==Troy==
6th May 2007, 18:42
I know this is not a topic for such requests, but I dont want any specific mod to implement this, just an idea :)
A recent topic in this section gave me an idea, and this is actually what I really wanted for a long time. Generally speaking it is a proper gravity operation in ET.
What I mean is that currently ET allows a mapper to change the value of the gravity from 0 to 999 in the Z axis direction. If you set it to negative value game starts to lag and the movement is weird.
What I would like to see is this:
0) Gravity has effect on particles.
1) A complete rework of the gravity in ET, meaning that now you can set a negative value, and basicly swap roof with floor.
2) Legs of the soldier will follow the gravitational vector.
3) The gracity can be changed in value AND direction, meaning that you can give a vector in polar (spherical) coordinats.
4) This would be ideal... Is to have a gravity entity, like a light entity, but it will produce a gravity effect on the players, and also a shader cmd for textures, which will produce a unit gravitational field in the map. Basicly the mapper now can make a proper space station, so that the soldier will be attracted INTO the space station and not in one part of the space.
Why is this usefull? I am personally recreating some maps from other games, and would loved to "upgrade" them using a proper gravity functions. There are a lot of "mystical" maps, and a gravity anomaly will add more feeling for that. MLB space map could have used this very effectively too :)
Well, again... thats just a thought. I dont even know if this is possible to implement... :(
Thank you for reading :)
A recent topic in this section gave me an idea, and this is actually what I really wanted for a long time. Generally speaking it is a proper gravity operation in ET.
What I mean is that currently ET allows a mapper to change the value of the gravity from 0 to 999 in the Z axis direction. If you set it to negative value game starts to lag and the movement is weird.
What I would like to see is this:
0) Gravity has effect on particles.
1) A complete rework of the gravity in ET, meaning that now you can set a negative value, and basicly swap roof with floor.
2) Legs of the soldier will follow the gravitational vector.
3) The gracity can be changed in value AND direction, meaning that you can give a vector in polar (spherical) coordinats.
4) This would be ideal... Is to have a gravity entity, like a light entity, but it will produce a gravity effect on the players, and also a shader cmd for textures, which will produce a unit gravitational field in the map. Basicly the mapper now can make a proper space station, so that the soldier will be attracted INTO the space station and not in one part of the space.
Why is this usefull? I am personally recreating some maps from other games, and would loved to "upgrade" them using a proper gravity functions. There are a lot of "mystical" maps, and a gravity anomaly will add more feeling for that. MLB space map could have used this very effectively too :)
Well, again... thats just a thought. I dont even know if this is possible to implement... :(
Thank you for reading :)