree09b_s
hd_bsp
WARNING: Couldn't find image for shader models/objects/colombia/jungle/tree09c_s
hd_bsp
WARNING: Couldn't find image for shader models/objects/colombia/jungle/tree09_bs
p
--- FilterDetailBrushesIntoTree ---
8208 detail brushes
28839 cluster references
----- FogDrawsurfs -----
1 fogs
507 fog polygon fragments
0 fog patch fragments
3008 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
865 axial edge lines
11515 non-axial edge lines
0 degenerate edges
119 verts added for tjunctions
27341 total verts
8815 naturally ordered
43 rotated orders
2 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
8860 total meta surfaces
8854 stripped surfaces
6 fanned surfaces
0 patch meta surfaces
27347 meta verts
9633 meta triangles
--- TidyEntitySurfaces ---
8860 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (12)
4700 smoothed vertexes
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (24)
311 surfaces merged
78320 vertexes merged
--- FilterDrawsurfsIntoTree ---
1164 references
328 (328) emitted drawsurfs
8854 stripped face surfaces
6 fanned face surfaces
0 surface models generated
0 SURFACE_BAD surfaces
0 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
17 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FORCED_META surfaces
311 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
1107 redundant indexes supressed, saving 4 Kbytes
--- FixBrushSides ---
--- EndModel ---
--- WriteSurfaceExtraFile ---
Writing D:/games/Soldier of Fortune II - Double Helix/base/maps/terraintest.srf
Writing D:/games/Soldier of Fortune II - Double Helix/base/maps/terraintest.bsp
Storing lightgrid: 0 points
131 seconds elapsed

C:\Program Files\GtkRadiant>C:/PROGRA~1/GTKRAD~1/q3map2 -game sof2 -vis -savepr
t "D:/games/Soldier of Fortune II - Double Helix/base/maps/terraintest.map"
2.3.33
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.3.33
GtkRadiant - v1.2.11 Dec 8 2002 20:00:03
That by which our intrepid protagonist mislaid his way
VFS Init: D:/games/Soldier of Fortune II - Double Helix/base/

--- Vis ---
saveprt = true
Loading D:/games/Soldier of Fortune II - Double Helix/base/maps/terraintest.bsp
Loading D:/games/Soldier of Fortune II - Double Helix/base/maps/terraintest.prt
322 portalclusters
904 numportals
631 numfaces
1808 active portals
0 hint portals
visdatasize:15464

--- BasePortalVis (1808) ---
0...1...2...3...4...5...6...7...8...9... (0)
6 average number of passages per leaf
1 MB required passage memory

--- CreatePassages (1808) ---
0...1...2...3...4...5...6...7...8...9... (1)

--- PassagePortalFlow (1808) ---
0...1...2...3...4...5...6...7...8...9... (12)
creating leaf vis...
Total visible clusters: 76216
Average clusters visible: 236
Writing D:/games/Soldier of Fortune II - Double Helix/base/maps/terraintest.bsp
Storing lightgrid: 0 points
17 seconds elapsed

C:\Program Files\GtkRadiant>C:/PROGRA~1/GTKRAD~1/q3map2 -v -game sof2 -light -f
ast -super 2 -filter -bounce 8 "D:/games/Soldier of Fortune II - Double Helix/ba
se/maps/terraintest.map"
2.3.33
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.3.33
GtkRadiant - v1.2.11 Dec 8 2002 20:00:03
That by which our intrepid protagonist mislaid his way
--- InitPaths ---
Searching for "soldier" in "C:/PROGRA~1/GTKRAD~1/q3map2" (0)...
Searching for "soldier" in "-light" (1)...
Searching for "soldier" in "-fast" (2)...
Searching for "soldier" in "-super" (3)...
Searching for "soldier" in "2" (4)...
Searching for "soldier" in "-filter" (5)...
Searching for "soldier" in "-bounce" (6)...
Searching for "soldier" in "8" (7)...
Searching for "soldier" in "D:/games/Soldier of Fortune II - Double Helix/base/m
aps/terraintest.map" (8)...
VFS Init: D:/games/Soldier of Fortune II - Double Helix/base/

--- Light ---
Fast mode enabled
Supersampling enabled with 4 sample(s) per lightmap texel
Lightmap filtering enabled
Radiosity enabled with 8 bounce(s)
Map has shader script D:/games/Soldier of Fortune II - Double Helix/base/maps/..
/shaders/q3map2_terraintest.shader
entering shaders/shaderlist.txt
entering shaders/airport.shader
entering shaders/armory.shader
entering shaders/armory_models.shader
entering shaders/average_armor.shader
entering shaders/average_sleeves.shader
entering shaders/aztec.shader
entering shaders/aztec2.shader
WARNING: Couldn't find image for shader textures/aztec2/terrain_base
entering shaders/bolt_ons.shader
entering shaders/cemetery.shader
entering shaders/chunks.shader
entering shaders/colombia.shader
entering shaders/colombia_models.shader
entering shaders/colors.shader
entering shaders/common.shader
entering shaders/common_models.shader
entering shaders/decals.shader
entering shaders/dustball.shader
entering shaders/effects.shader
entering shaders/finca.shader
entering shaders/finca_models.shader
entering shaders/fogs.shader
entering shaders/gfx.shader
entering shaders/gore.shader
entering shaders/hongkong.shader
entering shaders/hongkong_models.shader
entering shaders/hospital.shader
entering shaders/hospital_models.shader
entering shaders/ik_light.shader
entering shaders/ik_sky.shader
entering shaders/jordan.shader
entering shaders/jordan_models.shader
entering shaders/kamchatka.shader
entering shaders/kamchatka_models.shader
entering shaders/liner.shader
entering shaders/liner_models.shader
entering shaders/menu.shader
entering shaders/metashader.shader
entering shaders/mudriver.shader
entering shaders/prague.shader
entering shaders/roam.shader
entering shaders/shop.shader
entering shaders/skies.shader
entering shaders/skingore.shader
entering shaders/snow.shader
entering shaders/sprites.shader
entering shaders/suit_long_coat.shader
entering shaders/suit_sleeves.shader
entering shaders/test.shader
entering shaders/tools.shader
entering shaders/weapons.shader
4418 shaderInfo
Loading D:/games/Soldier of Fortune II - Double Helix/base/maps/terraintest.bsp
Loading D:/games/Soldier of Fortune II - Double Helix/base/maps/terraintest.srf
WARNING: Couldn't find image for shader models/objects/colombia/jungle/tree09_sh
d_bsp
WARNING: Couldn't find image for shader models/objects/colombia/jungle/tree09b_s
hd_bsp
WARNING: Couldn't find image for shader models/objects/colombia/jungle/tree09c_s
hd_bsp
WARNING: Couldn't find image for shader models/objects/colombia/jungle/tree09_bs
p
WARNING: Couldn't find image for shader textures/metashader/col2_2to3
WARNING: Couldn't find image for shader textures/metashader/col2_1to3
WARNING: Couldn't find image for shader textures/metashader/col2_1to2
WARNING: Couldn't find image for shader textures/metashader/col2_0to2
WARNING: Couldn't find image for shader textures/metashader/col2_0to1
WARNING: Couldn't find image for shader textures/metashader/col2_3
WARNING: Couldn't find image for shader textures/metashader/col2_2
WARNING: Couldn't find image for shader textures/metashader/col2_1
WARNING: Couldn't find image for shader textures/metashader/col2_0
WARNING: Couldn't find image for shader textures/fogs/col9
--- SetupBrushes ---
34 opaque brushes
--- SetupSurfaceLightmaps ---
328 surfaces
76 raw lightmaps
232 surfaces vertex lit
96 surfaces lightmapped
96 planar surfaces lightmapped
0 non-planar surfaces lightmapped
0 patches lightmapped
0 planar patches lightmapped
--- SetupGrid ---
Grid size = { 128, 128, 256 }
29575 grid points
--- CreateLights ---
Sun: textures/skies/dm_col1
Sun: textures/skies/sam
0 point lights
0 spotlights
598 diffuse (area) lights
2 sun/sky lights
--- SetupEnvelopes (fast) ---
609 total lights
1 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (15)
65 x 65 x 7 = 29575 grid
14086203 grid points envelope culled
4144 grid points bounds culled
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (4)
244196 luxels
218917 luxels mapped
72 luxels occluded
--- SetupEnvelopes (fast) ---
609 total lights
0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (102)
218917 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (20)
8002 vertexes illuminated
3153 lights plane culled
120467 lights envelope culled
0 lights bounds culled
42458 lights cluster culled

--- Radiosity (bounce 1 of 8) ---
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating... storing...projecting...done.
57295 luxels used
81920 luxels stored (69.94% efficiency)
10 identical surface lightmaps, using 862 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
5 BSP lightmaps
5 total lightmaps
Writing D:/games/Soldier of Fortune II - Double Helix/base/maps/terraintest.bsp
Storing lightgrid: 29575 points
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (11)
320 diffuse surfaces
26032 total diffuse lights
12313 brush diffuse lights
0 patch diffuse lights
0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
25962 total lights
70 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...

fraco
24th December 2002, 14:57
plz ignore my post (doing a fine job b.t.w. :D ). It's just SLOOOOOOOOOW. 2 hours 45 minutes to get to bounce 2....

fraco