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Danyboy
24th June 2003, 21:05
Anyone from SD able to tell us what will be included in the tools.

I.e: Will there be a standalone version of GTK or just and update for it

Will there be a folder with *all* models used in ET

And any rough estimates for release date - this month? next?

cheers

D3C0Y
25th June 2003, 07:44
yes i would like to know this to :banana:

sock
25th June 2003, 08:27
The ET tools will include:

* New version of GTKRadiant with ET support
* entities def files
* some of the model resources
* Documentation (word format atm)
* Sample map from the existing game
* cuddly toy and microwave! ;)

keep the convey belt rolling, no firm date set atm.

Sock
:moo:

Danyboy
25th June 2003, 08:53
lol

"Didn't they do well" - "Good game, Good game"


/long live Bruce Forsythe :D:D

chavo_one
26th June 2003, 15:35
Just read an interview with Locki and he had something to say about the mapping tools.

Our first priority is wrapping up the ET server patch. Following the server patch we will be releasing the Level Design Tools.

So start asking, "When are we going to get the server patch?"

Here's the link to the interview if you're interested:
http://firingsquad.gamers.com/games/enemy_territory_review/page3.asp

Prophesy
26th June 2003, 17:43
I have to admit I check 3 times a day to see if the tools are released :eek2:

Drakir
26th June 2003, 18:11
I would love to see your prefabs included in the tools.
Some things just takes time to recreate from your maps.

se7enzer0
26th June 2003, 20:30
I have to admit I check 3 times a day to see if the tools are released :eek2:

seconded, can we at least have a guess or a statement as to how far along things are? i'm trying to set up some stuff for a later summer vacation, but i want to crank out a map first if its going to be out this summer, so if its going to be months, i'll go on vacation now and work on that when i get back, if not, i'll stick around and vacation later....please?!!!!!

hummer
26th June 2003, 21:17
I don't get it. There's a lot people could be doing before the tools are released.

You could have a majority of the brushwork done (the part that takes the most time) instead of waiting around for the tools to be released.

All the tools you need are available right now, to get started anyway. The new toys can be implemented later :)

Although, it would be nice to play with the new toys :)

Prophesy
26th June 2003, 21:52
hummer >>

then I would have to unpack the ET textures, right?
And load them into radiant.
But then, when the new version of radiant is out the path of the textures would be different when I load the map?

Is there a good way to do this?

hummer
26th June 2003, 22:58
hummer >>

then I would have to unpack the ET textures, right?
And load them into radiant.
But then, when the new version of radiant is out the path of the textures would be different when I load the map?

Is there a good way to do this?

Hmmm...

right now, I'm jsut extracting the textures I need at the moment. I'm only working with terrain, so the textures are minimal.

But, what I did was make a textures folder in my RTCW directory. Then whatever folder the textures were in, I made a folder named that. So, for example, if, in the pk3 the textures were in a folder named "egypt," I'd make a folder in my textures directory named "egypt." Then I extracted the textures I needed into the "egypt folder." In radiant, "egypt" will now be one of the selectable texture sets.

When I start mapping for ET, I won't have to retexture anything since the textures will be set up with identical paths.

Keep in mind, you could just make a copy of the pak0.pk3 (and rename it or it will overwrite the Wolf pak0.pk3) and drop it in your wolf "main" folder and work with Radiant from there too.. I'm jsut short on drive space :)

SCDS_reyalP
26th June 2003, 23:44
Keep in mind, you could just make a copy of the pak0.pk3 (and rename it or it will overwrite the Wolf pak0.pk3) and drop it in your wolf "main" folder and work with Radiant from there too.. I'm jsut short on drive space :)
Wolf might also get confused, unless you make sure it comes after the official .pk3s in the search order. The search order is reverse alphabetical AFAIK.

If you wan't to get serious about texturing, you probably also want to make the shader files available as well.

Perhaps the best way would be to set up all the ET stuff as a 'mod' as far as gtkradiant is concerned. Put all the ET stuff under it's own folder at the same level as main, and use select 'custom rtcw modification' in the project settings. Set fs_game appropriatly. You may also have to copy over a few editor related things from the main rtcw directory.

chavo_one
27th June 2003, 03:36
So start asking, "When are we going to get the server patch?"


One down, one to go! :banana: :beer:

hummer
27th June 2003, 06:49
Wunderbar!

CptnTriscuit
27th June 2003, 08:21
Just read an interview with Locki and he had something to say about the mapping tools.

Our first priority is wrapping up the ET server patch. Following the server patch we will be releasing the Level Design Tools.

So start asking, "When are we going to get the server patch?"


Patch just released...hurray! :banana: