View Full Version : MAX_MAP_ENTITIES...
demoneye
22nd December 2002, 14:11
Ydnar...
My map has just crashed from a compile with a MAX_MAP_ENTITIES error, using 2.3.29 of Q3MAP2, compiling a map for RtCW.
Is this a compiler limit, or game engine limit?
I stripped out some lighjuniors and map now compiles OK, but will I keep coming up against this problem as I add more lights, let alone "standard" entities (target_speakers etc.)
DeMoNeye
Fiesling
22nd December 2002, 16:12
How many Entiies are in your map??
I think 1024 for MP an 2048 for SP-Editing are the max.
But maybe I'm wrong.
demoneye
22nd December 2002, 18:51
How can I count entities? It's a MP map.
If I use the console command "/entitycount", it reports 478. If I load the map into Radiant, it reports 2220 entities?
DeMoNeye
demoneye
22nd December 2002, 18:52
How can I count entities? It's a MP map.
If I use the console command "/entitycount", it reports 478. If I load the map into Radiant, it reports 2220 entities?
DeMoNeye
SCDS_reyalP
22nd December 2002, 23:22
There is a compile time limit (2048 if I remember right) and runtime limit (1024 ?) Many entities only impact the compile time count, e.g. fung_groups, info_nulls etc. Of the ones that impact the runtime count (script_movers, func_explosives etc) you should keep the number in the map quite a bit below the limit, because the game creates some entities at runtime.
Radiant displays a count of entities in the console or status bar at various times. It doesn't know which ones are compiletime or runtime though.
SCDS_reyalP
22nd December 2002, 23:22
edit: oops sorry for the double post.
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