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View Full Version : Lighting Problem - .29 to .33


demoneye
18th December 2002, 16:15
I've just noticed that my lighting was starting to do strange things, so I dropped back to 2.3.29 from 2.3.33 and it worked fine, see pictures below.

q3map2.3.29 compile...

http://www.btinternet.com/~dave_and_sarah/images/_29light.jpg

The red light spreads onto the floor, as I would expect.

q3map2.3.29 compile...

http://www.btinternet.com/~dave_and_sarah/images/_33light.jpg

The red light no longer hits the floor!

Both compiled with;

BSP -meta
VIS
LIGHT -fast -patchshadows

Any ideas - Ydnar?

DeMoNeye

ydnar
19th December 2002, 15:17
Oh dear, that's odd.

Do me a favor? Try compiling the BSP, *not* running vis, and then running light and see if it still happens.

There may be an issue with the anti-light-leak code.

y

demoneye
19th December 2002, 20:58
Compiled with 2.3.33...

BSP -meta
LIGHT -fast -patchshadows

http://www.btinternet.com/~dave_and_sarah/images/_33light_novis.jpg

After struggling to the location at <5FPS, took a screen shot, and the same problem is there. FYI, the ground is a "structural" brush, and all other brushes you can see are "detail", though there is a structrual hull just behind them.

DeMoNeye

fretn
19th December 2002, 22:27
Compiled with 2.3.33...


After struggling to the location at <5FPS, took a screen shot, and the same problem is there.
DeMoNeye

place a spawnpoint near that place :)

fretn

demoneye
2nd January 2003, 23:52
Ydnar - any progress on this - next release maybe, cause 2.3.29 is screwing with my misc_models!

DeMoNeye

ydnar
3rd January 2003, 00:34
Can you section out that part of the map and send it to me? I'd like to try compiling it myself.

y

demoneye
3rd January 2003, 01:38
Will do...

The map is very large - 5256 x 12672 x 4040 - so I'll send you the whole map with details of where the problem is occuring, as the size may be what is causing the problem.

DeMoNeye